Zephyr (CCG - Arsenal)
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Rarity: Uncommon
Zephyr | ||
5+1L+1T |
||
Unit - Vehicle - Inner Sphere | ||
F
Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.) ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region. | ||
1 / 5 | Illus: Kelly D. Krantz © WotC. All Rights Reserved |
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