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[[Aerospace fighter]] pilots follow a somewhat similar set of rules when engaging in combat, although these really only came about following the [[Clan Invasion]].  Ironically for a society which glorified combat, the concept of fighting a space battle was diametrically in opposition not only to Clan military philosophy which decreed only ground troops could take and hold an objective, but also the general bias for watching 'Mechs slug it out.  [[DropShips]] were essentially seen as noncombatants and only rarely did Clan commanders appreciate that one of the ways to defend a target was by preventing the enemy's forces from landing on the planet in the first place.  The Inner Sphere was under no such illusions and very much tried to shoot down Clan DropShips before they could land and their contents disembark.  Although the Clans did not lose any DropShips during their invasion, this had more to do with their superior technology than anything else, and resulted in a new set of rules for fighter pilots to follow.<ref name="BS">''BattleSpace'', p. 9-10</ref>
 
[[Aerospace fighter]] pilots follow a somewhat similar set of rules when engaging in combat, although these really only came about following the [[Clan Invasion]].  Ironically for a society which glorified combat, the concept of fighting a space battle was diametrically in opposition not only to Clan military philosophy which decreed only ground troops could take and hold an objective, but also the general bias for watching 'Mechs slug it out.  [[DropShips]] were essentially seen as noncombatants and only rarely did Clan commanders appreciate that one of the ways to defend a target was by preventing the enemy's forces from landing on the planet in the first place.  The Inner Sphere was under no such illusions and very much tried to shoot down Clan DropShips before they could land and their contents disembark.  Although the Clans did not lose any DropShips during their invasion, this had more to do with their superior technology than anything else, and resulted in a new set of rules for fighter pilots to follow.<ref name="BS">''BattleSpace'', p. 9-10</ref>
  
* Once a fighter squadron or DropShip has attacked another enemy squadron or DropShip, no other friendly units may engage them until the original Clan unit has been destroyed.  Likewise the original Clan unit cannot engage another unit until they or their enemy has been destroyed.<ref name="BS"/>
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* Once a fighter squadron or DropShip has attacked another enemy squadron or Dropship, no other friendly units may engage them until the original Clan unit has been destroyed.  Likewise the original Clan unit cannot engage another unit until they or their enemy has been destroyed.<ref name="BS"/>
 
* During combat a Clan fighter unit will use firepower appropriate to the nature of their opponent.  Thus if a [[Star]] of ten [[OmniFighters]] were to engage a [[squadron]] of six Inner Sphere fighters, only six of the Clan fighters would engage while the rest hung back from the fight.<ref name="BS"/>
 
* During combat a Clan fighter unit will use firepower appropriate to the nature of their opponent.  Thus if a [[Star]] of ten [[OmniFighters]] were to engage a [[squadron]] of six Inner Sphere fighters, only six of the Clan fighters would engage while the rest hung back from the fight.<ref name="BS"/>
 
* If a Clan unit was fired upon by another enemy unit they were able to engage them, even if this went against the above rules.<ref name="BS"/>
 
* If a Clan unit was fired upon by another enemy unit they were able to engage them, even if this went against the above rules.<ref name="BS"/>

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