Difference between revisions of "White Shark"

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| Type = [[Capital Missile]]<br>[[Teleoperated Capital Missile]]
 
| Type = [[Capital Missile]]<br>[[Teleoperated Capital Missile]]
 
| Tech Base = [[Star League]]<br>[[Inner Sphere]]
 
| Tech Base = [[Star League]]<br>[[Inner Sphere]]
| Year Availability = ???<br>3058 (?)
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| Year Availability = [[3051]]<br>[[3056]]<ref>''[[TechManual]], p. 292''</ref>
 
| Heat = 15<ref>[[AeroTech 2]], p. 101</ref>
 
| Heat = 15<ref>[[AeroTech 2]], p. 101</ref>
 
| Damage = 3 Capital<br>30 Standard
 
| Damage = 3 Capital<br>30 Standard
 
| Minimum Range = N/A
 
| Minimum Range = N/A
| Short Range = 1-12<ref>[http://www.classicbattletech.com/downloads/StrategicOperations_RecordSheets_and_CompiledTables.pdf Strategic Operations Record Sheets and Compiled Tables PDF download], p. 31</ref><br>N/A<ref>[[AeroTech 2]], p. 41, "Teleoperated Missiles"</ref>
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| Short Range = 1-12<ref>''[http://www.classicbattletech.com/downloads/StrategicOperations_RecordSheets_and_CompiledTables.pdf Strategic Operations Record Sheets and Compiled Tables PDF download], p. 31''</ref><br>N/A<ref>''[[AeroTech 2]], p. 41'' "Teleoperated Missiles"</ref>
 
| Medium Range = 13-24<br>N/A
 
| Medium Range = 13-24<br>N/A
 
| Long Range = 25-36<br>N/A
 
| Long Range = 25-36<br>N/A
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==Description==
 
==Description==
The '''White Shark''' missile was developed as the middleweight of the [[SLDF]] Navy's three anti-fighter missile systems. Like the [[Barracuda]] and [[Killer Whale]] missiles, the White Shark was effective at destroying small craft, unlike the [[Naval Laser|Naval Lasers]], [[Naval Autocannon|Autocannon]], and [[Naval PPC|PPC's]]. After the fall of the [[Star League]] and the loss of [[WarShips]] and other [[:Category:Capital_Weapons|capital weapons]], production halted. Production restarted during the [[Clan Invasion]] alongside the production of new WarShips.
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The '''White Shark''' missile was developed as the middleweight of the [[SLDF]] Navy's three anti-fighter missile systems. Like the [[Barracuda]] and [[Killer Whale]] missiles, the White Shark was effective at destroying small craft, unlike the [[Naval Laser|Naval Lasers]], [[Naval Autocannon|Autocannon]], and [[Naval PPC|PPC's]]. After the fall of the [[Star League]] and the loss of [[WarShips]] and other [[:Category:Capital_Weapons|capital weapons]], production halted.<ref>''[[TechManual]], p. 292'' Went extinct 2850</ref> The [[Federated Commonwealth]] restarted production during the [[Clan Invasion]] alongside the production of new WarShips.<ref>''[[TechManual]], p. 292''</ref>
  
Once production of WarShips resumed, a glaring flaw became apparent in the White Shark and its sister missiles: The primitive guidance packages the  post [[Succession Wars]] era [[Successor States]] could manufacture couldn't always hit the target. The easiest way to solve the problem was to remove the guidance package and install communications links that would allow friendly operators to guide the missile like a remote-controlled AeroSpace Fighter. Though the '''White Shark-T''' lost the ability to attack small craft<ref>[[AeroTech 2]], p. 41, "Teleoperated Missiles"</ref>, the ability to manually guide the missile and change targets more than made up for it.
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Once production of WarShips resumed, a glaring flaw became apparent in the White Shark and its sister missiles: The primitive guidance packages the  post [[Succession Wars]] era [[Successor States]] could manufacture couldn't always hit the target. The easiest way to solve the problem was to remove the guidance package and install communications links that would allow friendly operators to guide the missile like a remote-controlled AeroSpace Fighter. The [[Draconis Combine Admiralty]] did this in [[3056]].<ref>''[[TechManual]], p. 292''</ref> Though the '''White Shark-T''' lost the ability to attack small craft<ref>''[[AeroTech 2]], p. 41'' "Teleoperated Missiles"</ref>, the ability to manually guide the missile and change targets more than made up for it.
  
[[Capital Missile|Capital Missiles]] like the White Shark are popular for [[Pocket WarShip|Pocket WarShips]] because they are the only capital scale weapon system that can fit on a [[DropShip]] sized platform.<ref>[[AeroTech 2]], p. 46 "Weapons, Ammunition, and Other Equipment"</ref>
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[[Capital Missile|Capital Missiles]] like the White Shark are popular for [[Pocket WarShip|Pocket WarShips]] because they are the only capital scale weapon system that can fit on a [[DropShip]] sized platform.<ref>''[[AeroTech 2]], p. 46'' "Weapons, Ammunition, and Other Equipment"</ref>
 
   
 
   
 
==Models==
 
==Models==

Revision as of 10:21, 12 March 2010

White Shark
White Shark-T
Production information
Type Capital Missile
Teleoperated Capital Missile
Tech Base Star League
Inner Sphere
Year Availability 3051
3056[1]
Technical specifications
Heat 15[2]
Damage 3 Capital
30 Standard
Minimum Range N/A
Short Range 1-12[3]
N/A[4]
Medium Range 13-24
N/A
Long Range 25-36
N/A
Extreme Range 37-48
N/A
Tons 120
140
Mass N/A kg
Critical Slots N/A
Space Slots N/A
Cost (unloaded) 130,000
145,000
Ammo Cost (per ton) 14,000 (each missile)
12,000 (each missile)
BV (1.0) 577 (launcher), 72 (missile)
692 (launcher), 86 (missile)
BV (2.0) ???

Description

The White Shark missile was developed as the middleweight of the SLDF Navy's three anti-fighter missile systems. Like the Barracuda and Killer Whale missiles, the White Shark was effective at destroying small craft, unlike the Naval Lasers, Autocannon, and PPC's. After the fall of the Star League and the loss of WarShips and other capital weapons, production halted.[5] The Federated Commonwealth restarted production during the Clan Invasion alongside the production of new WarShips.[6]

Once production of WarShips resumed, a glaring flaw became apparent in the White Shark and its sister missiles: The primitive guidance packages the post Succession Wars era Successor States could manufacture couldn't always hit the target. The easiest way to solve the problem was to remove the guidance package and install communications links that would allow friendly operators to guide the missile like a remote-controlled AeroSpace Fighter. The Draconis Combine Admiralty did this in 3056.[7] Though the White Shark-T lost the ability to attack small craft[8], the ability to manually guide the missile and change targets more than made up for it.

Capital Missiles like the White Shark are popular for Pocket WarShips because they are the only capital scale weapon system that can fit on a DropShip sized platform.[9]

Models


References

  1. TechManual, p. 292
  2. AeroTech 2, p. 101
  3. Strategic Operations Record Sheets and Compiled Tables PDF download, p. 31
  4. AeroTech 2, p. 41 "Teleoperated Missiles"
  5. TechManual, p. 292 Went extinct 2850
  6. TechManual, p. 292
  7. TechManual, p. 292
  8. AeroTech 2, p. 41 "Teleoperated Missiles"
  9. AeroTech 2, p. 46 "Weapons, Ammunition, and Other Equipment"