Difference between revisions of "White Shark"
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| Type = [[Capital Missile]]<br>[[Teleoperated Capital Missile]] | | Type = [[Capital Missile]]<br>[[Teleoperated Capital Missile]] | ||
| Tech Base = [[Star League]]<br>[[Inner Sphere]] | | Tech Base = [[Star League]]<br>[[Inner Sphere]] | ||
− | | Year Availability = [[3051]]<br>[[3056]] (T)<ref>'' | + | | Year Availability = [[3051]]<br>[[3056]] (T)<ref>''TechManual'', p. 292</ref> |
− | | Heat = 15<ref> | + | | Heat = 15<ref>''AeroTech 2'', p. 101</ref> |
| Damage = 3 Capital<br>30 Standard | | Damage = 3 Capital<br>30 Standard | ||
| Minimum Range = N/A | | Minimum Range = N/A | ||
− | | Short Range = 1-12<ref>''[http://www.classicbattletech.com/downloads/StrategicOperations_RecordSheets_and_CompiledTables.pdf Strategic Operations Record Sheets and Compiled Tables PDF download], p. 31''</ref><br>N/A<ref>'' | + | | Short Range = 1-12<ref>''[http://www.classicbattletech.com/downloads/StrategicOperations_RecordSheets_and_CompiledTables.pdf Strategic Operations Record Sheets and Compiled Tables PDF download], p. 31''</ref><br>N/A<ref>''AeroTech 2'', p. 41 "Teleoperated Missiles"</ref> |
| Medium Range = 13-24<br>N/A | | Medium Range = 13-24<br>N/A | ||
| Long Range = 25-36<br>N/A | | Long Range = 25-36<br>N/A | ||
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| Ammo Cost (per ton) = 14,000 (each missile)<br>12,000 (each missile) | | Ammo Cost (per ton) = 14,000 (each missile)<br>12,000 (each missile) | ||
| BV (1.0) = 577 (launcher), 72 (missile)<br>692 (launcher), 86 (missile) | | BV (1.0) = 577 (launcher), 72 (missile)<br>692 (launcher), 86 (missile) | ||
− | | BV (2.0) = 577 (Launcher), 72 (each missile)<br>692 (Teleoperated | + | | BV (2.0) = 577 (Launcher), 72 (each missile)<br>692 (Teleoperated launcher), 86 (each teleoperated missile)<ref>''TechManual'', p. 318</ref> |
}} | }} | ||
==Description== | ==Description== | ||
− | The '''White Shark''' missile was developed as the middleweight of the [[SLDF]] Navy's three anti-fighter missile systems. Like the [[Barracuda]] and [[Killer Whale]] missiles, the White Shark was effective at destroying small craft, unlike the [[Naval Laser|Naval Lasers]], [[Naval Autocannon|Autocannon]], and [[Naval PPC|PPC's]]. After the fall of the [[Star League]] and the loss of [[WarShips]] and other [[:Category:Capital_Weapons|capital weapons]], production halted.<ref>'' | + | The '''White Shark''' missile was developed as the middleweight of the [[SLDF]] Navy's three anti-fighter missile systems. Like the [[Barracuda]] and [[Killer Whale]] missiles, the White Shark was effective at destroying small craft, unlike the [[Naval Laser|Naval Lasers]], [[Naval Autocannon|Autocannon]], and [[Naval PPC|PPC's]]. After the fall of the [[Star League]] and the loss of [[WarShips]] and other [[:Category:Capital_Weapons|capital weapons]], production halted.<ref>''TechManual'', p. 292, Missile went extinct [[2850]]</ref> The [[Federated Commonwealth]] restarted production during the [[Clan Invasion]] alongside the production of new WarShips.<ref>''TechManual'', p. 292</ref> |
− | Once production of WarShips resumed, a glaring flaw became apparent in the White Shark and its sister missiles: The primitive guidance packages the post [[Succession Wars]] era [[Successor States]] could manufacture couldn't always hit the target. The easiest way to solve the problem was to remove the guidance package and install communications links that would allow friendly operators to guide the missile like a remote-controlled AeroSpace Fighter. The [[Draconis Combine Admiralty]] did this in [[3056]].<ref>'' | + | Once production of WarShips resumed, a glaring flaw became apparent in the White Shark and its sister missiles: The primitive guidance packages the post [[Succession Wars]] era [[Successor States]] could manufacture couldn't always hit the target. The easiest way to solve the problem was to remove the guidance package and install communications links that would allow friendly operators to guide the missile like a remote-controlled AeroSpace Fighter. The [[Draconis Combine Admiralty]] did this in [[3056]].<ref>''TechManual'', p. 292</ref> Though the '''White Shark-T''' lost the ability to attack small craft<ref>''AeroTech 2'', p. 41, "Teleoperated Missiles"</ref>, the ability to manually guide the missile and change targets more than made up for it. |
− | [[Capital Missile|Capital Missiles]] like the White Shark are popular for [[Pocket WarShip|Pocket WarShips]] because they are the only capital scale weapon system that can fit on a [[DropShip]] sized platform.<ref>'' | + | [[Capital Missile|Capital Missiles]] like the White Shark are popular for [[Pocket WarShip|Pocket WarShips]] because they are the only capital scale weapon system that can fit on a [[DropShip]] sized platform.<ref>''AeroTech 2'', p. 46, "Weapons, Ammunition, and Other Equipment"</ref> |
==Models== | ==Models== | ||
− | The White Shark missile system only has one model. | + | The White Shark missile system only has one model, produced on the following planets:<ref>''TechManual'', p. 210</ref> |
+ | {| width='300' | ||
+ | ! Planet | ||
+ | ! Company | ||
+ | |- | ||
+ | | [[Alarion]] | ||
+ | | [[Port Sydney Naval Shipyards]] | ||
+ | |- | ||
+ | | [[Tamarind]] | ||
+ | | [[Technicron Manufacturing]] | ||
+ | |- | ||
+ | | [[Galax]] | ||
+ | | [[Federated-Boeing Interstellar]] | ||
+ | |} | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | ==Bibliography== | ||
+ | *''[[AeroTech 2]]'' | ||
+ | *''[[TechManual]]'' | ||
[[Category:Technology]] | [[Category:Technology]] |
Revision as of 20:17, 8 December 2010
White Shark White Shark-T | |
Production information | |
Type | Capital Missile Teleoperated Capital Missile |
Tech Base | Star League Inner Sphere |
Year Availability | 3051 3056 (T)[1] |
Technical specifications | |
Heat | 15[2] |
Damage | 3 Capital 30 Standard |
Minimum Range | N/A |
Short Range | 1-12[3] N/A[4] |
Medium Range | 13-24 N/A |
Long Range | 25-36 N/A |
Extreme Range | 37-48 N/A |
Tons | 120 140 |
Mass | N/A kg |
Critical Slots | N/A |
Space Slots | N/A |
Cost (unloaded) | 130,000 145,000 |
Ammo Cost (per ton) | 14,000 (each missile) 12,000 (each missile) |
BV (1.0) | 577 (launcher), 72 (missile) 692 (launcher), 86 (missile) |
BV (2.0) | 577 (Launcher), 72 (each missile) 692 (Teleoperated launcher), 86 (each teleoperated missile)[5] |
Contents
Description
The White Shark missile was developed as the middleweight of the SLDF Navy's three anti-fighter missile systems. Like the Barracuda and Killer Whale missiles, the White Shark was effective at destroying small craft, unlike the Naval Lasers, Autocannon, and PPC's. After the fall of the Star League and the loss of WarShips and other capital weapons, production halted.[6] The Federated Commonwealth restarted production during the Clan Invasion alongside the production of new WarShips.[7]
Once production of WarShips resumed, a glaring flaw became apparent in the White Shark and its sister missiles: The primitive guidance packages the post Succession Wars era Successor States could manufacture couldn't always hit the target. The easiest way to solve the problem was to remove the guidance package and install communications links that would allow friendly operators to guide the missile like a remote-controlled AeroSpace Fighter. The Draconis Combine Admiralty did this in 3056.[8] Though the White Shark-T lost the ability to attack small craft[9], the ability to manually guide the missile and change targets more than made up for it.
Capital Missiles like the White Shark are popular for Pocket WarShips because they are the only capital scale weapon system that can fit on a DropShip sized platform.[10]
Models
The White Shark missile system only has one model, produced on the following planets:[11]
Planet | Company |
---|---|
Alarion | Port Sydney Naval Shipyards |
Tamarind | Technicron Manufacturing |
Galax | Federated-Boeing Interstellar |
References
- ↑ TechManual, p. 292
- ↑ AeroTech 2, p. 101
- ↑ Strategic Operations Record Sheets and Compiled Tables PDF download, p. 31
- ↑ AeroTech 2, p. 41 "Teleoperated Missiles"
- ↑ TechManual, p. 318
- ↑ TechManual, p. 292, Missile went extinct 2850
- ↑ TechManual, p. 292
- ↑ TechManual, p. 292
- ↑ AeroTech 2, p. 41, "Teleoperated Missiles"
- ↑ AeroTech 2, p. 46, "Weapons, Ammunition, and Other Equipment"
- ↑ TechManual, p. 210