Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Weapons Depot (CCG - Arsenal)"

(auto generated - adding ccg cards)
 
(Added fluff text.)
 
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| Attack = 0  
 
| Attack = 0  
 
| Text = {T}: {R}
 
| Text = {T}: {R}
Logistics (If you have Logistics in play, you may
+
'''Logistics''' (If you have Logistics in play, you may
 
restock a card from your hand at the end of your
 
restock a card from your hand at the end of your
 
turn.)
 
turn.)
Munitions (If you have Munitions in play and you roll
+
 
 +
'''Munitions''' (If you have Munitions in play and you roll
 
a 3 on a missile roll, each of your missiles deals 3
 
a 3 on a missile roll, each of your missiles deals 3
 
damage.)
 
damage.)
 
   
 
   
 +
{{quote|''Of course there is a risk in storing weapons at the front. There is also risk in depending on supply lines. When your life is at stake, which risk will you take?''}}
 
| Artist = Kelly D. Krantz  
 
| Artist = Kelly D. Krantz  
 
| Rarity = Common  
 
| Rarity = Common  
 
}}
 
}}

Latest revision as of 19:55, 4 March 2013

Rarity: Common

Weapons Depot
1 Weapons Depot CCG Arsenal.jpg
Command - Resource
{T}: {R}

Logistics (If you have Logistics in play, you may restock a card from your hand at the end of your turn.)

Munitions (If you have Munitions in play and you roll a 3 on a missile roll, each of your missiles deals 3 damage.)

Of course there is a risk in storing weapons at the front. There is also risk in depending on supply lines. When your life is at stake, which risk will you take?
3 / 3 Illus: Kelly D. Krantz
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