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Editing Weapon damage in BattleTech roleplaying

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==Notes==
 
==Notes==
 
It is worth mentioning that, if individuals were being shot at by vehicular scale weapons, they all have an AP of 10, and their damage to an individual infantryman is equivalent to six times their Total Warfare numerical value. So, an AC/20 hitting a trooper in the chest has a RPG damage value of 10B/120, something nobody is going to walk away from. It could be possible for a particularly lucky individual to survive a single LRM hit though, as that would have a 10X/6 damage value, though they will probably lose a limb as a result.
 
It is worth mentioning that, if individuals were being shot at by vehicular scale weapons, they all have an AP of 10, and their damage to an individual infantryman is equivalent to six times their Total Warfare numerical value. So, an AC/20 hitting a trooper in the chest has a RPG damage value of 10B/120, something nobody is going to walk away from. It could be possible for a particularly lucky individual to survive a single LRM hit though, as that would have a 10X/6 damage value, though they will probably lose a limb as a result.
 
Different body parts also take different amounts of "base damage". Less "critical" parts of the body being hit can reduce the overall "body damage" taken by a hit from weapons. The head for example takes double the base damage after all other modifiers, while the arm or leg takes three quarters the damage.
 
  
 
==Bibliography==
 
==Bibliography==

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