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Announced and promoted alongside [[MechWarrior Online]], MechWarrior Tactics was going to be a free-to-play turn-based tactics video game set in the BattleTech universe. It was originally under development by Roadhouse Interactive and ACRONYM Games, but was taken over by Blue Lizard Games and published by Infinite Game Publishing for the Unity Web Player platform. The game never left closed beta, allowing players to purchase instant access until the website went offline on August 28, 2014. Infinite Games Publishing began bankruptcy proceedings in October of that year, and MechWarrior Tactics was placed on sale in December, 2014.
 
Announced and promoted alongside [[MechWarrior Online]], MechWarrior Tactics was going to be a free-to-play turn-based tactics video game set in the BattleTech universe. It was originally under development by Roadhouse Interactive and ACRONYM Games, but was taken over by Blue Lizard Games and published by Infinite Game Publishing for the Unity Web Player platform. The game never left closed beta, allowing players to purchase instant access until the website went offline on August 28, 2014. Infinite Games Publishing began bankruptcy proceedings in October of that year, and MechWarrior Tactics was placed on sale in December, 2014.
  
The game pitted two players against each other in an online match. The turn-based combat was presented via an isometric 3D perspective, with the play area divided into a hexagonal grid. Each player had control of four individual BattleMechs, to which they issue separate movement and combat commands which are not seen by their opponent. Moving the 'Mechs into certain tiles that represent forests, hills, or bodies of water granted combat advantages and disadvantages, making the skillful maneuvering of units a major aspect of the game. Likewise, the combat itself offered several tactical options, including the targeting of specific subsections of an enemy unit, and balancing overheating of weapons with their cooldown period. Once both players finished inputting their movement and combat orders, the action played out on both players' screens simultaneously, showing the results of their actions for that turn. The turns continued in this fashion until one player lost all of their 'Mechs.
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The game pitted two players against each other in an online match. The turn-based combat was presented via an isometric 3D perspective, with the play area divided into a hexagonal grid. Each player had control of four individual BattleMechs, to which they issue separate movement and combat commands which are not seen by their opponent. Moving the 'Mechs into certain tiles that represent forests, hills, or bodies of water granted combat advantages and disadvantages, making the skillful maneuvering of units a major aspect of the game. Likewise, the combat itself offered several tactical options, including the targeting of specific subsections of an enemy unit, and balancing overheating of weapons with their cool-down period. Once both players finished inputting their movement and combat orders, the action played out on both players' screens simultaneously, showing the results of their actions for that turn. The turns continued in this fashion until one player lost all of their 'Mechs.
  
 
A major inspiration for the game was the [[BattleTech Collectible Card Game]]. Most items available to the player are represented in the form of virtual cards, including the 'Mechs themselves, their individual weapons, upgrades, and pilots. These cards could be purchased with real money or acquired through gameplay progression by using in-game currency. Customization performed on a particular 'Mech was carried over into future matches, giving players an incentive to invest in their card collections for the long haul rather than building up an arsenal for one specific match.
 
A major inspiration for the game was the [[BattleTech Collectible Card Game]]. Most items available to the player are represented in the form of virtual cards, including the 'Mechs themselves, their individual weapons, upgrades, and pilots. These cards could be purchased with real money or acquired through gameplay progression by using in-game currency. Customization performed on a particular 'Mech was carried over into future matches, giving players an incentive to invest in their card collections for the long haul rather than building up an arsenal for one specific match.

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