Difference between revisions of "User talk:Mendrugo"
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* I, too, welcome you. I've been thinking for years you'd be extremely beneficial to this project. I decided to leave you alone, as I'm aware of your professional and Succession Wars obligations, but I'm definitely glad to see you here. You might also take some interest in our [[:Category:Planets|planets categories]]. I was probably first driven here by the work I did for you on the [[USIIR]] project, thinking I could easily drop your compiled planetary information into the articles that made up the vast majority of pages here in 2006. Again, welcome. --[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 05:53, 25 May 2013 (PDT) | * I, too, welcome you. I've been thinking for years you'd be extremely beneficial to this project. I decided to leave you alone, as I'm aware of your professional and Succession Wars obligations, but I'm definitely glad to see you here. You might also take some interest in our [[:Category:Planets|planets categories]]. I was probably first driven here by the work I did for you on the [[USIIR]] project, thinking I could easily drop your compiled planetary information into the articles that made up the vast majority of pages here in 2006. Again, welcome. --[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 05:53, 25 May 2013 (PDT) | ||
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+ | * Glad to be here. Succession Wars is just on hiatus. I learned during Ukrainian class that development and competent linguistic mastery don't mix. Russian's going well, so I plan to kick it back into gear once I get to Dushanbe. The main issue I ran into when trying to set up the abortive playtest was that micromanaging the planetary-level maneuvers doesn't work. Whoever's on offense can run circles around the defenders, which couldn't react until the following turn. I need to beef up my meta-coding skills and come up with some good AI routines, then just let players set goals for their units and let the AI determine how it reacts to changing stimuli as the unit attempts to carry out its orders. |
Revision as of 13:39, 26 May 2013
Welcome
Hi!
- I, too, welcome you. I've been thinking for years you'd be extremely beneficial to this project. I decided to leave you alone, as I'm aware of your professional and Succession Wars obligations, but I'm definitely glad to see you here. You might also take some interest in our planets categories. I was probably first driven here by the work I did for you on the USIIR project, thinking I could easily drop your compiled planetary information into the articles that made up the vast majority of pages here in 2006. Again, welcome. --Revanche (talk|contribs) 05:53, 25 May 2013 (PDT)
- Glad to be here. Succession Wars is just on hiatus. I learned during Ukrainian class that development and competent linguistic mastery don't mix. Russian's going well, so I plan to kick it back into gear once I get to Dushanbe. The main issue I ran into when trying to set up the abortive playtest was that micromanaging the planetary-level maneuvers doesn't work. Whoever's on offense can run circles around the defenders, which couldn't react until the following turn. I need to beef up my meta-coding skills and come up with some good AI routines, then just let players set goals for their units and let the AI determine how it reacts to changing stimuli as the unit attempts to carry out its orders.