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I'm currently learning about various 'Mech variants and reviewing official source materials (TROs and RSs) for a mini-mod of Battletech Revised. In HBS' Battletech, armor values are linked to structure values and BTR imported this without changing it, but I aim to create new armor and structure values for every 'Mech implemented in BTR. This would mean, for example, that the Awesome really does have incredibly thick rear armor, rather than sharing values with other 100 ton assault 'Mechs.
 
I'm currently learning about various 'Mech variants and reviewing official source materials (TROs and RSs) for a mini-mod of Battletech Revised. In HBS' Battletech, armor values are linked to structure values and BTR imported this without changing it, but I aim to create new armor and structure values for every 'Mech implemented in BTR. This would mean, for example, that the Awesome really does have incredibly thick rear armor, rather than sharing values with other 100 ton assault 'Mechs.
  
I'm striving to keep the 'Mechs as accurate to the record sheets as possible but where necessary changes are made, like when there's excess tonnage, I usually add another heat sink or more ammo. I also hate obvious cases where the designers ran out of room to place things and just put them wherever, or even left them out (e.g. the Endo-Steel chassis of the HTM-28T), so I try to fix them up. This does not happen often, however, and the things that make a variant recognizable and distinct will never be touched; in particular, weapon systems are sacrosanct. This also goes for whatever new -RV variants the BTR crew have introduced. I also aim to correct any errors on the part of the BTR crew, intended or otherwise, and introduce 'Mechs they might have passed over or missed and I believe should be included. I have already modded in a multitude of other changes, and adjusted the weapons to be truer to CBT values, though with my own twist. I hope to make a contribution to the popularity of BTR, which I believe is the best non-Clan mod for HBS' Battletech.
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I'm striving to keep the 'Mechs as accurate to the record sheets as possible but where necessary changes are made, like when there's excess tonnage I usually add another heat sink or more ammo. I also hate obvious cases where the designers ran out of room to place things and just put them wherever, or even left them out (e.g. the Endo-Steel chassis of the HTM-28T), so I try to fix them up. This does not happen often, however, and the things that make a variant recognizable and distinct will never be touched; in particular, weapon systems are sacrosanct. This also goes for whatever new -RV variants the BTR crew have introduced. I also aim to correct any errors on the part of the BTR crew, intended or otherwise, and introduce 'Mechs they might have passed over or missed and I believe should be included. I have already modded in a multitude of other changes, and adjusted the weapons to be truer to CBT values, though with my own twist. I hope to make a contribution to the popularity of BTR, which I believe is the best non-Clan mod for HBS' Battletech.
  
 
On that note, I despise the Clans. Imagine following a highly respected war hero into the unknown, only to be rewarded with ejection from the military into a labor caste. The ''obvious choice'' was to create a Universal Army (see Fredric Jameson: Universal Conscription and the Citizens' Army), which would make any attempt to establish a caste system appear as ridiculous and socially regressive as it is. Imagine believing that war is a part of human nature and then ensuring that war remains part of human nature and considering this a solution. Nicholas got what he deserved in the end. Anyway, as an antagonist they serve their purpose. It's just obnoxious how literally everything has to be orders of magnitude better than Inner Sphere tech (examples of which would fill several ranting pages).
 
On that note, I despise the Clans. Imagine following a highly respected war hero into the unknown, only to be rewarded with ejection from the military into a labor caste. The ''obvious choice'' was to create a Universal Army (see Fredric Jameson: Universal Conscription and the Citizens' Army), which would make any attempt to establish a caste system appear as ridiculous and socially regressive as it is. Imagine believing that war is a part of human nature and then ensuring that war remains part of human nature and considering this a solution. Nicholas got what he deserved in the end. Anyway, as an antagonist they serve their purpose. It's just obnoxious how literally everything has to be orders of magnitude better than Inner Sphere tech (examples of which would fill several ranting pages).

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