Difference between revisions of "Thumper Cannon"
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The '''Thumper Artillery Cannon''' is a scaled down version of the [[Thumper Artillery Piece]] capable of direct fire. When mounted on BattleMechs, combat vehicles, and AeroSpace Fighters, it provides artillery support at much closer ranges than its cousin. Essentially a snub-nosed version of the Thumper Artillery Piece, the Thumper Artillery Cannon fires a shell at an enemy location like an autocannon. Unlike an autocannon, the artillery cannon's targeted location isn't an enemy unit but a physical location (hill, tree, hex). | The '''Thumper Artillery Cannon''' is a scaled down version of the [[Thumper Artillery Piece]] capable of direct fire. When mounted on BattleMechs, combat vehicles, and AeroSpace Fighters, it provides artillery support at much closer ranges than its cousin. Essentially a snub-nosed version of the Thumper Artillery Piece, the Thumper Artillery Cannon fires a shell at an enemy location like an autocannon. Unlike an autocannon, the artillery cannon's targeted location isn't an enemy unit but a physical location (hill, tree, hex). | ||
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==Game Notes== | ==Game Notes== | ||
− | Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Thumper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.<ref>''Tactical Operations'', p. 285</ref> | + | Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Thumper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.<ref>''Tactical Operations'', p. 285</ref> |
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==Models== | ==Models== |
Revision as of 10:26, 30 January 2011
Thumper Cannon | |
Production information | |
Type | Ballistic Weapon |
Tech Base | Inner Sphere Experimental[1] |
Year Availability | 3012[2] |
Technical specifications | |
Heat | 6 |
Damage | 5/2* |
Minimum Range | 3 |
Short Range | 1 - 4 |
Medium Range | 5 - 9 |
Long Range | 10 - 14[3] |
Extreme Range | 15 - 18 |
Tons | 10 |
Critical Slots | 7[4] |
Ammo Per Ton | 20 |
Cost (unloaded) | 200,000[5] |
Ammo Cost (per ton) | 10,000[6] |
BV (2.0) | 41 (cannon), 5 (ammo)[7] |
Description
The Thumper Artillery Cannon is a scaled down version of the Thumper Artillery Piece capable of direct fire. When mounted on BattleMechs, combat vehicles, and AeroSpace Fighters, it provides artillery support at much closer ranges than its cousin. Essentially a snub-nosed version of the Thumper Artillery Piece, the Thumper Artillery Cannon fires a shell at an enemy location like an autocannon. Unlike an autocannon, the artillery cannon's targeted location isn't an enemy unit but a physical location (hill, tree, hex).
Game Notes
Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Thumper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.[8]
Models
The Thumper Cannon is manufactured on the following planets:
Brand | Planet | Company |
---|---|---|
See Also
(References to Thumper Cannon)