Sarna News: Bad 'Mechs - Icestorm

Editing Third Succession War

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The intensity of this conflict never approached that of either the First or Second Succession Wars. This lessening was more likely due to reduced military capacity rather than a change of tactics. The scavenger necessities that had begun to emerge during the Second Succession War carried over and each Great House rapidly realized that they needed to preserve their precious technical resources.<ref name=CS-32/><ref name=MW1-8>''MechWarrior: The BattleTech Role Playing Game'', p. 8: "A History of Human Space - The Succession Wars (2785-Present)"</ref><ref name=MW2-111>''MechWarrior: The BattleTech Role Playing Game, Second Edition'', pp. 111–112: "Historical: Overview - The Succession Wars (2785-3030)"</ref>
 
The intensity of this conflict never approached that of either the First or Second Succession Wars. This lessening was more likely due to reduced military capacity rather than a change of tactics. The scavenger necessities that had begun to emerge during the Second Succession War carried over and each Great House rapidly realized that they needed to preserve their precious technical resources.<ref name=CS-32/><ref name=MW1-8>''MechWarrior: The BattleTech Role Playing Game'', p. 8: "A History of Human Space - The Succession Wars (2785-Present)"</ref><ref name=MW2-111>''MechWarrior: The BattleTech Role Playing Game, Second Edition'', pp. 111–112: "Historical: Overview - The Succession Wars (2785-3030)"</ref>
  
Two main components of this era were the evolution of a set of informal rules of engagement, similar to old [[Terra|Terran]] chivalric values, and a neo-feudal system that solidified from roots that already existed. The rules of engagement were similar to the [[Ares Conventions]] whereby forces — usually composed of [[BattleMechs]] — fought over industrial facilities, but were restricted in their attacks on those facilities and civilians. Major battles, especially between [[mercenary unit]]s, were fought in stages with both sides allowing enemy Techs to enter the battlefield during periods of truce to attend to damaged 'Mechs. Especially important was a tradition of paying a ransom for safe passage after surrendering to a superior force. Also, [[JumpShip|JumpShips]] became strictly off limits as a military target as it was quickly recognized that without JumpShips, nothing would be possible and interstellar civilization itself would collapse.<ref name=CS-32/><ref name=MW1-8/><ref name=MW2-111/><ref name=HHL-32>''Handbook: House Liao'', pp. 32–33: "History of the Nation - Third Succession War - Elastic Defense"</ref><ref name=HHD-64>''Handbook: House Davion'', p. 61: "History of the Federated Suns - Third Succession War - Rise of the Brotherhoods - Armistice - Back to Battle"</ref>
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Two main components of this era were the evolution of a set of informal rules of engagement, similar to old [[Terra|Terran]] chivalric values, and a neo-feudal system that solidified from roots that had already existed prior. The rules of engagement were similar to the [[Ares Conventions]] whereby forces — usually composed of [[BattleMechs]] — fought over industrial facilities, but were restricted in their attacks on those facilities and civilians. Major battles, especially between [[mercenary unit]]s, were fought in stages with both sides allowing enemy Techs to enter the battlefield during periods of truce to attend to damaged 'Mechs. Especially important was a tradition of paying a ransom for safe passage after surrendering to a superior force. Also, [[JumpShip|JumpShips]] became strictly off limits as a military target as it was quickly recognized that without JumpShips, nothing would be possible and interstellar civilization itself would collapse.<ref name=CS-32/><ref name=MW1-8/><ref name=MW2-111/><ref name=HHL-32>''Handbook: House Liao'', pp. 32–33: "History of the Nation - Third Succession War - Elastic Defense"</ref><ref name=HHD-64>''Handbook: House Davion'', p. 61: "History of the Federated Suns - Third Succession War - Rise of the Brotherhoods - Armistice - Back to Battle"</ref>
  
 
The feudal system evolved throughout the years because, just as during Terra's original Dark Ages, the capacity for central governance of the Inner Sphere's stellar nations had evaporated. As a result, each Successor Lord controlled their house via a hierarchy of nobles who, in exchange for full authority over their worlds, pledged their fealty and their 'Mechs to the service of their liege lord.<ref name=CS-32/><ref name=MW1-8/><ref name=MW2-111/>
 
The feudal system evolved throughout the years because, just as during Terra's original Dark Ages, the capacity for central governance of the Inner Sphere's stellar nations had evaporated. As a result, each Successor Lord controlled their house via a hierarchy of nobles who, in exchange for full authority over their worlds, pledged their fealty and their 'Mechs to the service of their liege lord.<ref name=CS-32/><ref name=MW1-8/><ref name=MW2-111/>

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