Editing The Factory
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision
Your text
Line 6:
Line 6:
==The Arena== ==The Arena==
− The multistorey layout of the Factory is little changed from when shuttlecraft rolled off its assembly lines, with its structure relatively sound and under constant upkeep. The interior of the Factory, however, receives almost no repair work, making the arena as much of an enemy as the opposing 'Mech. Overhead cranes might suddenly come crashing down from above, pits can open up in weakened floors, elevators might stop working at the wrong time, and unexploded ammunition from previous matches can go off unexpectedly. Magnetic disturbances from the wreckage strewn about can also play havoc with 'Mech tracking. Most of the time management will only add even more piles of scrap to the Factory, with some fighters complaining that these "random" droppings happen to put them at a disadvantage to their opponent. After the [[Fourth Succession War]], additional controls were added so that lighting and temperature could be changed suddenly and so liven up a match. Regardless, the Factory tends to favor two types of MechWarriors: active and aggressive warriors, particularly in lightweight and highly agile 'Mechs, and cautious warriors, particularly in heavier, urban combat-dedicated 'Mechs.<ref name=S7/> + The multi-floor layout of the Factory is little changed from when shuttlecraft rolled off its assembly lines, with its structure relatively sound and under constant upkeep. The interior of the Factory, however, receives almost no repair work, making the arena as much of an enemy as the opposing 'Mech. Overhead cranes might suddenly come crashing down from above, pits can open up in weakened floors, elevators might stop working at the wrong time, and unexploded ammunition from previous matches can go off unexpectedly. Magnetic disturbances from the wreckage strewn about can also play havoc with 'Mech tracking. Most of the time management will only add even more piles of scrap to the Factory, with some fighters complaining that these "random" droppings happen to put them at a disadvantage to their opponent. After the [[Fourth Succession War]], additional controls were added so that lighting and temperature could be changed suddenly and so liven up a match. Regardless, the Factory tends to favor two types of MechWarriors: active and aggressive warriors, particularly in lightweight and highly agile 'Mechs, and cautious warriors, particularly in heavier, urban combat-dedicated 'Mechs.<ref name=S7/>
During the [[Jihad]], the [[Montenegro]] section of [[Solaris City]] suffered heavy damage, including the site of the Factory arena. By the mid-3080s, several of the venue’s features, many of which often suffered in routine events, as destroying the arena terrain had long become a valid and popular tactic—fell into such disrepair that they either ceased working entirely or the arena management simply opted to stop replacing them between matches. During the [[Jihad]], the [[Montenegro]] section of [[Solaris City]] suffered heavy damage, including the site of the Factory arena. By the mid-3080s, several of the venue’s features, many of which often suffered in routine events, as destroying the arena terrain had long become a valid and popular tactic—fell into such disrepair that they either ceased working entirely or the arena management simply opted to stop replacing them between matches.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
==The Arena== | ==The Arena== | ||
− | The | + | The multi-floor layout of the Factory is little changed from when shuttlecraft rolled off its assembly lines, with its structure relatively sound and under constant upkeep. The interior of the Factory, however, receives almost no repair work, making the arena as much of an enemy as the opposing 'Mech. Overhead cranes might suddenly come crashing down from above, pits can open up in weakened floors, elevators might stop working at the wrong time, and unexploded ammunition from previous matches can go off unexpectedly. Magnetic disturbances from the wreckage strewn about can also play havoc with 'Mech tracking. Most of the time management will only add even more piles of scrap to the Factory, with some fighters complaining that these "random" droppings happen to put them at a disadvantage to their opponent. After the [[Fourth Succession War]], additional controls were added so that lighting and temperature could be changed suddenly and so liven up a match. Regardless, the Factory tends to favor two types of MechWarriors: active and aggressive warriors, particularly in lightweight and highly agile 'Mechs, and cautious warriors, particularly in heavier, urban combat-dedicated 'Mechs.<ref name=S7/> |
During the [[Jihad]], the [[Montenegro]] section of [[Solaris City]] suffered heavy damage, including the site of the Factory arena. By the mid-3080s, several of the venue’s features, many of which often suffered in routine events, as destroying the arena terrain had long become a valid and popular tactic—fell into such disrepair that they either ceased working entirely or the arena management simply opted to stop replacing them between matches. | During the [[Jihad]], the [[Montenegro]] section of [[Solaris City]] suffered heavy damage, including the site of the Factory arena. By the mid-3080s, several of the venue’s features, many of which often suffered in routine events, as destroying the arena terrain had long become a valid and popular tactic—fell into such disrepair that they either ceased working entirely or the arena management simply opted to stop replacing them between matches. |