Difference between revisions of "Talk:Super Griffin"
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I'd have to find my old copy of the Battledroid rules, but back then you could mount as many jump jets as you wanted on a mech. In fact I recall the regular 55 ton Griffin had six jump jets even though it's movement was five. | I'd have to find my old copy of the Battledroid rules, but back then you could mount as many jump jets as you wanted on a mech. In fact I recall the regular 55 ton Griffin had six jump jets even though it's movement was five. | ||
− | I think the problem came from the fact that "Tales of the Black Widow Company" was the first scenario packs that came out and there are a couple of rule changes from BD to BT, or errors in BD (like Wasps and Stingers both had 1 ton too much armor) that didn't get fixed before TotBWC was published. | + | I think the problem came from the fact that "Tales of the Black Widow Company" was the first scenario packs that came out and there are a couple of rule changes from BD to BT, or errors in BD (like Wasps and Stingers both had 1 ton too much armor) that didn't get fixed before TotBWC was published.[[User:Ssyrie|Ssyrie]] 06:54, 22 June 2009 (PDT) |
Revision as of 09:54, 22 June 2009
I'd have to find my old copy of the Battledroid rules, but back then you could mount as many jump jets as you wanted on a mech. In fact I recall the regular 55 ton Griffin had six jump jets even though it's movement was five.
I think the problem came from the fact that "Tales of the Black Widow Company" was the first scenario packs that came out and there are a couple of rule changes from BD to BT, or errors in BD (like Wasps and Stingers both had 1 ton too much armor) that didn't get fixed before TotBWC was published.Ssyrie 06:54, 22 June 2009 (PDT)