Difference between revisions of "Tactical Handbook"
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* [[Level Three]] Rules | * [[Level Three]] Rules | ||
** Modified Movement Sequence | ** Modified Movement Sequence | ||
− | ** Artillery | + | ** [[Artillery]] |
** BattleMech Engine Explosions | ** BattleMech Engine Explosions | ||
** BattleMech Sensors | ** BattleMech Sensors | ||
** Craters | ** Craters | ||
− | ** Disengaging PPC [[field inhibitor]]s | + | ** Disengaging PPC [[Field Inhibitor|field inhibitor]]s |
** [[Four-Legged 'Mech]]s | ** [[Four-Legged 'Mech]]s | ||
** Hidden Placement | ** Hidden Placement | ||
− | ** Hot Loading LRMs | + | ** [[Hot Loading]] LRMs |
− | ** Interlocking Streak Missiles | + | ** [[Interlocking]] Streak Missiles |
** Jumping Fire | ** Jumping Fire | ||
** [[Land Air 'Mech]]s | ** [[Land Air 'Mech]]s |
Revision as of 16:39, 1 April 2018
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Tactical Handbook | |
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Product information | |
Type | Rules supplement |
Development | Rob Cruz Scott Jenkins Sam Lewis |
Primary writing | Jim Long Stuart Johnson (LAM rules) |
Pages | 80 |
Cover Artwork | Doug Chaffee (Painting) Joel Biske (Design) |
Illustrations | Paul Daly John Paul Lona |
Publication information | |
Publisher | FASA |
Product code | 8630 |
First published | 1994 |
ISBN-10 | 1555602126 |
ISBN-13 | 978-1555602123 |
MSRP | 12.00 US $ |
Content | |
Era | Clan Invasion era |
Timeline | ca. 3055 |
Description
The BattleTech Tactical Handbook was the first expansion to the BattleTech board game that included so called Level 3 optional rules and equipment. These rules included the much-maligned Combat Value system for balancing force and the Double-Blind rules that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in Maximum Tech.
From the back cover
“ | Thirty-one hours ago your lance commander ordered you into position. Twenty-eight hours ago you finished draping the thermal camo tarps over your 'Mech. And for the past 27 hours you've been sitting in your cockpit, systems on minimum power, waiting in the dark - waiting for the Clans.
Suddenly your thermal sensors detect multiple 'Mechs moving 100 meters directly ahead. Your fingers fly over the weapons controls, disengaging PPC field inhibitors, hot-loading LRMs... green board. A single pull of the trigger sends fiery missile plumes and white-hot plasma streaking through the air, and the night errupts in a lethal inferno... The BattleTech Tactical Handbook is an advanced-rules supplement for the BattleTech game universe. The Handbook provides advanced rules and equipment that enables players to add new depth and intensity to their games. Guidelines for creating long-term campaigns and double-blind games, formulas for calculating the combat values of all BattleTech combat units, detailed descriptions of advanced weapon systems and more make the BattleTech Tactical Handbook a necessity for the serious BattleTech player. |
” |
Contents
- Introduction
- New Rules
- Thunder LRMs
- Double-Blind Rules
- Operational Game
- Combat Values
- Level Three Rules
- Modified Movement Sequence
- Artillery
- BattleMech Engine Explosions
- BattleMech Sensors
- Craters
- Disengaging PPC field inhibitors
- Four-Legged 'Mechs
- Hidden Placement
- Hot Loading LRMs
- Interlocking Streak Missiles
- Jumping Fire
- Land Air 'Mechs
- Line of Sight
- Partial Cover
- MechWarrior Damage
- Selecting Terrain Elevation
- New Equipment
- Ballistic Weapons
- Missile Systems
- Physical Weapons
- BattleMech Accessories
- Defensive Armaments
- Static Defenses
- Bunkers
- Field Works
- Fortifications
- Installations
- MechWarrior Gear
- Weapon and Equipment Tables
Notes
This article needs to be updated with material from Interstellar Operations and Tactical Operations. Once these titles clear the Moratorium period, or if they already have, please consider revisiting this article and updating it with the new material. |
Property "Update Needed From" (as page type) with input value "Interstellar Operations]] and [[Tactical Operations" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
- A number of pieces of optional equipment are carried over from Unbound, an earlier book with optional tech.
- The Tactical Handbook was the last official publication to include the rules for construction and use of Land Air 'Mechs, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe.[citation needed][1]
- The book was written from perspective of the early to mid 3050's, including still non-tournament legal "prototype" Inner Sphere versions of the previously Clan-only LB-X and Ultra Autocannons and Streak launchers which would later become Level 2 with the Field Manual: Draconis Combine and Field Manual: Free Worlds League prior to their "official" inclusion in BattleTech Master Rules.
- A number of pieces of equipment described here, such as the Extended Long-Range Missiles systems, are not referenced by later works and are not tournament legal.[citation needed][2]
References
- ↑ Interstellar Operations renders this statement invalid.
- ↑ Interstellar Operations and Tactical Operations render this statement [partially] invalid.