Sarna News: Bad 'Mechs - Icestorm

Editing Swift Wind

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==Weapons and Equipment==
 
==Weapons and Equipment==
The Swift Wind has no weapons to speak of. It is, however, equipped with two tons of powerful [[Communications Equipment]] that can prove to be more deadly than any weapon.  The large receiving/transmitting dish, which can collapse and fold into the car's roof in a matter of seconds, allows the Swift Wind to send data transmissions in voice or code at incredible range, bouncing signals off of orbiting [[satellite]]s to contact any unit on a planet or even talk directly to [[JumpShips]] sitting at standard jump points.  This allows the Swift Wind to scout a planet without alerting the enemy to the main force's presence and serve as an effective forward observer for [[artillery]] and aerospace units.  This same equipment also allows the Swift Wind to eavesdrop on enemy communication signals, relaying their messages to friendly forces or using their transmissions to track their location.  Enemy intercepts and satellite imagery can be combined to create a three-dimensional holomap which projects from the dashboard of the scout car.  The scout doesn't even have to be in the car to use its communication equipment, as a handheld control device with earphone and microphone allows them to leave the vehicle while still utilizing the communication system; the remote system does have a 1,200 meter range limit and must maintain line-of-sight to work however.<ref name=TRO3025R/><ref name=TRO3039/>
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The Swift Wind has no weapons to speak of. It is, however, equipped with two tons of powerful [[Communications Equipment]] that can prove to be more deadly than any weapon.  The large receiving/transmitting dish, which can collapse and fold into the car's roof in a matter of seconds, allows the Swift Wind to send data transmissions in voice or code at incredible range, bouncing signals off of orbiting [[satellite]]s to contact any unit on a planet or even talk directly to [[JumpShips]] sitting at standard jump points.  This allows the Swift Wind to scout a planet without alerting the enemy to the main force's presence and serve as an effective forward observer for [[artillery]] and aerospace units.  This same equipment also allows the Swift Wind to eavesdrop on enemy communication signals, relaying their messages to friendly forces or using their transmissions to track their location.  Enemy intercepts and satellite imagery can be combined to create a three-dimensional holomap which projects from the dashboard of the scout car.  The scout doesn't even have to be in the car to use its communication equipment, as a handheld control device with earphone and microphone allows them to leave the vehicle while still utilizing the communication system; the remote system does have a 1.2 km range limit and must maintain line-of-sight to work however.<ref name=TRO3025R/><ref name=TRO3039/>
  
 
True to its name, the Swift Wind is quick, with a top speed of 162 km/h and cruising speed of 108 km/h thanks to its GM 60 [[fusion engine]].  Each of its six wheels feature radial tires, are independently powered by the engine, have independent suspensions and provide high ground clearance, allowing the scout car to race over a variety of terrains.  In order to get the most from its speed, the Swift Wind features a scaled-down [[neurohelmet]] that allows the driver to use their sense of balance to make minor corrections.  The helmet also allows the driver to view the surrounding area with a wide angle of vision and a variety of vision modes such as infrared.<ref name=TRO3025R/><ref name=TRO3039/>
 
True to its name, the Swift Wind is quick, with a top speed of 162 km/h and cruising speed of 108 km/h thanks to its GM 60 [[fusion engine]].  Each of its six wheels feature radial tires, are independently powered by the engine, have independent suspensions and provide high ground clearance, allowing the scout car to race over a variety of terrains.  In order to get the most from its speed, the Swift Wind features a scaled-down [[neurohelmet]] that allows the driver to use their sense of balance to make minor corrections.  The helmet also allows the driver to view the surrounding area with a wide angle of vision and a variety of vision modes such as infrared.<ref name=TRO3025R/><ref name=TRO3039/>

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