Sarna News: Bad 'Mechs - Icestorm

Editing Swarm LRM

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One ton of Swarm-I missiles cost three times as much as their standard LRM counterpart.<ref name=tm295/>
 
One ton of Swarm-I missiles cost three times as much as their standard LRM counterpart.<ref name=tm295/>
  
Swarm and Swarm-I LRMs function as standard LRMs but after rolling on the cluster hit table to see how many Swarm LRMs hit the target, any leftover Swarm LRMs act as a new attack on other units in the same hex as the original target. If an LRM-15 of Swarm munitions shows 9 missiles hit a ''[[Charger]]'' in a hex, then the remaining 6 missiles are treated as a new LRM attack of 6 missiles against a [[Pegasus (Combat Vehicle - Hovertank)|Pegasus]] hovertank in an adjacent hex. The cluster hit table for the Pegasus uses the 6 column in this example. Moreover, if the initial attack on the primary target failed, the Swarm LRMs automatically move to any new targets in the same hex or immediately adjacent hexes. This is handled as a secondary attack.<ref name=toaue>''Tactical Operations: Advanced Units & Equipment'', pp. 182–183</ref>
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Swarm and Swarm-I LRMs function as standard LRMs but after rolling on the cluster hit table to see how many Swarm LRMs hit the target, any leftover Swarm LRMs act as a new attack on other units in the same hex as the original target. If an LRM-15 of Swarm munitions shows 9 missiles hit a ''[[Charger]]'' in a hex, then the remaining 6 missiles are treated as a new LRM attack of 6 missiles against a [[Pegasus (Combat Vehicle - Hovertank)]] hovertank in an adjacent hex. The cluster hit table for the Pegasus uses the 6 column in this example. Moreover, if the initial attack on the primary target failed, the Swarm LRMs automatically move to any new targets in the same hex or immediately adjacent hexes. This is handled as a secondary attack.<ref name=toaue>''Tactical Operations: Advanced Units & Equipment'', pp. 182–183</ref>
  
 
Swarm-I missiles follow these rules, but add a +2 to hit modifier when they target a friendly unit, making it harder to hit said unit. If the missile flight is affected by a hostile ECM field, Swarm-I missiles act as Swarm missiles and Swarm missiles act as standard LRMs.<ref name=toaue/>
 
Swarm-I missiles follow these rules, but add a +2 to hit modifier when they target a friendly unit, making it harder to hit said unit. If the missile flight is affected by a hostile ECM field, Swarm-I missiles act as Swarm missiles and Swarm missiles act as standard LRMs.<ref name=toaue/>

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