Sarna News: Bad 'Mechs - Icestorm

Editing Steiner Stadium

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The terrain of the Stadium floor is largely an expanse of sand, broken up in parts by pop-up obstacles and hidden mines controlled by the command center. The obstacles and mines are in fixed locations but are supposed to be operated by random, though many operators have a favorite pattern, making it valuable knowledge to know who is at the controls for any given match. While not as challenging as other arenas, many [[MechWarrior (pilot)|MechWarriors]] look forward to fighting at the Stadium thanks to its familiarity. Ramps at either end of the stadium lead down to underground 'Mech bays and other facilities.<ref name=S7/>
 
The terrain of the Stadium floor is largely an expanse of sand, broken up in parts by pop-up obstacles and hidden mines controlled by the command center. The obstacles and mines are in fixed locations but are supposed to be operated by random, though many operators have a favorite pattern, making it valuable knowledge to know who is at the controls for any given match. While not as challenging as other arenas, many [[MechWarrior (pilot)|MechWarriors]] look forward to fighting at the Stadium thanks to its familiarity. Ramps at either end of the stadium lead down to underground 'Mech bays and other facilities.<ref name=S7/>
  
The most important part of what makes Steiner Stadium work, though, is its "detonator grid," a piece of technology from the forgotten years of the [[Star League]]. A lattice of monofilament wires are installed around the arena floor and connected to the main power lines. When activated, the grid is capable of defeating nearly any attack: missiles are detonated before they get too close, projectiles are deflected by powerful magnetic fields, and energy weapons are drained of their power. When combined with heavy ferroglass sheeting to protect the box seats, the "detonator grid" provides total protection and allows for direct viewing of the action on the floor. How the grid accomplishes these feats is unknown, though given the amount of power it consumes, attempts to replicate it on the 'Mech scale were considered impractical.<ref name=S7/>
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The most important part of what makes Steiner Stadium work though is its "detonator grid," a piece of technology from the forgotten years of the [[Star League]]. A lattice of monofilament wires are installed around the arena floor and connected to the main power lines. When activated, the grid is capable of defeating nearly any attack: missiles are detonated before they get too close, projectiles are deflected by powerful magnetic fields, and energy weapons are drained of their power. When combined with heavy ferroglass sheeting to protect the box seats, the "detonator grid" provides total protection and allows for direct viewing of the action on the floor. How the grid accomplishes these feats is unknown, though given the amount of power it consumes attempts to replicate it on the 'Mech scale were considered impractical.<ref name=S7/>
  
 
The post-Jihad '''Steiner Coliseum''' arena is essentially identical to its pre-Jihad configuration. As an extra perk, however, matches set after [[3095]] introduced an option for what the arena’s promoters called ''Aggressive Audience Participation'', in which spectators could electronically pay to have remote-controlled weapons open fire on the combatants.<ref name="ETRORF-33_34"/>
 
The post-Jihad '''Steiner Coliseum''' arena is essentially identical to its pre-Jihad configuration. As an extra perk, however, matches set after [[3095]] introduced an option for what the arena’s promoters called ''Aggressive Audience Participation'', in which spectators could electronically pay to have remote-controlled weapons open fire on the combatants.<ref name="ETRORF-33_34"/>

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