Sarna News: Bad 'Mechs - Icestorm

Editing Solaris City

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* '''The Grateful Burger''' - Located between Barer Street and Liszt Street,<ref name=MWGS128-133/> this is the place for the bohemians, counterculture poets, authors, philosophers, game designers and similar, that serves products from small and obscure breweries along with traditional Terran-American cuisine. Among the clientele there is the very secretive [[Tai Dai Cult|Deadhead cult]]. The restaurant is run by people fitting the type of clientele they have, and whose ''"lider"'' is [["Sunshine" Talbot]].<ref name="SBS-PGp43b"/>
 
* '''The Grateful Burger''' - Located between Barer Street and Liszt Street,<ref name=MWGS128-133/> this is the place for the bohemians, counterculture poets, authors, philosophers, game designers and similar, that serves products from small and obscure breweries along with traditional Terran-American cuisine. Among the clientele there is the very secretive [[Tai Dai Cult|Deadhead cult]]. The restaurant is run by people fitting the type of clientele they have, and whose ''"lider"'' is [["Sunshine" Talbot]].<ref name="SBS-PGp43b"/>
 
* '''Hollis Security''' - Located between Goethe Avenue and Pauling Street,<ref name=MWGS128-133/> it is the top security firm in Silesia that hires from lightly armed guards to armored laser-armed security troops. The company was created by [[Vincent Hollis]], and now his nephew [[Vincent Hollis III]] is running the business with great efficiency. Future looks grim though. Future leader will be his son [[Vincent Hollis IV]], known for his issues gambling, who might easily fund his addiction with company money and ruin it.<ref name="SBS-PGp44b">''Solaris VII: The Game World - Player's Handbook'', p. 42: "Silesia - Miscellaneous"</ref>
 
* '''Hollis Security''' - Located between Goethe Avenue and Pauling Street,<ref name=MWGS128-133/> it is the top security firm in Silesia that hires from lightly armed guards to armored laser-armed security troops. The company was created by [[Vincent Hollis]], and now his nephew [[Vincent Hollis III]] is running the business with great efficiency. Future looks grim though. Future leader will be his son [[Vincent Hollis IV]], known for his issues gambling, who might easily fund his addiction with company money and ruin it.<ref name="SBS-PGp44b">''Solaris VII: The Game World - Player's Handbook'', p. 42: "Silesia - Miscellaneous"</ref>
* The [[Ice Giants Stables]] facilities - This building was an old factory complex on the edge of the sector, near the river that was used as their base. One warehouse works as the 'Mech hangar and repair bay, while what was the main factory now acts as a training area. The living quarters are basic as they use the old workers' quarters. The place is heavily guarded with plenty of armed [[KungsArmé]] veterans patrolling the place. [[Garth Anderson]] (the stablemaster) lives at the complex, leaving only to arrange matches, give interviews, or attend parties.<ref name="ICEGIANTSSTABLESp3a">''Stable Report: Ice Giants'', p. 3: "Facilities"</ref>
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* The [[Ice Giants Stables]] facilities - This building was an old factory complex on the edge of the sector, near the river that was used as their base. One warehouse works as the 'Mech hangar and repair bay, while what was the main factory now acts as a training area. The living quarters are basic as they use the old workers' quarters. The place is heavily guarded with plenty of armed [[KungsArmé]] veterans patrolling the place. [[Garth Anderson]] (the Stablemaster) lives at the complex, leaving only to arrange matches, give interviews, or attend parties.<ref name="ICEGIANTSSTABLESp3a">''Stable Report: Ice Giants'', p. 3: "Facilities"</ref>
 
* '''Isher Weapon Shop''' - Located between Baldur Street and Dusseldorf Street,<ref name=MWGS128-133/> it is a personal weapon company that limits its sales to those who can prove citizenship in Lyran space.<ref name="SBS-PGp44b"/>
 
* '''Isher Weapon Shop''' - Located between Baldur Street and Dusseldorf Street,<ref name=MWGS128-133/> it is a personal weapon company that limits its sales to those who can prove citizenship in Lyran space.<ref name="SBS-PGp44b"/>
 
* '''Kubler Street Gun Club''' - Located in Kübler Street, this is a gun range protected by organized crime. Legal weapons only are allowed in the main floor's shooting booths and marksman range, but the considerably more expensive and private rooms and ranges of the lower floor reportedly do not have such restrictions.<ref name=MWGtS7-4>''MechWarrior's Guide to Solaris VII'', pp. 4–5: "Job Security"</ref><ref name=TFG>''The Final Game''</ref> Twenty C-bills an hour for the main floor cubicles with paper targets. Fifty C-bills for a private shooting corridor, and two hundred for the marksmanship range (with a long waiting list). Prices and what can happen in the more private rooms and the ranges in the below level is only known to those that pay for them.<ref name=MWGtS7-4/> In the downstairs level, for 500 an hour a client would get a more expensive room and maybe a nice duel. And for 1000 an hour you could get a live target. One of the ''arenas'' is the Hide-and-Seek<ref name=TFG/>
 
* '''Kubler Street Gun Club''' - Located in Kübler Street, this is a gun range protected by organized crime. Legal weapons only are allowed in the main floor's shooting booths and marksman range, but the considerably more expensive and private rooms and ranges of the lower floor reportedly do not have such restrictions.<ref name=MWGtS7-4>''MechWarrior's Guide to Solaris VII'', pp. 4–5: "Job Security"</ref><ref name=TFG>''The Final Game''</ref> Twenty C-bills an hour for the main floor cubicles with paper targets. Fifty C-bills for a private shooting corridor, and two hundred for the marksmanship range (with a long waiting list). Prices and what can happen in the more private rooms and the ranges in the below level is only known to those that pay for them.<ref name=MWGtS7-4/> In the downstairs level, for 500 an hour a client would get a more expensive room and maybe a nice duel. And for 1000 an hour you could get a live target. One of the ''arenas'' is the Hide-and-Seek<ref name=TFG/>

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