Editing Sniper Artillery Cannon
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<div class="gamerules"> <div class="gamerules">
== Game Rules == == Game Rules ==
− Errata in ''Tactical Operations'' now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Sniper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.<ref name="TOp285"/> + Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Sniper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.<ref name="TOp285"/>
</div> </div>
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 31: | Line 31: | ||
<div class="gamerules"> | <div class="gamerules"> | ||
== Game Rules == | == Game Rules == | ||
− | Errata in | + | Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Sniper Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.<ref name="TOp285"/> |
</div> | </div> | ||