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Difference between revisions of "Smoke Warhead"

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==Description==
 
==Description==
The development of smoke warheads was a means to deal with the range advantages of Clan weaponry the development of smoke warheads . A very simple concept, these hot-fired LRM and SRM missiles<ref>''Tactical Handbook'', p. 60: SW's can only be mounted in standard SRM and LRM systems.</ref> can lay down walls of smoke up to 120m in width. 2 SRM's or 5 LRM's are capable of filling a 30m diameter area with dense smoke. Launchers with more than 2 SRM's or 5 LRM's can target adjacent areas in any configuration the firing unit desires.<ref>''Tactical Handbook'', p. 60: One hex of smoke coverage is laid for each 5 LRM's or each 2 SRM's fired. The hexes must form a continuous area. The text does not indicate what happens to smoke warheads that miss.</ref> As smoke missiles are targeted at an area rather than a specific enemy unit it is relatively simple to lay the smoke rounds down on-target.<ref>''Tactical Handbook'', p. 60: -4 Immobile Target Bonus applies.</ref> Unfortunately the resulting smoke cloud is only 6m high and will dissipate within 30 seconds of impact. Although a smoke warhead is incapable of causing damage to targets the propellant is still volatile. In the event of an ammunition explosion, smoke warheads cause half the damage that the same number of normal SRM or LRM would cause.  
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The development of smoke warheads was a means to deal with the range advantages of Clan weaponry. A very simple concept, these hot-fired LRM and SRM missiles<ref>''Tactical Handbook'', p. 60: SW's can only be mounted in standard SRM and LRM systems.</ref> can lay down walls of smoke up to 120m in width. 2 SRM's or 5 LRM's are capable of filling a 30m diameter area with dense smoke. Launchers with more than 2 SRM's or 5 LRM's can target adjacent areas in any configuration the firing unit desires.<ref>''Tactical Handbook'', p. 60: One hex of smoke coverage is laid for each 5 LRM's or each 2 SRM's fired. The hexes must form a continuous area. The text does not indicate what happens to smoke warheads that miss.</ref> As smoke missiles are targeted at an area rather than a specific enemy unit it is relatively simple to lay the smoke rounds down on-target.<ref>''Tactical Handbook'', p. 60: -4 Immobile Target Bonus applies.</ref> Unfortunately the resulting smoke cloud is only 6m high and will dissipate within 30 seconds of impact. Although a smoke warhead is incapable of causing damage to targets the propellant is still volatile. In the event of an ammunition explosion, smoke warheads cause half the damage that the same number of normal SRM or LRM would cause.
  
 
==Availability==
 
==Availability==

Revision as of 19:44, 21 March 2012

The Smoke Warhead' is an alternate LRM and SRM ammunition type.

Description

The development of smoke warheads was a means to deal with the range advantages of Clan weaponry. A very simple concept, these hot-fired LRM and SRM missiles[1] can lay down walls of smoke up to 120m in width. 2 SRM's or 5 LRM's are capable of filling a 30m diameter area with dense smoke. Launchers with more than 2 SRM's or 5 LRM's can target adjacent areas in any configuration the firing unit desires.[2] As smoke missiles are targeted at an area rather than a specific enemy unit it is relatively simple to lay the smoke rounds down on-target.[3] Unfortunately the resulting smoke cloud is only 6m high and will dissipate within 30 seconds of impact. Although a smoke warhead is incapable of causing damage to targets the propellant is still volatile. In the event of an ammunition explosion, smoke warheads cause half the damage that the same number of normal SRM or LRM would cause.

Availability

(As of 3057)

Manufacturers

(As of 3057)

  • Capellan Confederation
Hellespont Industrials - Sian
  • Com Guards
ComStar manufacturing bases, Terra
  • Draconis Combine
Maltex Corporation - Errai
  • Federated Commonwealth - Davion
Kallon Industries - Talon
Lycomb-Davion IntraTech - New Avalon
  • Federated Commonwealth - Steiner
Coventry Metal Works - Coventry
Cyclops Inc. - Skye
  • Free Worlds League
Irian Battlemechs Unlimited - Shiro III
  • St. Ives Compact
HildCo Interplanetary - St. Ives


References

  1. Tactical Handbook, p. 60: SW's can only be mounted in standard SRM and LRM systems.
  2. Tactical Handbook, p. 60: One hex of smoke coverage is laid for each 5 LRM's or each 2 SRM's fired. The hexes must form a continuous area. The text does not indicate what happens to smoke warheads that miss.
  3. Tactical Handbook, p. 60: -4 Immobile Target Bonus applies.


Bibliography