Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Smoke Shell"

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==Description==
 
==Description==
'''Smoke Shells''' are special munitions fired by [[Long Tom]], [[Sniper Artillery Piece|Sniper]] and [[Thumper Artillery Piece|Thumper]] artillery.  Rather than armed with an explosive warhead, these munitions create billowing clouds of obscuring smoke at the target location.<ref>''Tactical Operations'', p. 356</ref>  The potential to create literal a "fog of war" on the battlefield can be used to hide troop movements and other such actions from the enemy.
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'''Smoke Shells''' are special munitions fired by [[Long Tom]], [[Sniper Artillery Piece|Sniper]] and [[Thumper Artillery Piece|Thumper]] artillery.  Rather than armed with an explosive warhead, these shells create billowing clouds of obscuring smoke at the target location.<ref>''Tactical Operations'', p. 356</ref>  The potential to create literal a "fog of war" on the battlefield can be used to hide troop movements and other actions from the enemy.
 
==Notes==
 
==Notes==
 
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===Game Rules===
 
===Game Rules===
Smoke shells follow all normal rules of unguided artillery.  Each shot fills one hex and the adjacent hex with heavy smoke that rises 2 levels high and lasts until the end of the third round after fired.
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Smoke shells follow all normal rules of unguided artillery.  Each shot fills one hex and the adjacent hexs with heavy smoke that rises 2 levels high and lasts until the end of the third round after fired.
 
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[[Category:Technology]]
 
[[Category:Technology]]
[[Category:Artillery Weapons]]
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[[Category:Artillery Munitions]]

Revision as of 16:57, 24 June 2011

Description

Smoke Shells are special munitions fired by Long Tom, Sniper and Thumper artillery. Rather than armed with an explosive warhead, these shells create billowing clouds of obscuring smoke at the target location.[1] The potential to create literal a "fog of war" on the battlefield can be used to hide troop movements and other actions from the enemy.

Notes

Game Rules

Smoke shells follow all normal rules of unguided artillery. Each shot fills one hex and the adjacent hexs with heavy smoke that rises 2 levels high and lasts until the end of the third round after fired.

References

  1. Tactical Operations, p. 356

Bibliography