Editing Shadowrun

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''Magicians'' are able to cast spells, summon spirits, and create magical artifacts called "foci". All magicians follow traditions that determine their understanding of magic. These traditions include ''hermetic mages'', whose control of magic comes through study and manipulation of magical energy or ''mana'', and who summon and bind elementals in lengthy and expensive rituals to be called on later; and ''shamans'', whose magic derives from a connection to nature via a ''totem spirit'', and who can summon the nature spirits associated with a particular place.
 
''Magicians'' are able to cast spells, summon spirits, and create magical artifacts called "foci". All magicians follow traditions that determine their understanding of magic. These traditions include ''hermetic mages'', whose control of magic comes through study and manipulation of magical energy or ''mana'', and who summon and bind elementals in lengthy and expensive rituals to be called on later; and ''shamans'', whose magic derives from a connection to nature via a ''totem spirit'', and who can summon the nature spirits associated with a particular place.
  
''Adepts'' use magic internally in order to accentuate their natural physical abilities. Adepts can run on walls, use mundane objects as deadly thrown projectiles, shatter hard objects with a single unarmed blow, and perform similar feats of incredible ability. All adepts follow a very personal path (Path of the Warrior, Path of the Artist, etc.). This path normally determines their abilities which might be very different for any two adepts: while one might demonstrate increased reflexes and facility with firearms, a second might possess unparalleled mastery of the ''katana'', and a third might be able to pull off incredible vehicular stunts.
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''Adepts'' use magic internally in order to accentuate their natural physical abilities. Adepts can run on walls, use mundane objects as deadly thrown projectiles, shatter hard objects with a single unarmed blow, and perform similar feats of incredible ability. All adepts follow a very personal path (Path of the Warrior, Path of the Artist, etc.). This path normally determines their abilities which might be very different for any two adepts: while one might demonstrate increased reflexes and facility with firearms, a second might possess unparalleled mastery of the katana, and a third might be able to pull off incredible vehicular stunts.
  
 
''Mystic adepts'', also known as physical mages, are part magician and part adept. They distribute their magic power between the abilities of both aspects.
 
''Mystic adepts'', also known as physical mages, are part magician and part adept. They distribute their magic power between the abilities of both aspects.

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