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The Khan is the supreme commander of the military and is elected by the Clan Council from among its members. Likewise, the [[SaKhan of the Scorpion Empire|SaKhan]] is nominated by the Khan and, like the [[Loremaster of Clan Goliath Scorpion|Loremaster]], is elected by the Clan Council. Older and senior warriors who have gained recognition, primarily Galaxy Commanders, are granted the position of reKhan and usually act as planetary governors.<ref name=OPTHCp8 /> Meanwhile, honorable retirement of warriors to the civilian positions of their choice as an alternative to entering the Garrison caste as ''solahma'' is not unheard of. Later, a new position, the zarKhan, was introduced in 3151 once it became clear that a single person could no longer efficiently command both military and civilian components of a nation with such a large territory and population. With the risk of unrest erupting from all incorporated subjects of the Empire if they aren't appeased, this concern is exceptionally pressing as the population of the historical planetary capitals of the Imperio and Empire each dwarves the Clan's original population in Clan Homeworlds.<ref>''Touring the Stars: Valencia'', p. 4</ref><ref>''Touring the Stars: Braunschweig'', p. 4</ref> The zarKhan commands the Empire in all matters other than military ones. A zarKhan candidate is either reelected for a term of 5 years (if an incumbent) or selected by the Khan from among the reKhans, with the Clan Council voting on the person the Khan puts forward.<ref name=S#6pp179ff/>
 
The Khan is the supreme commander of the military and is elected by the Clan Council from among its members. Likewise, the [[SaKhan of the Scorpion Empire|SaKhan]] is nominated by the Khan and, like the [[Loremaster of Clan Goliath Scorpion|Loremaster]], is elected by the Clan Council. Older and senior warriors who have gained recognition, primarily Galaxy Commanders, are granted the position of reKhan and usually act as planetary governors.<ref name=OPTHCp8 /> Meanwhile, honorable retirement of warriors to the civilian positions of their choice as an alternative to entering the Garrison caste as ''solahma'' is not unheard of. Later, a new position, the zarKhan, was introduced in 3151 once it became clear that a single person could no longer efficiently command both military and civilian components of a nation with such a large territory and population. With the risk of unrest erupting from all incorporated subjects of the Empire if they aren't appeased, this concern is exceptionally pressing as the population of the historical planetary capitals of the Imperio and Empire each dwarves the Clan's original population in Clan Homeworlds.<ref>''Touring the Stars: Valencia'', p. 4</ref><ref>''Touring the Stars: Braunschweig'', p. 4</ref> The zarKhan commands the Empire in all matters other than military ones. A zarKhan candidate is either reelected for a term of 5 years (if an incumbent) or selected by the Khan from among the reKhans, with the Clan Council voting on the person the Khan puts forward.<ref name=S#6pp179ff/>
  
With their society structure based off the lessons learned during the initial formation of the early Imperio, members of all castes are able to exercise limited democracy in the form of their respective caste councils.<ref>''Touring the Stars: Valencia'', p. 6</ref> Meanwhile, peaceful but vocally persistent dissent (noticeably against the Empire's de jure preference of Star League English for official business) is no longer a capital crime like terrorism nor punished with collective reprisals such as razing villages to the ground.<ref name=TtSVp7>''Touring the Stars: Valencia'', p. 7</ref> Instead, diehard dissidents will find themselves with the dubious honor of being transferred to the Empire’s colony worlds on the harsh frontier.<ref name=TtSGp7>''Touring the Stars: Granada'', p. 7</ref> Such acts make them continue their work contributions to the Empire, avoids deaths that may turn them into martyrs for dissidents to rally behind, prevents their ideas from taking root in their localities, and provides a warning for others to think twice about voicing divergent ideals publicly.
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With their society structure based off the lessons learned during the initial formation of the early Imperio, members of all castes are able to exercise limited democracy in the form of their respective caste councils.<ref>''Touring the Stars: Valencia'', p. 6</ref> Meanwhile, peaceful but vocally persistent dissent (noticeably against the Empire's de jure preference of Star League Standard English for official business) is no longer a capital crime like terrorism nor punished with collective reprisals such as razing villages to the ground.<ref name=TtSVp7>''Touring the Stars: Valencia'', p. 7</ref> Instead, diehard dissidents will find themselves with the dubious honor of being transferred to the Empire’s colony worlds on the harsh frontier.<ref name=TtSGp7>''Touring the Stars: Granada'', p. 7</ref> Such acts make them continue their work contributions to the Empire, avoids deaths that may turn them into martyrs for dissidents to rally behind, prevents their ideas from taking root in their localities, and provides a warning for others to think twice about voicing divergent ideals publicly.
  
That is not to say that political discontent is not present within the Empire. A minority of Castilian and Umayyad nobility privately complain about the bureaucratic dominance of Star League English in official administration while longing for the days when they were the chief rulers in their nations. Many also revert to using their old titles in place of proper Clan terminology if they believe the Warrior caste is not present.<ref name=TtSGp7/><ref name=TtSVp7/> In a repeat of the Umayyads’ early rioting in the Imperio, the early years of the unified Empire suffered terrorist insurgencies from seditionists supported by sympathizers among Hansa merchants. Meanwhile, some traditional-minded trueborn warriors glanced askance at the divergence the Empire’s reforms created compared to the stricter hierarchy in the Homeworlds. These factional tensions were some of the major reasons for the creation of the governmental position of zarKhan. While early tensions from the Hansa insurgency did ignite tense and violent politicking within the Clan ''touman'' in the form of the freeborn-skeptic Preservers (who favored answering dissent with violence), the reformist Imperials (who favored peaceful assimilation) gained primacy. As a gesture of goodwill, the latter appointed a former Galaxy Commander of freeborn Hanseatic descent as the first zarKhan shortly before news of Clan Wolf’s invasion of Terra was made public.
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That is not to say that political discontent is not present within the Empire. A minority of Castilian and Umayyad nobility privately complain about the bureaucratic dominance of Star League Standard English in official administration while longing for the days when they were the chief rulers in their nations. Many also revert to using their old titles in place of proper Clan terminology if they believe the Warrior caste is not present.<ref name=TtSGp7/><ref name=TtSVp7/> In a repeat of the Umayyads’ early rioting in the Imperio, the early years of the unified Empire suffered terrorist insurgencies from seditionists supported by sympathizers among Hansa merchants. Meanwhile, some traditional-minded trueborn warriors glanced askance at the divergence the Empire’s reforms created compared to the stricter hierarchy in the Homeworlds. These factional tensions were some of the major reasons for the creation of the governmental position of zarKhan. While early tensions from the Hansa insurgency did ignite tense and violent politicking within the Clan ''touman'' in the form of the freeborn-skeptic Preservers (who favored answering dissent with violence), the reformist Imperials (who favored peaceful assimilation) gained primacy. As a gesture of goodwill, the latter appointed a former Galaxy Commander of freeborn Hanseatic descent as the first zarKhan shortly before news of Clan Wolf’s invasion of Terra was made public.
  
 
While the Scorpion Empire has been living in relative isolation from greater mankind for a very long time and values its self-sufficiency, they do not advocate isolationism and are willing to establish cooperative relations with any faction which is not hostile to them. Some activities are economic in nature such as establishing a Scorpion enclave for trade deals and joint anti-piracy patrols with Clan Sea Fox in the [[Chainelane Isles]] in 3151 and the Deep Periphery.<ref name="SO:HKp2"/><ref name=RG23p4>''Recognition Guide: ilClan, vol. 23'', p. 4: ''Star Python''</ref> Other forms of contact with other factions are exploratory as seen with Seeker expeditions retrieving the cockpit of [[Revenant (Individual Orion BattleMech)|Aleksandr Kerensky’s ''Orion'']] from Solaris VII within the Wolf Empire in 3145 or seeking to map out the locations of lost human settlements in the Deep Periphery such as the [[Khwarazm Empire]].<ref name=BLp57>''BattleTech: Legends'', p. 57: "ON1-K ''Orion - Revenant''"</ref><ref>''Recognition Guide: ilClan, vol. 19'', p. 9: "Star Commander Adam"</ref> Like their forerunners in the Clan Homeworlds, the Goliath Scorpions and their Empire adhere to the [[Warden]] ideology. They view themselves as separate from other Clans and unrestricted by the system that cast them aside.<ref>''The Wars of Reaving'', p. 158: "Founder's Future"</ref> The follies of the [[Crusader Clans]] and tragedies of the [[Wars of Reaving]] are seen as cautionary tales. They also believe that in order to achieve [[Aleksandr Kerensky|General Aleksandr Kerensky's]] dream of a peaceful people, they need to maintain their own independent course.<ref name=S#6pp179ff /> With the rise of the ilClan on Terra, it is unknown what the Scorpion Empire’s policy is towards the reestablished ilKhan outside asserting their unique way of life would not be dictated by outsiders.
 
While the Scorpion Empire has been living in relative isolation from greater mankind for a very long time and values its self-sufficiency, they do not advocate isolationism and are willing to establish cooperative relations with any faction which is not hostile to them. Some activities are economic in nature such as establishing a Scorpion enclave for trade deals and joint anti-piracy patrols with Clan Sea Fox in the [[Chainelane Isles]] in 3151 and the Deep Periphery.<ref name="SO:HKp2"/><ref name=RG23p4>''Recognition Guide: ilClan, vol. 23'', p. 4: ''Star Python''</ref> Other forms of contact with other factions are exploratory as seen with Seeker expeditions retrieving the cockpit of [[Revenant (Individual Orion BattleMech)|Aleksandr Kerensky’s ''Orion'']] from Solaris VII within the Wolf Empire in 3145 or seeking to map out the locations of lost human settlements in the Deep Periphery such as the [[Khwarazm Empire]].<ref name=BLp57>''BattleTech: Legends'', p. 57: "ON1-K ''Orion - Revenant''"</ref><ref>''Recognition Guide: ilClan, vol. 19'', p. 9: "Star Commander Adam"</ref> Like their forerunners in the Clan Homeworlds, the Goliath Scorpions and their Empire adhere to the [[Warden]] ideology. They view themselves as separate from other Clans and unrestricted by the system that cast them aside.<ref>''The Wars of Reaving'', p. 158: "Founder's Future"</ref> The follies of the [[Crusader Clans]] and tragedies of the [[Wars of Reaving]] are seen as cautionary tales. They also believe that in order to achieve [[Aleksandr Kerensky|General Aleksandr Kerensky's]] dream of a peaceful people, they need to maintain their own independent course.<ref name=S#6pp179ff /> With the rise of the ilClan on Terra, it is unknown what the Scorpion Empire’s policy is towards the reestablished ilKhan outside asserting their unique way of life would not be dictated by outsiders.
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This reform of opening access to the upper echelons of power of Clan leadership to all was the final piece needed to complete integration of all different groups within the Empire. Simultaneous operation of both trueborn and freeborn ''sibkos'' also had the positive side effect of removing usual stigma from those candidates who wash out or fail to achieve rank.<ref name=OTPHCpp8,9/><ref name="SO:HKp6"/> All of this, along with the relative peace, prosperity, and modest degree of civil liberties for the population amidst Imperial rule in place of internecine Castilian-Umayyad assassination intrigue,<ref name=TtSVp7/> heavy-handed crackdowns on serf riots under the Hansa,<ref name=TtSBp6/> or the old Clan approach of answering social unrest with brutal martial law,<ref name=OPTHCp8/> means that the vast majority of the population are generally supportive of the Empire's government.
 
This reform of opening access to the upper echelons of power of Clan leadership to all was the final piece needed to complete integration of all different groups within the Empire. Simultaneous operation of both trueborn and freeborn ''sibkos'' also had the positive side effect of removing usual stigma from those candidates who wash out or fail to achieve rank.<ref name=OTPHCpp8,9/><ref name="SO:HKp6"/> All of this, along with the relative peace, prosperity, and modest degree of civil liberties for the population amidst Imperial rule in place of internecine Castilian-Umayyad assassination intrigue,<ref name=TtSVp7/> heavy-handed crackdowns on serf riots under the Hansa,<ref name=TtSBp6/> or the old Clan approach of answering social unrest with brutal martial law,<ref name=OPTHCp8/> means that the vast majority of the population are generally supportive of the Empire's government.
  
Overall, the Scorpion Empire is a melting pot of different Deep Periphery cultures and ethnicities. The most prevalent ethnicities living in the Empire are the original Clansmen (descended predominantly from both the Goliath Scorpions and the absorbed Ice Hellions), descendants of the absorbed Eridani Light Horse mercenaries, the Nueva Castilians, the Umayyads, and the Hansa. Additionally, local language usage and religious practices have been left alone; noticeably after the Imperio’s early attempts at imposing Star League English as the only official language ran into significant obstacles. Only then did the Empire’s early rulers grudgingly permit the usage of local languages in an unofficial capacity alongside the Clan variant of Star League English (which retains primacy in official business).<ref name=TtSVp7/> As a result, one can find anything from Star League English, Hanseatic German, Castilian Spanish, and Umayyad Portuguese alongside Arabic or Russian in civilian use for media and schooling.
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Overall, the Scorpion Empire is a melting pot of different Deep Periphery cultures and ethnicities. The most prevalent ethnicities living in the Empire are the original Clansmen (descended predominantly from both the Goliath Scorpions and the absorbed Ice Hellions), descendants of the absorbed Eridani Light Horse mercenaries, the Nueva Castilians, the Umayyads, and the Hansa. Additionally, local language usage and religious practices have been left alone; noticeably after the Imperio’s early attempts at imposing Star League Standard English as the only official language ran into significant obstacles. Only then did the Empire’s early rulers grudgingly permit the usage of local languages in an unofficial capacity alongside the Clan variant of Star League Standard English (which retains primacy in official business).<ref name=TtSVp7/> As a result, one can find anything from Star League Standard English, Hanseatic German, Castilian Spanish, and Umayyad Portuguese alongside Arabic or Russian in civilian use for media and schooling.
  
 
Meanwhile, people are free to practice any religion they choose; with local denominations ranging from Castilian Catholicism to Umayyad Islam. In a strange and somewhat humorous twist of irony, the Goliath Scorpions themselves accidentally introduced social upheaval in the religious sphere of the Empire. By introducing the concept of freedom of religion to their new Empire (while bringing with them vast library archives of historic records including many religious and theological texts that are accessible to the public), they inadvertently motivated some of the native population (which previously only attended the established religious sects for lack of alternatives) to start interpreting their religion in different ways. This has culminated in the formation of rival sects which has led to occasional outbursts of religious riots when tensions boil over, a problem which local police forces under the Garrison caste still haven't been able to properly address.<ref name=TtSVp7/>
 
Meanwhile, people are free to practice any religion they choose; with local denominations ranging from Castilian Catholicism to Umayyad Islam. In a strange and somewhat humorous twist of irony, the Goliath Scorpions themselves accidentally introduced social upheaval in the religious sphere of the Empire. By introducing the concept of freedom of religion to their new Empire (while bringing with them vast library archives of historic records including many religious and theological texts that are accessible to the public), they inadvertently motivated some of the native population (which previously only attended the established religious sects for lack of alternatives) to start interpreting their religion in different ways. This has culminated in the formation of rival sects which has led to occasional outbursts of religious riots when tensions boil over, a problem which local police forces under the Garrison caste still haven't been able to properly address.<ref name=TtSVp7/>

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