Difference between revisions of "Rocket Launcher 2"
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| name = Rocket Launcher 2 | | name = Rocket Launcher 2 | ||
| Type = Missile | | Type = Missile | ||
− | | Tech Base = [[Inner Sphere|IS]] | + | | Tech Base = [[Inner Sphere|IS]]<ref name="TMp297"/> |
| Year Availability = [[3050]] ([[Federated Commonwealth|FC]]) | | Year Availability = [[3050]] ([[Federated Commonwealth|FC]]) | ||
| Tech Rating = [[Technology Rating#E|E]] | | Tech Rating = [[Technology Rating#E|E]] | ||
− | | Age of War–Star League = [[Availability Rating#X|X]] | + | | Age of War–Star League = [[Availability Rating#X|X]]<ref name="TMp297"/> |
− | | Succession Wars = [[Availability Rating#X|X]] | + | | Succession Wars = [[Availability Rating#X|X]]<ref name="TMp297"/> |
− | | Clan Invasion – Present = [[Availability Rating#B|B]] | + | | Clan Invasion – Present = [[Availability Rating#B|B]]<ref name="TMp297"/> |
− | | Damage = 1/Missile | + | | Damage = 1/Missile<ref name="TMp297"/> |
− | | Short Range = 3 | + | | Short Range = 3<ref name="TMp297"/> |
− | | Medium Range = 7 | + | | Medium Range = 7<ref name="TMp297"/> |
− | | Long Range = 12 | + | | Long Range = 12<ref name="TMp297"/> |
| Mass = 50 | | Mass = 50 | ||
| Space Slots = 2 | | Space Slots = 2 | ||
− | | Cost (unloaded) = 3,000<ref>''TechManual'', p. 297</ref> | + | | Cost (unloaded) = 3,000<ref name="TMp297">''TechManual'', p. 297, "Additional Battle Armor Weapons And Equipment (Cont)"</ref> |
| Ammo Cost (per reload) = 200 | | Ammo Cost (per reload) = 200 | ||
− | | BV (2.0) = 3<ref name= | + | | BV (2.0) = 3<ref name="TMp318">''TechManual'', p. 318, "Clan Weapons And Equipment BV Table"</ref> |
}} | }} | ||
− | |||
− | |||
− | ==References== | + | == Description == |
+ | The '''Rocket Launcher 2''' is a twin-tube [[Rocket Launcher]] mounted on [[battle armor]] suits. Little more than a couple of [[LAW Rocket Launcher|light anti-vehicle weapons]] strapped together, the Rocket Launcher 2 is cheap and easy to manufacture, though beyond the rockets' cost-effectiveness they have little advantage over [[SRM]]s or [[LRM]]s. [[Inner Sphere]] suits sometimes carry rocket launchers, which mimic the ones used by [[BattleMechs]] in the [[Periphery]], but the [[Clans]] don't even bother with these unguided projectiles.<ref name="TMp261">''TechManual'', p. 261, "Rocket Launchers"</ref> | ||
+ | |||
+ | == References == | ||
<references /> | <references /> | ||
− | ==Bibliography== | + | == Bibliography == |
− | *''[[TechManual]]'' | + | * ''[[TechManual]]'' |
− | [[Category:Battle Armor Weapons]] | + | [[Category:Battle Armor Weapons|Rocket Launcher 2]] |
+ | [[Category:Missile Weapons (Battle Armor)|Rocket Launcher 2]] |
Latest revision as of 05:16, 9 October 2020
Rocket Launcher 2 | |
Production information | |
Type | Missile |
Tech Base | IS[1] |
Year Availability | 3050 (FC) |
Technology Rating | E |
Availability Ratings | X[1]/X[1]/B[1] |
Technical specifications | |
Damage | 1/Missile[1] |
Short Range | 3[1] |
Medium Range | 7[1] |
Long Range | 12[1] |
Mass | 50 kg |
Space Slots | 2 |
Cost (unloaded) | 3,000[1] |
BV (2.0) | 3[2] |
Description[edit]
The Rocket Launcher 2 is a twin-tube Rocket Launcher mounted on battle armor suits. Little more than a couple of light anti-vehicle weapons strapped together, the Rocket Launcher 2 is cheap and easy to manufacture, though beyond the rockets' cost-effectiveness they have little advantage over SRMs or LRMs. Inner Sphere suits sometimes carry rocket launchers, which mimic the ones used by BattleMechs in the Periphery, but the Clans don't even bother with these unguided projectiles.[3]