Difference between revisions of "Rocket Launcher 2"
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| Medium Range = 7 | | Medium Range = 7 | ||
| Long Range = 12 | | Long Range = 12 | ||
− | | Mass = | + | | Mass = 50 |
| Space Slots = 2 | | Space Slots = 2 | ||
| Cost (unloaded) = 3,000<ref>''TechManual'', p. 297</ref> | | Cost (unloaded) = 3,000<ref>''TechManual'', p. 297</ref> |
Revision as of 16:07, 3 February 2014
Rocket Launcher 2 | |
Production information | |
Type | Missile |
Tech Base | IS |
Year Availability | 3050 (FC) |
Technology Rating | E |
Availability Ratings | X/X/B |
Technical specifications | |
Damage | 1/Missile |
Short Range | 3 |
Medium Range | 7 |
Long Range | 12 |
Mass | 50 kg |
Space Slots | 2 |
Cost (unloaded) | 3,000[1] |
BV (2.0) | 3[2] |
Description
The Rocket Launcher 2 is a twin-tube Rocket Launcher mounted on Battle Armor suits. Little more than a couple of light anti-vehicle weapons strapped together, the Rocket Launcher 2 is cheap and easy to manufacture, though beyond the rockets' cost-effectiveness they have little advantage over SRMs and LRMs. Inner Sphere suits sometimes carry rocket launchers, which mimic the ones used by BattleMechs in the Periphery, but the Clans don't even bother with these unguided projectiles.[3]