Difference between revisions of "Prototype Jump Jet"
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==Game Rules== | ==Game Rules== | ||
− | Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have. | + | *Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have. |
+ | *The Prototype Jump Jets can be fitted on any BattleMech or IndustrialMech that can normally mount Jump Jets, except for the [[Mackie]], and any IndustrialMechs which came before their invention.<ref>''[[Interstellar Operations]]''</ref><ref>''[[Experimental Technical Readout: Primitives, Volume 2|XTRO: Primitives, Volume 2]]''</ref> | ||
==Categories== | ==Categories== | ||
[[Category:Technology|Prototype Jump Jets]] | [[Category:Technology|Prototype Jump Jets]] | ||
[[Category:Primitive Technology]] | [[Category:Primitive Technology]] |
Revision as of 16:40, 23 March 2018
Description
The Prototype Jump Jet is very similar in functionality to its modernized counterpart, though a lack of advanced control interfaces and necessary gyro modifications make successful landings very difficult. It was depicted in Experimental Technical Readout: Primitives, Volume 2 and Interstellar Operations.
Game Rules
- Upon landing, the MechWarrior will always be prompted to make a successful piloting roll at a +3 Target Penalty, or fall over. This penalty stacks with any other modifiers they might have.
- The Prototype Jump Jets can be fitted on any BattleMech or IndustrialMech that can normally mount Jump Jets, except for the Mackie, and any IndustrialMechs which came before their invention.[1][2]