Sarna News: Bad 'Mechs - Icestorm

Editing Phoenix Hawk

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==Weapons and Equipment==
 
==Weapons and Equipment==
Standing at 11 meters tall,<ref name=LHc16>''Lethal Heritage'', ch. 16</ref> the ''Phoenix Hawk'' was armed in such a way that it can be used in several different combat roles including command, reconnaissance, and front line duty. The primary weapon on board was a [[Harmon (LL)|Harmon]] [[large laser]] carried in the right arm, giving the 'Mech a weapon which could strike at an enemy at a respectable distance. This was backed up by two [[Harmon (ML)|Harmon]] [[medium laser]]s for close range combat, one in either forearm.  Finally, to deter infantry attacks, the 'Mech carried two [[Machine Gun#M100 Heavy|M100 Heavy]] [[machine gun]]s, one in each arm, with one ton of ammunition stored in the center torso.<ref name=TRO3025pp50-51/><ref name=TRO39_286/>
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Standing at 11 meters tall,<ref name=LHc16>''Lethal Heritage'', ch. 16</ref> the ''Phoenix Hawk'' was armed in such a way that it can be used in several different combat roles including command, reconnaissance, and front line duty. The primary weapon on board was a [[Harmon (LL)|Harmon]] [[large laser]] carried in the right arm, giving the 'Mech a weapon which could strike at an enemy at a respectable distance. This was backed up by two [[Harmon (ML)|Harmon]] [[medium laser]]s for close range combat, one in either forearm.  Finally, to deter infantry attacks, the 'Mech carried two [[Machine Gun#M100 Heavy|M100 Heavy]] [[machine gun]]s, also one in each arm, with one ton of ammunition stored in the center torso.<ref name=TRO3025pp50-51/><ref name=TRO39_286/>
  
 
Eight tons of armoring on the ''Phoenix Hawk'' gave it acceptable endurance for short combat actions, though not for any sustained brawling. Just 10 [[Heat Sink|single heat sinks]] meant the 'Mech had a relatively low heat threshold; green [[MechWarrior (pilot)|pilots]] were known to lose their 'Mechs by overtaxing this system overusing their heat-intensive weapons and [[jump jet]]s. However, a [[GM 270]] [[fusion engine]] also gave the ''Phoenix Hawk'' a good cruising speed of 64.8 km/h, and the 'Mech could go from standing still to top speed within the span of 100 meters.<ref>''Blood Legacy'', ch. 44</ref> Six jump jets split between right and left rear torsos provided a maximum jumping distance of 180 meters. These attributes helped make the 'Mech just as fast and maneuverable as its smaller brethren, the ''[[Stinger]]'' and ''[[Wasp]]''.<ref name=TRO3025pp50-51/><ref name=TRO39_286/>
 
Eight tons of armoring on the ''Phoenix Hawk'' gave it acceptable endurance for short combat actions, though not for any sustained brawling. Just 10 [[Heat Sink|single heat sinks]] meant the 'Mech had a relatively low heat threshold; green [[MechWarrior (pilot)|pilots]] were known to lose their 'Mechs by overtaxing this system overusing their heat-intensive weapons and [[jump jet]]s. However, a [[GM 270]] [[fusion engine]] also gave the ''Phoenix Hawk'' a good cruising speed of 64.8 km/h, and the 'Mech could go from standing still to top speed within the span of 100 meters.<ref>''Blood Legacy'', ch. 44</ref> Six jump jets split between right and left rear torsos provided a maximum jumping distance of 180 meters. These attributes helped make the 'Mech just as fast and maneuverable as its smaller brethren, the ''[[Stinger]]'' and ''[[Wasp]]''.<ref name=TRO3025pp50-51/><ref name=TRO39_286/>

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