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Editing Periphery

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There are also extremely sparsely populated regions of the Periphery.  Paucity of settlement can be due to random chance (fewer settlers), lack of viability, interstellar politics, or a combination of factors. In particular, the Draconian Drift is home to few Periphery colonies, mostly independent systems and small pirate havens.
 
There are also extremely sparsely populated regions of the Periphery.  Paucity of settlement can be due to random chance (fewer settlers), lack of viability, interstellar politics, or a combination of factors. In particular, the Draconian Drift is home to few Periphery colonies, mostly independent systems and small pirate havens.
  
There are also regions of the Periphery populous enough to coalesce interstellar governments, but not sufficiently populated to maintain a major Periphery state. One such region is The Rift, due more to the rise and decline of the [[Rim Worlds Republic]]. The Capellan Marches is also one such region. The [[Capellan Confederation]] largely ceased its colonial efforts and maintained a proactive diplomatic stance towards the Capellan Marches by the twenty-fifth century.  Whether the Confederation's stagnant colonial efforts are due to lack of interest in nearby uninhabited Periphery systems or mere lack of desire to move rimward are debatable. Despite previous lack of interest, the Capellan Marches were home to a few Periphery realms.
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There are also regions of the Periphery populous enough to coalesce interstellar governments, but not sufficiently populated to maintain a major Periphery state. One such region is The Rift, due more to the rise and decline of the [[Rim Worlds Republic]]. The Capellan Marches is also one such region. The [[Capellan Confederation]] largely ceased its colonial efforts and maintained a proactive diplomatic stance towards the Capellan Marches by the 25th century.  Whether the Confederation's stagnant colonial efforts are due to lack of interest in nearby uninhabited Periphery systems or mere lack of desire to move rimward are debatable. Despite previous lack of interest, the Capellan Marches were home to a few Periphery realms.
  
 
===Stereotypes Held by the Inner Sphere===
 
===Stereotypes Held by the Inner Sphere===
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* The Periphery is largely unpopulated.  The inhabitants are brave (or foolish).  Little centralized government and economy means poor education and medicine.
 
* The Periphery is largely unpopulated.  The inhabitants are brave (or foolish).  Little centralized government and economy means poor education and medicine.
* Worse, the Periphery is the home of interstellar villains bent on destruction.
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* Worse, the Periphery is home of interstellar villains bent on destruction.
 
* The denizens of the Periphery care nothing for the welfare of the Inner Sphere.
 
* The denizens of the Periphery care nothing for the welfare of the Inner Sphere.
  
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Through the creation of (mainly) short-lived "co-prosperity spheres" shortly after the Reunification War, systems were forced to specialize in a specific industry and rely on interstellar trade for everything else in order to survive.  The intention was simple: if a world revolted, an embargo would pacify the world relatively quickly.  Massively unsuccessful, the co-prosperity sphere resulted in more famines, unrest, lost production and outrage, and did little to avert revolt during the trying times following the Reunification War.  The program ceased expansion in [[2602]], and was all but completely dissolved in [[2612]].
 
Through the creation of (mainly) short-lived "co-prosperity spheres" shortly after the Reunification War, systems were forced to specialize in a specific industry and rely on interstellar trade for everything else in order to survive.  The intention was simple: if a world revolted, an embargo would pacify the world relatively quickly.  Massively unsuccessful, the co-prosperity sphere resulted in more famines, unrest, lost production and outrage, and did little to avert revolt during the trying times following the Reunification War.  The program ceased expansion in [[2602]], and was all but completely dissolved in [[2612]].
  
The Star League then turned its efforts to two resources it could control, energy and water.  Using the economic might of the Inner Sphere, the Star League outcompeted nearly all domestic production of water purification equipment and power plant equipment.  Less than 3% of these domestic industries survived until the fall of the Star League.  The cessation of much of the interstellar trade late in the twenty-eighth century resulted in the demise of many worlds, unable to generate power or purify their own water.  The crisis became so grim, neighboring Periphery systems began depredating each other in the event of a boom in industry, savaging industrial expansion and independence.  Concerted efforts by several worlds or a larger, centralized governments, were also savaged; an Inner Sphere power would generally take interest, and raid the new facilities to alleviate their own crises.
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The Star League then turned its efforts to two resources it could control, energy and water.  Using the economic might of the Inner Sphere, the Star League outcompeted nearly all domestic production of water purification equipment and power plant equipment.  Less than 3% of these domestic industries survived until the fall of the Star League.  The cessation of much of the interstellar trade late in the 28th century resulted in the demise of many worlds, unable to generate power or purify their own water.  The crisis became so grim, neighboring Periphery systems began depredating each other in the event of a boom in industry, savaging industrial expansion and independence.  Concerted efforts by several worlds or a larger, centralized governments, were also savaged; an Inner Sphere power would generally take interest, and raid the new facilities to alleviate their own crises.
  
 
====Educational "Reforms"====
 
====Educational "Reforms"====
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Ironically, the fringe demographic of the Periphery was an unintended consequence of the Inner Sphere's [[Reunification War]].  Much of the fringe elements common in the Periphery emigrated between [[2610]] and [[2680]] during the "[[Second Invasion of the Periphery]]", a migration made possible by the lack of central governments (disrupted or destroyed by the Star League) and the removal of Star League garrisons.
 
Ironically, the fringe demographic of the Periphery was an unintended consequence of the Inner Sphere's [[Reunification War]].  Much of the fringe elements common in the Periphery emigrated between [[2610]] and [[2680]] during the "[[Second Invasion of the Periphery]]", a migration made possible by the lack of central governments (disrupted or destroyed by the Star League) and the removal of Star League garrisons.
  
However, the Periphery is not simply a refuge for the fringes of society.  Indeed, the most influential Periphery realms—particularly the ones found along the Rimward Periphery—can be compared favorably with smaller [[Inner Sphere]] powers, with greater degrees of liberty and education. Contrary to Inner Sphere stereotypes, only the most backwater or environmentally hostile planets lack at least some industrialized, twentieth-century-level civilization, with major capital worlds like Taurus or Coromodir being almost indistinguishable from Inner Sphere worlds in sophistication and development.  The relative freedoms of the Periphery have also drawn refugees or deserters of the Succession Wars who sought peace for themselves and their families.  Those living in the Periphery also have a distinct set of core values compared with those of an Inner Sphere denizen.  The majority of Periphery settlers (and their descendants) were/are individuals who live without the relative comfort of Inner Sphere civilization.  As such, Periphery denizens tend to care less for technology, large government, wealth, communications or medicine and education.  Hard living and self-determination are generally held in the highest regard with the majority of Periphery denizens.
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However, the Periphery is not simply a refuge for the fringes of society.  Indeed, the most influential Periphery realms—particularly the ones found along the Rimward Periphery—can be compared favorably with smaller [[Inner Sphere]] powers, with greater degrees of liberty and education. Contrary to Inner Sphere stereotypes, only the most backwater or environmentally hostile planets lack at least some industrialized, 20th-century-level civilization, with major capital worlds like Taurus or Coromodir being almost indistinguishable from Inner Sphere worlds in sophistication and development.  The relative freedoms of the Periphery have also drawn refugees or deserters of the Succession Wars who sought peace for themselves and their families.  Those living in the Periphery also have a distinct set of core values compared with those of an Inner Sphere denizen.  The majority of Periphery settlers (and their descendants) were/are individuals who live without the relative comfort of Inner Sphere civilization.  As such, Periphery denizens tend to care less for technology, large government, wealth, communications or medicine and education.  Hard living and self-determination are generally held in the highest regard with the majority of Periphery denizens.
  
 
===Philosophical and Religious Movements===
 
===Philosophical and Religious Movements===
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*[[Marian Hegemony]]: The Marian Hegemony is a small, aggressive state, located among the March Worlds.  The Hegemony is noted for its adoption of an Imperial Roman social model.
 
*[[Marian Hegemony]]: The Marian Hegemony is a small, aggressive state, located among the March Worlds.  The Hegemony is noted for its adoption of an Imperial Roman social model.
 
**Rulers: [[House O'Reilly]]
 
**Rulers: [[House O'Reilly]]
*[[Oberon Confederation]]: A former [[Bandit kingdom]] located in the Rift, the Oberon Confederation attempted to achieve legitimacy, but was conquered by the [[Clans]] during their [[Clan Invasion|initial invasion]].
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*[[Oberon Confederation]]: A former bandit kingdom located in the Rift, the Oberon Confederation attempted to achieve legitimacy, but was conquered by the [[Clans]] during their [[Clan Invasion|initial invasion]].
 
** Rulers: [[House Grimm]]
 
** Rulers: [[House Grimm]]
 
*[[Aurigan Coalition]]: A semi-republican Kingdom, it borders the Taurian Concordat and the Capellan Confederation, but has tighter ties to the Magistracy of Canopus. The coalition has a nominal ruler, but most power resides in the Council of Founding Houses. A civil war from 3022 to 3025 briefly replaced the government with the totalitarian [[Aurigan Directorate]], but they were quickly overthrown, and power returned to the Coalition.
 
*[[Aurigan Coalition]]: A semi-republican Kingdom, it borders the Taurian Concordat and the Capellan Confederation, but has tighter ties to the Magistracy of Canopus. The coalition has a nominal ruler, but most power resides in the Council of Founding Houses. A civil war from 3022 to 3025 briefly replaced the government with the totalitarian [[Aurigan Directorate]], but they were quickly overthrown, and power returned to the Coalition.
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===Minor Powers===
 
===Minor Powers===
*[[Barony of Strang]]: A Bandit kingdom ruled by [[House Von Strang]], descendants of supporters of Stefan Amaris, overrun by the [[Clans]].
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*[[Barony of Strang]]: A Bandit kingdom ruled by [[House von Strang]], descendants of supporters of Stefan Amaris, overrun by the [[Clans]].
 
*[[Calderon Protectorate]]: A small cluster of recently colonized systems spinward of the [[Taurian Concordat]].
 
*[[Calderon Protectorate]]: A small cluster of recently colonized systems spinward of the [[Taurian Concordat]].
 
*[[Circinus Federation]]: A Bandit kingdom which sided with the [[Word of Blake]] to stave off an invasion by the Marian Hegemony.  Subsequently annihilated during the [[Jihad]].
 
*[[Circinus Federation]]: A Bandit kingdom which sided with the [[Word of Blake]] to stave off an invasion by the Marian Hegemony.  Subsequently annihilated during the [[Jihad]].
 
*[[Elysian Fields]]: A protectorate of the Oberon Confederation overrun by the [[Clans]].
 
*[[Elysian Fields]]: A protectorate of the Oberon Confederation overrun by the [[Clans]].
*[[Ferris Collective]]: A minor state of 4 planets formed when Clan Hell's Horses withdrew from the Barrens in 3083.
 
 
*[[Fiefdom of Randis]]: a neo-chivalric order of MechWarriors based on [[Randis IV]].
 
*[[Fiefdom of Randis]]: a neo-chivalric order of MechWarriors based on [[Randis IV]].
 
*[[Filtvelt Coalition]]: Became independent from the [[Federated Suns]] in [[3072]] during the [[Word of Blake]] [[Jihad]].
 
*[[Filtvelt Coalition]]: Became independent from the [[Federated Suns]] in [[3072]] during the [[Word of Blake]] [[Jihad]].
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*[[New Belt Pirates|The New Belt Pirates]]: A pirate band that managed to survive the [[Clan Invasion]] due to location in a large asteroid cluster.  They had access to a large [[germanium]] supply and [[JumpShip]] repair yards.
 
*[[New Belt Pirates|The New Belt Pirates]]: A pirate band that managed to survive the [[Clan Invasion]] due to location in a large asteroid cluster.  They had access to a large [[germanium]] supply and [[JumpShip]] repair yards.
 
*[[Niops Association]]: A tiny collection of secular, isolationist colonies.
 
*[[Niops Association]]: A tiny collection of secular, isolationist colonies.
*[[New Oberon Confederation]]: Reformed from the former Oberon Confederation after Clan Hell's Horses withdrew from the Barrens in 3083.
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*[[Rim Collection]]: Consisting of many former [[Rim Worlds Republic]] worlds, the Rim Collection formed in the 3040s to stave off pirate attacks.
*[[Ragnarök Union]]: A minor state of 4 planets formed when Clan Hell's Horses withdrew from the Barrens in 3083.
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*[[Tortuga Dominions]]: A Bandit kingdom.
*[[Republic of the Barrens]]: A minor state of 5 planets formed after Clan Hells' Horses withdrew from the Barrens in 3083.
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*[[Ragnarok Union]]: A minor state of 4 planets formed when Clan Hell's Horses withdrew from the worlds in 3083.
*[[Rim Collection]]: Consisting of many former [[Rim Worlds Republic]] worlds, the Rim Collection formed in the 3040s to stave off pirate attacks. It later became the [[Timbuktu Collective]] in 3148 when 5 Lyran worlds seceded.
 
*[[Tortuga Dominions]]: A Bandit kingdom located spinward of the Filvert Coalition.
 
*[[The Havens]] A minor state of 2 planets formed when Clan Hell's Horses withdrew from the Barrens in 3083.
 
  
 
===Independent Systems===
 
===Independent Systems===
For some Periphery Independents, the Succession Wars indirectly led to great instability, resulting in the rise and fall of hundreds of small states, many much smaller than the nation-states of twenty-first century [[Terra]].  For other Periphery Independents, the Succession Wars have been a boon, supplying a safe haven or even a source of cheap soldiers.
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For some Periphery Independents, the Succession Wars indirectly led to great instability, resulting in the rise and fall of hundreds of small states, many much smaller than the nation-states of 21st century [[Terra]].  For other Periphery Independents, the Succession Wars have been a boon, supplying a safe haven or even a source of cheap soldiers.
  
 
Independent systems within the Periphery tend to be extremely wild, well defended, beneficial because of their independence, unnoticed or completely undesirable.  Below is a list of near periphery colony worlds (small factions residing on these worlds are listed in parentheses):
 
Independent systems within the Periphery tend to be extremely wild, well defended, beneficial because of their independence, unnoticed or completely undesirable.  Below is a list of near periphery colony worlds (small factions residing on these worlds are listed in parentheses):
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===Colonies===
 
===Colonies===
*[[Columbus]]: [[ComStar]] colony used by the [[Explorer Corps (ComStar)|Explorer Corps]] (devastated and abandoned in the Jihad)
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*[[Columbus]]: [[ComStar]] colony used by the [[Explorer Corps]]
 
*[[Farstar]]: [[Federated Suns]]-controlled world used as a base for intelligence and covert operations
 
*[[Farstar]]: [[Federated Suns]]-controlled world used as a base for intelligence and covert operations
 
*[[Roxborough]]: ComStar colony used by the Explorer Corps
 
*[[Roxborough]]: ComStar colony used by the Explorer Corps
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The Deep Periphery is the largely uncharted, unexplored region of space "beyond the periphery".  The Deep Periphery is home to the Clans, a few proto-states, and a host of small colonies.  An extremely abbreviated list of deep periphery denizens includes:
 
The Deep Periphery is the largely uncharted, unexplored region of space "beyond the periphery".  The Deep Periphery is home to the Clans, a few proto-states, and a host of small colonies.  An extremely abbreviated list of deep periphery denizens includes:
  
* The [[Clans]]
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* [[The Clans]]
  
 
* [[Scorpion Empire]]
 
* [[Scorpion Empire]]
  
** [[Nueva Castile]] (Conquered by [[Clan Goliath Scorpion]] in [[3080]] and became part of [[Escorpión Imperio]])
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* [[Nueva Castile]] (Conquered by [[Clan Goliath Scorpion]] in [[3080]] and became part of [[Escorpión Imperio]])
  
** The [[Umayyad Caliphate]] (Conquered by [[Clan Goliath Scorpion]] in 3080 and became part of Escorpión Imperio)
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* The [[Umayyad Caliphate]] (Conquered by [[Clan Goliath Scorpion]] in 3080 and became part of Escorpión Imperio)
  
** The [[Hanseatic League]] (Conquered by Escorpión Imperio in [[3140]] and became part of Scorpion Empire)
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* The [[Hanseatic League]] (Conquered by Escorpión Imperio in [[3140]] and became part of Scorpion Empire)
  
 
* The [[Chainelane Isles]]
 
* The [[Chainelane Isles]]
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==Bibliography==
 
==Bibliography==
* [[Explorer Corps (sourcebook)|''Explorer Corps'']] (sourcebook)
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* ''[[Explorer Corps|Explorer Corps]]'' (sourcebook)
 
* ''[[Field Manual: Periphery]]''
 
* ''[[Field Manual: Periphery]]''
 
* ''[[Field Manual: Updates]]''
 
* ''[[Field Manual: Updates]]''

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