Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "PPC Capacitor"

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| name = PPC Capacitor
 
| name = PPC Capacitor
 
| Type = Energy (Direct Fire)
 
| Type = Energy (Direct Fire)
| Tech Base = [[Inner Sphere|IS]] [[Experimental Technology|Experimental]]
+
| Tech Base = [[Inner Sphere|IS]] [[Experimental Technology|Experimental]]<ref>''Tactical Operations'', p. 410</ref>
 
| Year Availability = [[3060]]
 
| Year Availability = [[3060]]
 
| Heat = 5
 
| Heat = 5
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| Ammo Cost (per ton) = N/A
 
| Ammo Cost (per ton) = N/A
 
| BV (1.0) =  
 
| BV (1.0) =  
| BV (2.0) =  
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| BV (2.0) = PPC Capacitor +<br>-------------------<br>[[Light PPC]]=132<br>[[Heavy PPC]]=370<br>[[PPC]]=264<br>[[ER PPC]]=343<br>[[Snub-Nose PPC|SNPPC]]=252<ref>''Tactical Operations'', p. 382</ref>
 
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}}
  
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* ''[[Maximum Tech|Maximum Tech (Revised)]]'' page 83
 
* ''[[Maximum Tech|Maximum Tech (Revised)]]'' page 83
 
* ''[[Starterbook: Wolf and Blake]]'' page 60
 
* ''[[Starterbook: Wolf and Blake]]'' page 60
 +
* ''[[Tactical Operations]]'' pages 336 and 337
  
 
== Bibliography ==  
 
== Bibliography ==  
 
* ''[[Maximum Tech|Maximum Tech (Revised)]]''
 
* ''[[Maximum Tech|Maximum Tech (Revised)]]''
 
* ''[[Starterbook: Wolf and Blake]]''
 
* ''[[Starterbook: Wolf and Blake]]''
 +
* ''[[Tactical Operations]]''
  
 
[[Category: Weapons]]
 
[[Category: Weapons]]

Revision as of 13:40, 26 April 2010

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PPC Capacitor
Production information
Type Energy (Direct Fire)
Tech Base IS Experimental[1]
Year Availability 3060
Technical specifications
Heat 5
Damage +5 (Added to any type PPC)
Minimum Range N/A
Short Range N/A
Medium Range N/A
Long Range N/A
Tons 1
Critical Slots 1
Ammo Per Ton N/A
Cost (unloaded) 150,000 C-bills
Ammo Cost (per ton) N/A
BV (2.0) PPC Capacitor +
-------------------
Light PPC=132
Heavy PPC=370
PPC=264
ER PPC=343
SNPPC=252[2]

Weapon Information
Must be located in the same location as the PPC to which it is mounted.
1 firing action, 5 heat: Charges the PPC Capacitor. So long as the capacitor is charged, the next shot fired by the associated PPC deals +5 damage and increases the heat generated by firing that weapon by 5 points. If the associated PPC is not fired by the end of the firing phase, the energy may be permitted to dissipate, generating no heat, or else retain the charge, generating 5 points of heat. The associated PPC may not be fired on the same turn that the capacitor is charged. The PPC Capacitor is compatable with both standard and ER versions of the PPC.

Critical Hit effects: 1 critical hit to the Capacitor disables both the capacitor and the associated PPC, although the PPC is not considered damaged and may be rendered usable for combat with a 5 minute repair check at easy difficulty. Two critical hits to a PPC Capacitor renders it completely destroyed, and 1 hit is a difficult repair job costing 75% of the purchase price and 3 days repair time.

Notes

References

  1. Tactical Operations, p. 410
  2. Tactical Operations, p. 382
  3. Starterbook: Wolf and Blake page 111

Bibliography