Sarna News: Bad 'Mechs - Icestorm

Editing PPC Capacitor

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==Rules==
 
==Rules==
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===Game Rules===
 
===Game Rules===
 
The Capacitor must be located in the same location as the PPC to which it is mounted. The Capacitor is required to be charged before firing. So long as the capacitor is charged, the next shot fired by the associated PPC deals an additional five damage and increases the heat generated from firing that weapon by five points. If the associated PPC is not fired by the end of the firing phase, the energy may be permitted to dissipate, generating no heat, or else retain the charge, generating another five points of heat. The associated PPC may not be fired on the same turn that the capacitor is charged. An Attack roll of 2 with a capacitor-charged PPC burns out the system before it can fire, inflicting a critical hit on the capacitor slot as well as the first slot of the corresponding weapon (but does not explode), dealing no damage to the target.<ref>''[[BattleMech Manual]]'', pp. 105-106</ref>
 
The Capacitor must be located in the same location as the PPC to which it is mounted. The Capacitor is required to be charged before firing. So long as the capacitor is charged, the next shot fired by the associated PPC deals an additional five damage and increases the heat generated from firing that weapon by five points. If the associated PPC is not fired by the end of the firing phase, the energy may be permitted to dissipate, generating no heat, or else retain the charge, generating another five points of heat. The associated PPC may not be fired on the same turn that the capacitor is charged. An Attack roll of 2 with a capacitor-charged PPC burns out the system before it can fire, inflicting a critical hit on the capacitor slot as well as the first slot of the corresponding weapon (but does not explode), dealing no damage to the target.<ref>''[[BattleMech Manual]]'', pp. 105-106</ref>

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