Editing OmniMech

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Though not solely created for modular weapon loadouts, the OmniMech design greatly aids repair and construction. If a weapon Pod is damaged, it can be quickly detached and replaced with another while the original is repaired. If certain weapons or ammunition are unavailable, alternates can be easily substituted. Once their modular weaponry and equipment is removed, the empty bays provide better access to repair the chassis. Damaged components such as arms and legs can be easily repaired in half the time it takes for common BattleMechs, and often with less experienced technicians able perform such tasks.<ref name=TRO /> OmniMech technology also greatly aids salvage. Even if an enemy OmniMech is virtually destroyed, an intact OmniPod can be detached and mounted on a functional Omni just as quickly and easily as if it was factory fresh, satisfying the Clans' overriding desire to avoid waste.
 
Though not solely created for modular weapon loadouts, the OmniMech design greatly aids repair and construction. If a weapon Pod is damaged, it can be quickly detached and replaced with another while the original is repaired. If certain weapons or ammunition are unavailable, alternates can be easily substituted. Once their modular weaponry and equipment is removed, the empty bays provide better access to repair the chassis. Damaged components such as arms and legs can be easily repaired in half the time it takes for common BattleMechs, and often with less experienced technicians able perform such tasks.<ref name=TRO /> OmniMech technology also greatly aids salvage. Even if an enemy OmniMech is virtually destroyed, an intact OmniPod can be detached and mounted on a functional Omni just as quickly and easily as if it was factory fresh, satisfying the Clans' overriding desire to avoid waste.
  
OmniTechnology has also been used to bridge the technological gap between the Clans and the Inner Sphere. While Inner Sphere and Clan components are generally mutually incompatible, the Inner Sphere reverse-engineered their OmniMech technology from Clan salvage after the successful operations against the Clans, including the [[Battle of Luthien (3052)|Battle of Luthien]], the Battle of Wolcott, and the [[Battle of Tukayyid (3052)|Battle of Tukayyid]]<ref>''Shrapnel'', Issue #11, pp. 38-40: BTL-C-2O ''Battle Cobra''</ref>. The resulting systems use a similar OmniPod interface. With rare exceptions (for instance, early production runs of the ''[[Firestarter (OmniMech)|Firestarter]]'' OmniMech), Inner Sphere and Clan Omnis can mount either Inner Sphere or Clan OmniPods interchangeably.<ref name=SO-182>''Campaign Operations'', p. 208: "Clan/Inner Sphere Incompatibility"</ref>
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OmniTechnology has also been used to bridge the technological gap between the Clans and the Inner Sphere. While Inner Sphere and Clan components are generally mutually incompatible, the Inner Sphere reverse-engineered their OmniMech technology from Clan salvage after the successful operations against the Clans, including the [[Battle of Luthien (3052)|Battle of Luthien]], the Battle of Wolcott, and the [[Battle of Tukayyid (3052)|Battle of Tukayyid]]<ref>''Shrapnel'', Issue #11, pp. 38-40: BTL-C-2O ''Battle Cobra''</ref>. The resulting systems use a similar OmniPod interface. With rare exceptions (for instance, early production runs of the ''[[Firestarter (OmniMech)|Firestarter]]'' OmniMech), Inner Sphere and Clan Omnis can mount either Inner Sphere or Clan OmniPods interchangeably.<ref name=SO-182>''Strategic Operations'', p. 182: "Maintenance, Salvage, Repair & Customization - Clan/Inner Sphere Incompatibility/OmniPods"</ref>
  
 
The OmniMech's ability to provide transport for mechanized battle armor is another distinct advantage. Clan OmniMechs are capable of deploying and redeploying PA(L)-, light-, medium-, and heavy-classes of battle armor<ref name=TM167>''TechManual'', p. 167, "Battle Armor Capabilities Table"</ref> much more expeditiously than allowing the infantry to deploy on their own. Additionally, while battle armor is mounted on the OmniMech, the battle armor provides a modicum of additional protection to their transport.<ref name=TRO:3050/><ref name=TW226/> Quad and assault-class battle armor are incapable of mechanization.<ref name=TM167/> Initially Inner Sphere battle armor were also incapable of mounting Clan OmniMechs<ref name=TRO:3050/>, though with decades of experience Inner Sphere battle armor has reached greater parity with their Clan counterparts<ref name=TW226/>. Newer battle armor, equipped with magnetic clamps, may also mount standard BattleMechs, but BattleMechs do not have specialized OmniMech gyros and suffer reduced mobility compared with their OmniMech counterparts.<ref name=TW226/>
 
The OmniMech's ability to provide transport for mechanized battle armor is another distinct advantage. Clan OmniMechs are capable of deploying and redeploying PA(L)-, light-, medium-, and heavy-classes of battle armor<ref name=TM167>''TechManual'', p. 167, "Battle Armor Capabilities Table"</ref> much more expeditiously than allowing the infantry to deploy on their own. Additionally, while battle armor is mounted on the OmniMech, the battle armor provides a modicum of additional protection to their transport.<ref name=TRO:3050/><ref name=TW226/> Quad and assault-class battle armor are incapable of mechanization.<ref name=TM167/> Initially Inner Sphere battle armor were also incapable of mounting Clan OmniMechs<ref name=TRO:3050/>, though with decades of experience Inner Sphere battle armor has reached greater parity with their Clan counterparts<ref name=TW226/>. Newer battle armor, equipped with magnetic clamps, may also mount standard BattleMechs, but BattleMechs do not have specialized OmniMech gyros and suffer reduced mobility compared with their OmniMech counterparts.<ref name=TW226/>

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