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OmniMechs are not fully modular. An OmniMech's structural components (its engine, internal structure, armor, and any equipment installed on the base chassis) are hardwired.<ref name=TM-53>''TechManual'', p. 53: "BattleMech Construction - Step 2: Install Engines and Control Systems"</ref> Redesign, though not impossible, is significantly more complicated than reconfiguration to the point of "reek[ing] of desperation"<ref>''Recognition Guide: ilClan, vol. 26, p. 10</ref>. Weapons and equipment not mounted in OmniPods can still be installed as fixed equipment in an OmniMech, effectively partially transforming the OmniMech into a standard BattleMech. Unfortunately, customizing an OmniMech is as difficult as customizing a standard BattleMech, and takes longer than simple reconfiguration using OmniPods.<ref>''Strategic Operations'', p. 189, "Customizing"</ref> OmniMechs are not fully modular. An OmniMech's structural components (its engine, internal structure, armor, and any equipment installed on the base chassis) are hardwired.<ref name=TM-53>''TechManual'', p. 53: "BattleMech Construction - Step 2: Install Engines and Control Systems"</ref> Redesign, though not impossible, is significantly more complicated than reconfiguration to the point of "reek[ing] of desperation"<ref>''Recognition Guide: ilClan, vol. 26, p. 10</ref>. Weapons and equipment not mounted in OmniPods can still be installed as fixed equipment in an OmniMech, effectively partially transforming the OmniMech into a standard BattleMech. Unfortunately, customizing an OmniMech is as difficult as customizing a standard BattleMech, and takes longer than simple reconfiguration using OmniPods.<ref>''Strategic Operations'', p. 189, "Customizing"</ref>
− While [[Actuator|actuators]] are a type of structural component, the lower-arm and hand actuators are themselves OmniPod-mounted. Arm actuators can be easily removed to provide additional Pod Space in the arms. However, hand and lower-arm actuators use the same mounting points as larger-bore ballistic and energy weapons, including [[Gauss rifle]]s, [[Autocannon]]s, and [[PPC]]s. OmniMech configurations mounting these types of weapons in the arms are only able to mount upper-arm actuators, impairing their ability to perform certain physical attacks.<ref name=TM-57/> + While [[Actuator|actuators]] are a type of structural component, the lower-arm and hand actuators are themselves OmniPod-mounted. Arm actuators can be easily removed to provide additional Pod Space in the arms. However, hand and lower-arm actuators use the same mounting points as larger-bore ballistic and energy weapons, including [[Gauss rifle]]s, [[Autocannon]]s, and [[PPC]]s. Many OmniMech configurations are prevented from mounting arm actuators, impairing their ability to perform certain physical attacks.<ref name=TM-57/>
==See Also== ==See Also==
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OmniMechs are not fully modular. An OmniMech's structural components (its engine, internal structure, armor, and any equipment installed on the base chassis) are hardwired.<ref name=TM-53>''TechManual'', p. 53: "BattleMech Construction - Step 2: Install Engines and Control Systems"</ref> Redesign, though not impossible, is significantly more complicated than reconfiguration to the point of "reek[ing] of desperation"<ref>''Recognition Guide: ilClan, vol. 26, p. 10</ref>. Weapons and equipment not mounted in OmniPods can still be installed as fixed equipment in an OmniMech, effectively partially transforming the OmniMech into a standard BattleMech. Unfortunately, customizing an OmniMech is as difficult as customizing a standard BattleMech, and takes longer than simple reconfiguration using OmniPods.<ref>''Strategic Operations'', p. 189, "Customizing"</ref> | OmniMechs are not fully modular. An OmniMech's structural components (its engine, internal structure, armor, and any equipment installed on the base chassis) are hardwired.<ref name=TM-53>''TechManual'', p. 53: "BattleMech Construction - Step 2: Install Engines and Control Systems"</ref> Redesign, though not impossible, is significantly more complicated than reconfiguration to the point of "reek[ing] of desperation"<ref>''Recognition Guide: ilClan, vol. 26, p. 10</ref>. Weapons and equipment not mounted in OmniPods can still be installed as fixed equipment in an OmniMech, effectively partially transforming the OmniMech into a standard BattleMech. Unfortunately, customizing an OmniMech is as difficult as customizing a standard BattleMech, and takes longer than simple reconfiguration using OmniPods.<ref>''Strategic Operations'', p. 189, "Customizing"</ref> | ||
− | While [[Actuator|actuators]] are a type of structural component, the lower-arm and hand actuators are themselves OmniPod-mounted. Arm actuators can be easily removed to provide additional Pod Space in the arms. However, hand and lower-arm actuators use the same mounting points as larger-bore ballistic and energy weapons, including [[Gauss rifle]]s, [[Autocannon]]s, and [[PPC]]s. OmniMech configurations mounting | + | While [[Actuator|actuators]] are a type of structural component, the lower-arm and hand actuators are themselves OmniPod-mounted. Arm actuators can be easily removed to provide additional Pod Space in the arms. However, hand and lower-arm actuators use the same mounting points as larger-bore ballistic and energy weapons, including [[Gauss rifle]]s, [[Autocannon]]s, and [[PPC]]s. Many OmniMech configurations are prevented from mounting arm actuators, impairing their ability to perform certain physical attacks.<ref name=TM-57/> |
==See Also== | ==See Also== |