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OmniMech Pod-mounted weaponry and equipment is incompatible with standard BattleMechs. Even for identical classes and brands of equipment, only ammunition can be installed interchangeably. Adding or removing the OmniPod connections to weapons and equipment is possible, albeit time consuming, and adds additional time to repairs. For mixed formations of BattleMechs and OmniMechs this adds an artificial separation for spare parts, and requires duplication in supply chains and logistics.<ref name=SO-182/>
 
OmniMech Pod-mounted weaponry and equipment is incompatible with standard BattleMechs. Even for identical classes and brands of equipment, only ammunition can be installed interchangeably. Adding or removing the OmniPod connections to weapons and equipment is possible, albeit time consuming, and adds additional time to repairs. For mixed formations of BattleMechs and OmniMechs this adds an artificial separation for spare parts, and requires duplication in supply chains and logistics.<ref name=SO-182/>
  
OmniMechs are not fully modular. An OmniMech's structural components (its engine, internal structure, armor, and any equipment installed on the base chassis) are hardwired.<ref name=TM-53>''TechManual'', p. 53: "BattleMech Construction - Step 2: Install Engines and Control Systems"</ref> Redesign, though not impossible, is significantly more complicated than reconfiguration to the point of "reek[ing] of desperation"<ref>''Recognition Guide: ilClan, vol. 26, p. 10</ref>. Weapons and equipment not mounted in OmniPods can still be installed as fixed equipment in an OmniMech, effectively partially transforming the OmniMech into a standard BattleMech. Unfortunately, customizing an OmniMech is as difficult as customizing a standard BattleMech, and takes longer than simple reconfiguration using OmniPods.<ref>''Strategic Operations'', p. 189, "Customizing"</ref>
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OmniMechs are not fully modular. An OmniMech's structural components (its engine, internal structure, armor, and any equipment installed on the base chassis) are hardwired.<ref name=TM-53>''TechManual'', p. 53: "BattleMech Construction - Step 2: Install Engines and Control Systems"</ref> Redesign, though not impossible, is significantly more complicated than reconfiguration to the point of "reek[ing] of desperation"<ref>''Recognition Guide: ilClan, vol. 26, p. 10</ref>. Weapons and equipment not mounted in OmniPods can still be installed as fixed equipment in an OmniMech, effectively partially transforming the OmniMech into a standard BattleMech. Unfortunately, customizing an OmniMech is as difficult as customizing a standard BattleMech, and and takes longer than simple reconfiguration using OmniPods.<ref>''Strategic Operations'', p. 189, "Customizing"</ref>
  
 
While [[Actuator|actuators]] are a type of structural component, the lower-arm and hand actuators are themselves OmniPod-mounted. Arm actuators can be easily removed to provide additional Pod Space in the arms. However, hand and lower-arm actuators use the same mounting points as larger-bore ballistic and energy weapons, including [[Gauss rifle]]s, [[Autocannon]]s, and [[PPC]]s. OmniMech configurations mounting these types of weapons in the arms are only able to mount upper-arm actuators, impairing their ability to perform certain physical attacks.<ref name=TM-57/>
 
While [[Actuator|actuators]] are a type of structural component, the lower-arm and hand actuators are themselves OmniPod-mounted. Arm actuators can be easily removed to provide additional Pod Space in the arms. However, hand and lower-arm actuators use the same mounting points as larger-bore ballistic and energy weapons, including [[Gauss rifle]]s, [[Autocannon]]s, and [[PPC]]s. OmniMech configurations mounting these types of weapons in the arms are only able to mount upper-arm actuators, impairing their ability to perform certain physical attacks.<ref name=TM-57/>

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