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[[File:Coyotl.jpg|thumb|The first OmniMech, the ''[[Coyotl]]'', in a custom configuration. One of the strengths of OmniMechs is their ability to tailor their loadout for different missions.]]
 
[[File:Coyotl.jpg|thumb|The first OmniMech, the ''[[Coyotl]]'', in a custom configuration. One of the strengths of OmniMechs is their ability to tailor their loadout for different missions.]]
  
Based on the modular replacement system of the ''[[Mercury (BattleMech)|Mercury]]'' BattleMech, OmniMech technology was developed by a team of [[Clan Coyote]] scientists led by Scientist [[Richard Tchernovkov|Richard (Remer)]] with the assistance of [[Clan Sea Fox]]. In [[2854]], their collaboration resulted in Clan Coyote's ''[[Coyotl]]'', the first true OmniMech.  The ''Coyotl''<nowiki>'</nowiki>s OmniMech technology provided far more flexibility than the ''Mercury''<nowiki>'</nowiki>s semi-modular [[Hessen IX|Hessen IX Small Laser]]s.<ref>''Technical Readout: 2750", p. 16</ref> Clans Coyote and Sea Fox had evolved the technology to allow complete quick reconfiguration of the weapon systems and certain structural components. OmniMech customization and repair required as little as 30 minutes for all of the Pod-mounted components in an entire location, a very small fraction of the time required for an equivalent modification or repair for conventional BattleMechs.<ref name=EDGC6>''Era Digest: Golden Century'', p. 6</ref><ref name=EDGC>''Era Digest: Golden Century'', p. 22</ref><ref name=FMWC1>''Field Manual: Warden Clans'', p. 41</ref><ref name=FMWC2>''Field Manual: Warden Clans'', p. 59</ref><ref>''Strategic Operations'', pp. 183–185: "Master Repair Table"</ref>
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Based on the modular replacement system of the ''[[Mercury (BattleMech)|Mercury]]'' BattleMech, OmniMech technology was developed by a team of [[Clan Coyote]] scientists led by Scientist [[Richard Tchernovkov|Richard (Remer)]] with the assistance of [[Clan Sea Fox]]. In [[2854]], their collaboration resulted in Clan Coyote's ''[[Coyotl]]'', the first true OmniMech.  The ''Coyotl''<nowiki>'</nowiki>s OmniMech technology provided far more flexibility than the ''Mercury''<nowiki>'</nowiki>s semi-modular [[Hessen IX|Hessen IX Small Laser]]s.<ref>''Technical Readout: 2750", p. 16</ref> Clan Coyote and Sea Fox had evolved the technology to allow complete quick reconfiguration of the weapon systems and certain structural components. OmniMech customization and repair required as little as 30 minutes for all of the Pod-mounted components in an entire location, a very small fraction of the time required for an equivalent modification or repair for conventional BattleMechs.<ref name=EDGC6>''Era Digest: Golden Century'', p. 6</ref><ref name=EDGC>''Era Digest: Golden Century'', p. 22</ref><ref name=FMWC1>''Field Manual: Warden Clans'', p. 41</ref><ref name=FMWC2>''Field Manual: Warden Clans'', p. 59</ref><ref>''Strategic Operations'', pp. 183–185: "Master Repair Table"</ref>
  
 
Prototype OmniMech design was hampered by several major problems in stability, targeting, logistics, and construction. The OmniMech [[Gyro|gyro]] had to adapt to large changes in the center of mass of the 'Mech. Without specialized software and extreme increases in the gyro's physical tolerance, the OmniMech would not be as stable as a conventional BattleMech. Changing loadouts quickly also required the OmniMech battle computer to accept "snap and go" software for its [[Targeting and Tracking System|targeting and tracking system]]. Combat effectiveness was still paramount, so the frame of the OmniMech could not waste space and mass for the physical interfaces of interchangeable equipment. Only standardized, specially constructed OmniMech components could be utilized on the OmniMech's frame. Richard (Remer) and his team worked for six full years to solve most of these complications before prototype OmniMechs began combat trials, and another eighteen months before the ''Coyotl'' entered full service.<ref name=EDGC/><ref>''Field Manual: Warden Clans'', pp. 40–42: "Birth of the Titans" & "Crusade of the Valiant"</ref><ref name=FMWC2/> Even with deployment of the ''Coyotl'', modular OmniTechnology required years of additional refinement to ease compatibility between [[XL fusion engine]]s and [[Endosteel|Endo-steel internal structure]] on an OmniMech chassis, and researchers never improved (or never attempted to improve) arm OmniPod attachment points to allow large-bore weapon systems to be mounted in an arm with lower arm and hand actuators.<ref name=EDGC6/><ref name=TM-57>''TechManual'', p. 57: "BattleMech Construction - Step 5: Add Weapons, Ammunition and Other Equipment"</ref>
 
Prototype OmniMech design was hampered by several major problems in stability, targeting, logistics, and construction. The OmniMech [[Gyro|gyro]] had to adapt to large changes in the center of mass of the 'Mech. Without specialized software and extreme increases in the gyro's physical tolerance, the OmniMech would not be as stable as a conventional BattleMech. Changing loadouts quickly also required the OmniMech battle computer to accept "snap and go" software for its [[Targeting and Tracking System|targeting and tracking system]]. Combat effectiveness was still paramount, so the frame of the OmniMech could not waste space and mass for the physical interfaces of interchangeable equipment. Only standardized, specially constructed OmniMech components could be utilized on the OmniMech's frame. Richard (Remer) and his team worked for six full years to solve most of these complications before prototype OmniMechs began combat trials, and another eighteen months before the ''Coyotl'' entered full service.<ref name=EDGC/><ref>''Field Manual: Warden Clans'', pp. 40–42: "Birth of the Titans" & "Crusade of the Valiant"</ref><ref name=FMWC2/> Even with deployment of the ''Coyotl'', modular OmniTechnology required years of additional refinement to ease compatibility between [[XL fusion engine]]s and [[Endosteel|Endo-steel internal structure]] on an OmniMech chassis, and researchers never improved (or never attempted to improve) arm OmniPod attachment points to allow large-bore weapon systems to be mounted in an arm with lower arm and hand actuators.<ref name=EDGC6/><ref name=TM-57>''TechManual'', p. 57: "BattleMech Construction - Step 5: Add Weapons, Ammunition and Other Equipment"</ref>

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