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Difference between revisions of "Nolan (species)"

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{{otheruses|the species|the vehicle|RML-447 Nolan}}
 
{{otheruses|the species|the vehicle|RML-447 Nolan}}
The '''Nolan''' is a four-armed, two-legged, three meter tall creature that is native to [[Engadine]]. They're nasty and protected with a thick hide which possesses  chameleon-like abilities that allow it to blend into its surroundings. Each of the arm ends in a three fingered hand equipped with sharp claws. A victim of its bite will die in a few minutes if not treated. They travel in packs of three to five animals, and will keep attacking even when presented with gunfire.<ref>''Hot Spots'', p. 43</ref> If left unchecked, nolans will attack villages and humans. This behavior led to the formation of "The Rooting", a yearly hunt where humans track and kill nolans.<ref>''Hot Spots Contracts'', p. 24</ref>
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The '''Nolan''' is a four-armed, two-legged, three meter tall creature native to [[Engadine]]. Such creatures are highly vicious and are protected with a thick hide, which possesses  chameleon-like abilities, allowing a nolan to blend into its surroundings. Each arm ends in a three-fingered hand equipped with sharp claws. A victim of the creature's bite will die in a few minutes if not treated. Nolans travel in packs of three to five animals and are most persistent in attacks - even when confronted with gunfire.<ref>''Hot Spots'', p. 43</ref> If left unchecked, nolans will attack villages and humans. Such behavior led to the formation of "The Rooting", a yearly hunt where humans track and kill nolans.<ref>''Hot Spots Contracts'', p. 24</ref>
  
The creatures are noted for their incredible speed, clawed hands and jaws. They are difficult to transport alive from their homeworld.<ref>''Hunters of the Deep'', pp. 206-207 - "Petr Kalasa & agent [[Snow]] witness fight between humans and captured Nolan".</ref>  
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The creatures are noted for their incredible speed, clawed hands and jaws. They are difficult to transport alive from their homeworld.<ref>''Hunters of the Deep'', pp. 206-207 - "Petr Kalasa & agent [[Snow]] witness fight between humans and captured Nolan".</ref>  
  
Only one known Nolan has been ever transported off planet, which was seen on [[Adhafera]], at a alleged run-down "Canopian Pleasure Circus".
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Only one known Nolan has been ever transported off planet, which was seen on [[Adhafera]], at an alleged, run-down "Canopian Pleasure Circus".
  
 
==Fear Factor==
 
==Fear Factor==
If a character encounters a Nolan directly, it can cause the character cause fear and panic. The character must make a saving roll a TN of 10 (the Nolan's Charisma) minus the character's charisma or be in a panic for a number of turns equal to the distance; still able to move, but unable to return fire or fight back.<ref>''Hot Spots'', p. 44</ref>
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If a character encounters a nolan directly, it can cause the character fear and panic. The character must make a TN saving roll of 10 (the Nolan's Charisma) minus that character's charisma, otherwise panic will linger for a number of turns equal to the initial distance between the encountered nolan and that character. The character is still able to move, but will be unable to return fire or fight back.<ref>''Hot Spots'', p. 44</ref>
  
 
==Thick Hide==
 
==Thick Hide==
Due to the incredibly thick hide of the Nolan, ballistic weapons do a flat 3 reduced damage. Energy weapons are not impacted.<ref>''Hot Spots'', p. 44</ref>
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Due to the incredibly thick hide of the nolan, ballistic weapons do a flat 3 reduced damage. Energy weapons are not affected, however.<ref>''Hot Spots'', p. 44</ref>
  
 
==References==
 
==References==

Revision as of 19:39, 4 February 2015

Nolan.jpg
Nolan
Production information
Manufacturer
Use
Type
Tech Base
Technical specifications
Mass tons
Structural Integrity
Length meters
Width meters
Height meters
Safe Thrust
Max Thrust
Fuel (tons)
Fuel (days)
This article is about the species. For the vehicle, see RML-447 Nolan.

The Nolan is a four-armed, two-legged, three meter tall creature native to Engadine. Such creatures are highly vicious and are protected with a thick hide, which possesses chameleon-like abilities, allowing a nolan to blend into its surroundings. Each arm ends in a three-fingered hand equipped with sharp claws. A victim of the creature's bite will die in a few minutes if not treated. Nolans travel in packs of three to five animals and are most persistent in attacks - even when confronted with gunfire.[1] If left unchecked, nolans will attack villages and humans. Such behavior led to the formation of "The Rooting", a yearly hunt where humans track and kill nolans.[2]

The creatures are noted for their incredible speed, clawed hands and jaws. They are difficult to transport alive from their homeworld.[3]

Only one known Nolan has been ever transported off planet, which was seen on Adhafera, at an alleged, run-down "Canopian Pleasure Circus".

Fear Factor

If a character encounters a nolan directly, it can cause the character fear and panic. The character must make a TN saving roll of 10 (the Nolan's Charisma) minus that character's charisma, otherwise panic will linger for a number of turns equal to the initial distance between the encountered nolan and that character. The character is still able to move, but will be unable to return fire or fight back.[4]

Thick Hide

Due to the incredibly thick hide of the nolan, ballistic weapons do a flat 3 reduced damage. Energy weapons are not affected, however.[5]

References

  1. Hot Spots, p. 43
  2. Hot Spots Contracts, p. 24
  3. Hunters of the Deep, pp. 206-207 - "Petr Kalasa & agent Snow witness fight between humans and captured Nolan".
  4. Hot Spots, p. 44
  5. Hot Spots, p. 44

Bibliography