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The best neurohelmets were those of the [[Star League Defense Force]]: the sensitivity of their biofeedback apparatuses was such that they did not require physical contact, and were capable of transmitting sensory data into the pilot's brain.  It was not unusual for a Star League pilot to shutter their cockpit and fight using only the data they received through the neurohelmet.<ref name=TSL111>''The Star League'', p. 111</ref>  There were limitations on this input though, since too high of a wireless signal would start frying brain cells, and the "virtual reality" provided was a poor substitute for physical displays.  Nevertheless these helmets were of great value to their pilots, allowing them to directly access systems such as a 'Mech's tactile and kinesthetic sensors.<ref name=TM43/><ref name=TM31>''TechManual'', p. 41</ref><ref>''Classic BattleTech Companion'', p. 233</ref>
 
The best neurohelmets were those of the [[Star League Defense Force]]: the sensitivity of their biofeedback apparatuses was such that they did not require physical contact, and were capable of transmitting sensory data into the pilot's brain.  It was not unusual for a Star League pilot to shutter their cockpit and fight using only the data they received through the neurohelmet.<ref name=TSL111>''The Star League'', p. 111</ref>  There were limitations on this input though, since too high of a wireless signal would start frying brain cells, and the "virtual reality" provided was a poor substitute for physical displays.  Nevertheless these helmets were of great value to their pilots, allowing them to directly access systems such as a 'Mech's tactile and kinesthetic sensors.<ref name=TM43/><ref name=TM31>''TechManual'', p. 41</ref><ref>''Classic BattleTech Companion'', p. 233</ref>
  
During the [[Succession Wars (History)|Succession Wars]] neurohelmets greatly degraded in capability as the knowledge of the [[Star League]] became [[lostech]].  These bulky helmets required physical contact with the MechWarrior's scalp and had to rest on their shoulders, preventing them from turning their head.  As a compensation they incorporated a monitor on the inside, taking sensory information from the 'Mech and compressing a 360° view to a 160° display.  By the middle of the [[thirty-first century]] though, the Inner Sphere had recovered enough to where their helmets had improved significantly, though nowhere close to those of the [[Clans]] which retained the same technology as the Star League.<ref name=TM43/><ref name=TM31/><ref>''Star Lord'', ch. 10, 13</ref>
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During the [[Succession Wars (History)|Succession Wars]] neurohelmets greatly degraded in capability as the knowledge of the [[Star League]] became [[lostech]].  These bulky helmets required physical contact with the MechWarrior's scalp and had to rest on their shoulders, preventing them from turning their head.  As a compensation they incorporated a monitor on the inside, taking sensory information from the 'Mech and compressing a 360° view to a 160° display.  By the middle of the [[31st century]] though, the Inner Sphere had recovered enough to where their helmets had improved significantly, though nowhere close to those of the [[Clans]] which retained the same technology as the Star League.<ref name=TM43/><ref name=TM31/><ref>''Star Lord'', ch. 10, 13</ref>
  
 
Certain injuries such as inner ear problems or brain damage prevent a person from using a neurohelmet and thus a BattleMech.{{cn}}
 
Certain injuries such as inner ear problems or brain damage prevent a person from using a neurohelmet and thus a BattleMech.{{cn}}

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