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BattleTech Adventures: Necromo Nightmare ''takes players to the dark world of Necromo, on the Confederation’s border with the [[Federated Suns]] — a world mysteriously silenced by a lightning attack by unknown forces. Can your team discover the cause of this shipyard planet’s unexplained blackout, and live to tell the tale? Necromo Nightmare includes a guide to this important world, personal biographies on several key players, and adventure Tracks designed for use with ''A Time of War: The BattleTech Role-Playing Game'' and the ''[[A Time of War Companion]]'', as well as special rules, terrain guides, maps, and Record Sheets for key non-player characters and equipment unique to this story.''}}
 
BattleTech Adventures: Necromo Nightmare ''takes players to the dark world of Necromo, on the Confederation’s border with the [[Federated Suns]] — a world mysteriously silenced by a lightning attack by unknown forces. Can your team discover the cause of this shipyard planet’s unexplained blackout, and live to tell the tale? Necromo Nightmare includes a guide to this important world, personal biographies on several key players, and adventure Tracks designed for use with ''A Time of War: The BattleTech Role-Playing Game'' and the ''[[A Time of War Companion]]'', as well as special rules, terrain guides, maps, and Record Sheets for key non-player characters and equipment unique to this story.''}}
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==From the back cover==
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{{quote|BattleTech Adventures: Necromo Nightmare ''is a special game aid for use with ''A Time of War: The BattleTech Role-Playing Game'' and the ''A Time of War Companion''. Designed for experienced players familiar with the setting, the rules and descriptions in this book presume the players are familiar with the terms and core role-playing rules presented in ''A Time of War'', as well as the war game rules found in ''[[Total Warfare]]'', ''[[Tactical Operations]]'', and ''[[Strategic Operations]]''. This adventure may run several sessions, based on the players’ available time and resources.<br />Game masters should note that only some of the information in this book should be made available to the players, while the rest is designed for both the players and the game master. Throughout this book, the information available to the players will be clearly identified, but should be made available only as the players’ characters actively pursue it. For example, while the bulk of what is covered in the ''World Guide'' section is common knowledge, characters who have not taken the time to bone up on their basic research should not be aware of much beyond what they directly experience on the world of Necromo, where this adventure takes place.<br />The general information contained here should provide the tools needed for an adventure group to play out any number of sessions set on the dark world of Necromo in the wake of a devastating Word of Blake attack there during the Jihad. But as this particular adventure is a special, Halloween holiday-themed edition<br />The '''World Guide''' section presents a global view followed by some quick facts about the world where this adventure is set. Included in this section is a general description of the history and key features of the world, and local news pertaining to events current with the setting of the adventure. Additional rules at the back of this product cover the planetary information in greater detail, including terrain types, environment, and other rules that can be used to enhance the game experience.<br />The '''Persons of Interest''' section gives details on the factions and key players that will (or may) play a role in this adventure and can be used by GMs who do not wish to create their own NPCs from scratch. Gameplay data on these characters will be found in the ''Character Dossiers'' at the back of the book. Much of this information is GM only, and may contain spoilers, so players should not read this section.<br />The '''Tracks''' section presents a means to interact with several pivotal events that occur in this adventure, though they are not the only ones. Please do not allow the players read the GM ONLY section, cover it with a sheet of paper while the players read their mission brief section.<br />The '''Gamemaster’s Sourcebook''' contains official character sheets for key personalities from the Persons of Interest section, as well as record sheets and rules useful for running the more unique aspects of this adventure. Remember that it is not the function of this product to micromanage your adventure, however: If a situation arises where the rules are in question, it’s up to the gamemaster and players to work out a resolution suitable for their game table. The goal is to have fun, so don’t let the rules bog you down.''}}
  
 
== Plot Summary ==
 
== Plot Summary ==

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