Editing Merlin (DropShip class)
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==Armament== ==Armament==
− Most of the ''Merlin's'' weapon array is energy-based. This is a good thing because the SRM launchers have only two tons of ammunition. The LRM launchers, by contrast, carry ten tons of ammunition, but this will probably be gone much faster than the crew would like. Fortunately, the [[ER Large Laser]]s and [[ER PPC]]s can still inflict significant damage on enemy [[aerospace fighter]]s and DropShips once the missile ammunition is gone.<ref name=TRO3067p174/> + Most of the ''Merlin's'' weapon array is energy-based. This is a good thing because the SRM launchers have only two tons of ammunition. The LRM launchers, by contrast, carry ten tons of ammunition, but this will probably be gone much faster than the crew would like. Fortunately, the [[ER Large Laser]]s and [[ER PPC]]s can still inflict significant damage on enemy Aerospace Fighters and DropShips once the missile ammunition is gone.<ref name=TRO3067p174/>
==Cargo== ==Cargo==
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==Armament== | ==Armament== | ||
− | Most of the ''Merlin's'' weapon array is energy-based. This is a good thing because the SRM launchers have only two tons of ammunition. The LRM launchers, by contrast, carry ten tons of ammunition, but this will probably be gone much faster than the crew would like. Fortunately, the [[ER Large Laser]]s and [[ER PPC]]s can still inflict significant damage on enemy | + | Most of the ''Merlin's'' weapon array is energy-based. This is a good thing because the SRM launchers have only two tons of ammunition. The LRM launchers, by contrast, carry ten tons of ammunition, but this will probably be gone much faster than the crew would like. Fortunately, the [[ER Large Laser]]s and [[ER PPC]]s can still inflict significant damage on enemy Aerospace Fighters and DropShips once the missile ammunition is gone.<ref name=TRO3067p174/> |
==Cargo== | ==Cargo== |