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In their quest to seize the throne of the Star League during the Succession Wars, the Great Houses abandoned the [[Ares Conventions]] and committed murder on an unimaginable scale, rendering whole worlds lifeless and erasing centuries of technological progression.  Ironically, it was mercenaries who played a role in trying to save humanity from itself, though not necessarily out of noble purpose.  Seeking to protect their livelihood, many mercenaries began using their contracts to police their employers, refusing to take missions which violated the Ares Conventions.  Mercenaries were responsible for reviving the tradition of offering opponents the chance to surrender and pay a "ransom" so they could return home.  Eventually, all factions within the Inner Sphere and Periphery had adopted to one degree or another a code of conduct called the ''Honors of War''.  Also known simply as the ''Conventions'', these guidelines were based on the Ares Conventions and mercenary practices which promoted fair dealing and limited warfare.<ref name=FMM8>''Field Manual: Mercenaries'', p. 8</ref><ref name=MH29>''Mercenary's Handbook'', p. 29</ref>  And it was a mercenary unit, the [[Gray Death Legion]], which recovered the [[Helm Memory Core]] in [[3028]] and opened the door for the Inner Sphere to start recovering much of the [[lostech]] which had disappeared over centuries of constant fighting.<ref>''Technical Readout: 3039'', p. 222</ref>
 
In their quest to seize the throne of the Star League during the Succession Wars, the Great Houses abandoned the [[Ares Conventions]] and committed murder on an unimaginable scale, rendering whole worlds lifeless and erasing centuries of technological progression.  Ironically, it was mercenaries who played a role in trying to save humanity from itself, though not necessarily out of noble purpose.  Seeking to protect their livelihood, many mercenaries began using their contracts to police their employers, refusing to take missions which violated the Ares Conventions.  Mercenaries were responsible for reviving the tradition of offering opponents the chance to surrender and pay a "ransom" so they could return home.  Eventually, all factions within the Inner Sphere and Periphery had adopted to one degree or another a code of conduct called the ''Honors of War''.  Also known simply as the ''Conventions'', these guidelines were based on the Ares Conventions and mercenary practices which promoted fair dealing and limited warfare.<ref name=FMM8>''Field Manual: Mercenaries'', p. 8</ref><ref name=MH29>''Mercenary's Handbook'', p. 29</ref>  And it was a mercenary unit, the [[Gray Death Legion]], which recovered the [[Helm Memory Core]] in [[3028]] and opened the door for the Inner Sphere to start recovering much of the [[lostech]] which had disappeared over centuries of constant fighting.<ref>''Technical Readout: 3039'', p. 222</ref>
  
The [[Clan Invasion]] was as devastating to those mercenaries caught in its path as it was to the Great Houses which suddenly found themselves the target of the SLDF's descendants: of the 108 mercenary [[regiment]]s which faced the Clans in front-line combat, nearly a third were totally destroyed.<ref>''Field Manual: Mercenaries'', p. 26</ref>  It also revealed the secret origin of [[Wolf's Dragoons]], one of the most celebrated mercenary units in history, as forward scouts for the invasion but who nevertheless chose to side with the Inner Sphere against their Clan brethren.  Mercenaries like the Dragoons and [[Kell Hounds]] were instrumental in defeating the Clans during the [[Battle of Luthien (3052)|Battle of Luthien]], and with trust in ComStar lost after the [[ComStar Schism]] the Dragoons helped to create the [[Mercenary Review and Bonding Commission]] to replace the MRB.  Mercenaries played an important role in the destruction of [[Clan Smoke Jaguar]] and ending the Clan threat during [[Operation BULLDOG|Operations BULLDOG]] and [[Operation SERPENT|SERPENT]], and some went "legitimate" by helping to form a new [[Second Star League Defense Force|SLDF]].<ref name=FMM8/><ref name=FMMr7>''Field Manual: Mercenaries, Revised'', p. 7</ref>  In the years after, mercenaries continued to help defend against Clan incursions, but once again soon found themselves caught up in the power struggles of the Inner Sphere: mercenaries fought in the [[FedCom Civil War]], the [[Capellan-St. Ives War]], and operated in the [[Chaos March]] region, among other battlefronts.
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The [[Clan Invasion]] was as devastating to those mercenaries caught in its path as it was to the Great Houses which suddenly found themselves the target of the SLDF's descendants: of the 108 mercenary [[regiment]]s which faced the Clans in front-line combat, nearly a third were totally destroyed.<ref>''Field Manual: Mercenaries'', p. 26</ref>  It also revealed the secret origin of [[Wolf's Dragoons]], one of the most celebrated mercenary units in history, as forward scouts for the invasion but who nevertheless chose to side with the Inner Sphere against their Clan brethren.  Mercenaries like the Dragoons and [[Kell Hounds]] were instrumental in defeating the Clans during the [[Battle of Luthien (Clan Invasion)|Battle of Luthien]], and with trust in ComStar lost after the [[ComStar Schism]] the Dragoons helped to create the [[Mercenary Review and Bonding Commission]] to replace the MRB.  Mercenaries played an important role in the destruction of [[Clan Smoke Jaguar]] and ending the Clan threat during [[Operation BULLDOG|Operations BULLDOG]] and [[Operation SERPENT|SERPENT]], and some went "legitimate" by helping to form a new [[Second Star League Defense Force|SLDF]].<ref name=FMM8/><ref name=FMMr7>''Field Manual: Mercenaries, Revised'', p. 7</ref>  In the years after, mercenaries continued to help defend against Clan incursions, but once again soon found themselves caught up in the power struggles of the Inner Sphere: mercenaries fought in the [[FedCom Civil War]], the [[Capellan-St. Ives War]], and operated in the [[Chaos March]] region, among other battlefronts.
  
 
The [[Word of Blake Jihad]] proved devastating to mercenaries: The fight divided mercenaries on both sides. Lots of new units were created, and bigger ones were totally annihilated or went rogue. The end of the war saw [[Devlin Stone]]'s [[Military Materiel Redemption Program|massive disarmament]]; the [[Republic of the Sphere]] tried to get rid of all mercenaries but only managed to make them scarce. The [[Dark Age Era]] saw a new generation of mercenary units, and the conflicts of this era gave them plenty of work.<ref>''Field Manual: 3145'', pp. 176–177</ref>
 
The [[Word of Blake Jihad]] proved devastating to mercenaries: The fight divided mercenaries on both sides. Lots of new units were created, and bigger ones were totally annihilated or went rogue. The end of the war saw [[Devlin Stone]]'s [[Military Materiel Redemption Program|massive disarmament]]; the [[Republic of the Sphere]] tried to get rid of all mercenaries but only managed to make them scarce. The [[Dark Age Era]] saw a new generation of mercenary units, and the conflicts of this era gave them plenty of work.<ref>''Field Manual: 3145'', pp. 176–177</ref>

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