Sarna News: Bad 'Mechs - Icestorm

Editing Medium Re-Engineered Laser

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However, the unexpected results of this experiment was an energy weapon able to defeat reinforced and advanced armor types first fielded during the [[Jihad]] and the later [[Dark Age]].  The weapon when facing other armor types is only able to inflict slightly more damage than a standard model laser, in this case the Medium Laser. Also, the Medium RE Laser also has the same ranges and the standard Medium Laser as well.<ref>''Field Manual: 3145'', pp. 244, 256–257: Re-Engineered Lasers - Basic weapon description and background info</ref>
 
However, the unexpected results of this experiment was an energy weapon able to defeat reinforced and advanced armor types first fielded during the [[Jihad]] and the later [[Dark Age]].  The weapon when facing other armor types is only able to inflict slightly more damage than a standard model laser, in this case the Medium Laser. Also, the Medium RE Laser also has the same ranges and the standard Medium Laser as well.<ref>''Field Manual: 3145'', pp. 244, 256–257: Re-Engineered Lasers - Basic weapon description and background info</ref>
  
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==Game Notes==
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The Medium Re-Engineered Laser is able to inflict 6 points damage against any target with armor of the following types: ([[Ferro-Lamellor Armor]], [[Hardened Armor]], and [[Laser Reflective Armor]]). The damage resistant properties of these armor types are ignored and the full damage of the laser is applied.<ref>''Field Manual: 3145'', pp. 244, 256–257: Re-Engineered Lasers - Rules and effects of Medium Re-Engineered Laser</ref> It also has a −1 modifier on to hit rolls.<ref name=errata1/>
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===Construction===
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The Medium RE Laser can be installed into the following units: BattleMechs, IndustrialMechs, ProtoMechs, combat vehicles, support vehicles, aerospace fighters, conventional fighters, small craft, DropShips, JumpShips, space stations, WarShips, and mobile structures.
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The Medium RE Laser has the following Tech base as of 3145: E/X-X-X/E and it costs 100,000 C-bills per weapon.
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The weapon takes up one space per each available unit with exception of Support Vehicles and any 'Mechs types in which it takes two spaces.
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==Models==
 
==Models==

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