Sarna News: Bad 'Mechs - Icestorm

Editing Mechanized Battle Armor rules

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Regular 'Mechs can't be boarded using this method, as many were designed before the advent of battle armor. Instead, these 'Mechs can be boarded with a [[Magnetic Claw]] or [[Magnetic Clamp]]. Once activated, these claws stick to the side of the structure of the 'Mech and act as though the troops boarded the same way as an OmniMech. This will slow down the 'Mech however.<ref>Total Warfare p. 227</ref>
 
Regular 'Mechs can't be boarded using this method, as many were designed before the advent of battle armor. Instead, these 'Mechs can be boarded with a [[Magnetic Claw]] or [[Magnetic Clamp]]. Once activated, these claws stick to the side of the structure of the 'Mech and act as though the troops boarded the same way as an OmniMech. This will slow down the 'Mech however.<ref>Total Warfare p. 227</ref>
  
Most 'Mech classes can only carry 6 suits of battle armor, however, [[BattleMech#Superheavy|superheavy]] 'Mechs can carry double this capacity of battle armor. There is one location for the trooper to climb onto for each torso section of the 'Mech, including all front torso locations, and the rear torso locations, superheavy units getting two.<ref>Total Warfare p. 227</ref>
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Most 'Mech classes can only carry 6 suits of battle armor, however, Superheavy 'Mechs can carry double this capacity of battle armor. There is one location for the trooper to climb onto for each torso section of the 'Mech, including all front torso locations, and the rear torso locations, Superheavy units getting two.<ref>Total Warfare p. 227</ref>
  
 
==References==
 
==References==

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