Editing MechWarrior Online Legends

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==Development==
 
==Development==
 
===Collaborating with Smith & Tinker on MechWarrior: 3015===
 
===Collaborating with Smith & Tinker on MechWarrior: 3015===
[[Jordan Weisman]], co-creator of BattleTech and cofounder of [[FASA]], is also the founder of the software firm [[Smith & Tinker]]. He negotiated the BattleTech/MechWarrior license back from [[Microsoft]], which had left the property sit idle for several years since abandoning the series after MechWarrior 4: Mercenaries in 2002 and canceling FASA Studios' potential MechWarrior 5. [[Russ Bullock]] from Piranha Games was a longtime fan of the series and wanted to start a joint collaboration with Weisman. [https://web.archive.org/web/20100405075544/https://pc.ign.com/articles/100/1002164p1.html He contacted Weisman to develop a prototype project that would become the new iteration in the ''MechWarrior'' series of video games]. Preproduction of the new ''MechWarrior'' game first began in October 2008, when the two studios started discussing the project on pen and paper. After coming up with a presentation for a prototype scenario, both studios began ramping up a prototype to pitch the new game to potential publishers in March 2009. The game was titled MechWarrior: 3015 and its premise was the following: "This new MechWarrior is set on the planet Deshler in the year 3015, and places players in the role of Adrian Khol, a wayward nobleman who prefers partying and shirking responsibility over his training and studies. However, when House Kurita launches a massive invasion to conquer Deshler, resulting in the death of his entire family, Khol discovers a purpose to fight for." PGI and Smith & Tinker developed a vertical slice developed in Unreal Engine 3 due to PGI's familiarity with the engine for their work on Transformers 2.
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[[Jordan Weisman]], co-creator of BattleTech and cofounder of [[FASA]], is also the founder of the software firm [[Smith & Tinker]]. He negotiated the BattleTech/MechWarrior license back from [[Microsoft]], which had left the property sit idle for several years since abandoning the series after MechWarrior 4: Mercenaries in 2002 and cancelling FASA Studios' potential MechWarrior 5. [[Russ Bullock]] from Piranha Games was a longtime fan of the series and wanted to start a joint collaboration with Weisman. [https://web.archive.org/web/20100405075544/https://pc.ign.com/articles/100/1002164p1.html He contacted Weisman to develop a prototype project that would become the new iteration in the ''MechWarrior'' series of video games]. Preproduction of the new ''MechWarrior'' game first began in October 2008, when the two studios started discussing the project on pen and paper. After coming up with a presentation for a prototype scenario, both studios began ramping up a prototype to pitch the new game to potential publishers in March 2009. The game was titled MechWarrior: 3015 and its premise was the following: "This new MechWarrior is set on the planet Deshler in the year 3015, and places players in the role of Adrian Khol, a wayward nobleman who prefers partying and shirking responsibility over his training and studies. However, when House Kurita launches a massive invasion to conquer Deshler, resulting in the death of his entire family, Khol discovers a purpose to fight for." PGI and Smith & Tinker developed a vertical slice developed in Unreal Engine 3 due to PGI's familiarity with the engine for their work on Transformers 2.
  
 
They arranged with IGN to publish the trailer and a feature article interviewing Weisman and Bullock about the project and the premise. The published trailer with supposed in-game footage was released on 9 July 2009, depicting a House Davion Warhammer fighting an invading House Kurita in the form of a Jenner and an Atlas on Deshler in 3015. The words "in-game footage", clearly seen in the trailer, has caused confusion among fans. At the time it was created, the intent was to attract a publisher. So PGI used the UE3 game engine to demonstrate what a new MechWarrior game might look like. UE3 was stated as the logical engine of choice since PGI had familiarity with UE3 from their previous projects.
 
They arranged with IGN to publish the trailer and a feature article interviewing Weisman and Bullock about the project and the premise. The published trailer with supposed in-game footage was released on 9 July 2009, depicting a House Davion Warhammer fighting an invading House Kurita in the form of a Jenner and an Atlas on Deshler in 3015. The words "in-game footage", clearly seen in the trailer, has caused confusion among fans. At the time it was created, the intent was to attract a publisher. So PGI used the UE3 game engine to demonstrate what a new MechWarrior game might look like. UE3 was stated as the logical engine of choice since PGI had familiarity with UE3 from their previous projects.

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