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''In MechWarrior 5: Mercenaries you will adopt the role of a rookie MechWarrior pilot thrust into combat as the Third Succession War continues to fracture the Inner Sphere. Take contracts from the [[MechWarrior 5: Mercenaries/Factions|factions]] of your choosing and engage in tactical, first-person, PvE 'Mech combat through an immersive, career-based Mercenary campaign driven by player choice. Victory, prestige, and profit will not only require skill on the battlefield, but in the acquisition, maintenance, and enhancement of your BattleMechs.''<ref>[https://mw5mercs.com/ ''MechWarrior 5: Mercenaries'']</ref>}}
 
''In MechWarrior 5: Mercenaries you will adopt the role of a rookie MechWarrior pilot thrust into combat as the Third Succession War continues to fracture the Inner Sphere. Take contracts from the [[MechWarrior 5: Mercenaries/Factions|factions]] of your choosing and engage in tactical, first-person, PvE 'Mech combat through an immersive, career-based Mercenary campaign driven by player choice. Victory, prestige, and profit will not only require skill on the battlefield, but in the acquisition, maintenance, and enhancement of your BattleMechs.''<ref>[https://mw5mercs.com/ ''MechWarrior 5: Mercenaries'']</ref>}}
 
==Plot==
 
{{seealso|MechWarrior 5: Mercenaries/Story}}
 
The player takes the role of [[Jake Mason]], the only son of [[Nikolai Mason]], commanding officer of [[Nik's Cavaliers]], a small mercenary outfit whose home base is on the [[Federated Suns]] world of [[De Berry]] circa [[3015]]. Jake and Nikolai Mason are attempting to rendezvous with a contact to collect on payment when they are interrupted by a surprise attack by a mysterious mercenary unit demanding information from Nikolai. Refusing to divulge the coordinates they seek, Nikolai orders his son to return to base and flee aboard the unit's ''[[Leopard (DropShip class)|Leopard]]''-class [[DropShip]], sacrificing his life to ensure their escape.
 
 
Reduced to just two 'Mechs, Mason and the survivors of the Cavaliers (Operations Officer [[Ryana Campbell]] and Chief Tech [[Fahad Arazad]]) reach out to [[Sebastian Spears]], a high level agent of [[Interstellar Expeditions]] and a long-term friend of his father who provides assistance in escaping the system. Armed with a reused mercenary registration number to mask their origins, Commander Mason must rebuild his command to locate and defeat his enemies and avenge his father, against a mystery mercenary company that killed him.
 
  
 
==Gameplay==
 
==Gameplay==
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The player has access to a Starmap encompassing the entire Inner Sphere, able to visit any world as they wish allowing for time and cost. Overlaid on the Starmap are regions with red outlines which reflect [[MechWarrior 5: Mercenaries/Conflict Zones|Conflict Zones]] where missions can be found, which are most prevalent on the borders between the Great Houses but may also be located in the interior regions. Each Conflict Zone has an Recommended Reputation level indicating the level of difficulty and reward for the contracts within. Repairs and modifications take longer and are more costly in Conflict Zones, and their Markets often have reduced selections of equipment and damaged 'Mechs, with no pilots available to hire. Outside of Conflict Zones are various Industrial Hubs: strings of worlds that feature pilots for hire, better Market selections, as well as less onerous repair times and cost. Worlds with rare items, such as LosTech equipment and Hero 'Mechs, are highlighted on the Starmap.
 
The player has access to a Starmap encompassing the entire Inner Sphere, able to visit any world as they wish allowing for time and cost. Overlaid on the Starmap are regions with red outlines which reflect [[MechWarrior 5: Mercenaries/Conflict Zones|Conflict Zones]] where missions can be found, which are most prevalent on the borders between the Great Houses but may also be located in the interior regions. Each Conflict Zone has an Recommended Reputation level indicating the level of difficulty and reward for the contracts within. Repairs and modifications take longer and are more costly in Conflict Zones, and their Markets often have reduced selections of equipment and damaged 'Mechs, with no pilots available to hire. Outside of Conflict Zones are various Industrial Hubs: strings of worlds that feature pilots for hire, better Market selections, as well as less onerous repair times and cost. Worlds with rare items, such as LosTech equipment and Hero 'Mechs, are highlighted on the Starmap.
  
When viewing a Contract, the player can see who the mission is for and against, weather and terrain, the expected opposition and difficulty. Contracts allow the player the negotiate for an increase on the base contract payout amount, a greater proportion of salvage, higher levels of damage insurance coverage, or even the ability to call in airstrikes a limited number of times during an operation. The base contract reward and the amount of negotiation points available is determined by both their overall Reputation and specific Standing with the faction offering the contract. Aside from the death of Commander Mason which instantly fails the missions, contracts can be aborted but will result in drop in both Standing and Reputation. Faction Standing also influences store prices, with factions that view the player favorably granting a discount on all purchases, whilst factions that dislike (or even hate) the player making items more expensive.
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When viewing a Contract the player can see who the mission is for and against, weather and terrain, the expected opposition and difficulty. Contracts allow the player the negotiate for an increase on the base contract payout amount, a greater proportion of salvage, higher levels of damage insurance coverage, or even the ability to call in airstrikes a limited number of times during an operation. The base contract reward and the amount of negotiation points available is determined by both their overall Reputation and specific Standing with the faction offering the contract. Aside from the death of Commander Mason which instantly fails the missions, contracts can be aborted but will result in drop in both Standing and Reputation. Faction Standing also influences store prices, with factions that view the player favorably granting a discount on all purchases, whilst factions that dislike (or even hate) the player making items more expensive.
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As one would expect, the game also attempts to adhere to canon in terms of technology and 'Mech releases, and availability, with in-game news updates often foreshadowing the appearance of certain units or items in markets and on the battlefield. For instance, there are sightings of a mysterious "birdlike" 'Mech along the Liao-Davion border in 3024, shortly after which the experimental models of the ''[[Raven]]'' may be encountered. Likewise, [[Streak Missile Launcher]]s are only available after 3035 (and even then only in SSRM-2 variants for some time thereafter). To a similar degree, certain 'Mechs and weapons are easier to find in certain systems than others; the [[Victor]] is more common in [[Federated Suns]] territories, for example.
  
 
A notable difference from previous games is the addition of a "Tier" ranking system for [[MechWarrior 5: Mercenaries/Equipment|weapons and equipment]]. The Tier represents the quality of the item, ranging from Tier 0 (the most basic) to Tier 5 (the most advanced). Whilst tonnage is not reduced, higher tier weapons deal more damage, reload faster, generate less heat per firing cycle, fire more accurately at longer ranges, and have higher velocity projectiles. Some equipment, such as [[Jump Jet]]s and [[Myomer Accelerator Signal Circuitry|MASC]]s, don't use Tiers but are split into multiple Classes to cover certain 'Mech weight bands (for example, 'Mechs under 35 tons use Class V jump jets, 40–55 ton 'Mechs use Class IV jump jets, and so on).
 
A notable difference from previous games is the addition of a "Tier" ranking system for [[MechWarrior 5: Mercenaries/Equipment|weapons and equipment]]. The Tier represents the quality of the item, ranging from Tier 0 (the most basic) to Tier 5 (the most advanced). Whilst tonnage is not reduced, higher tier weapons deal more damage, reload faster, generate less heat per firing cycle, fire more accurately at longer ranges, and have higher velocity projectiles. Some equipment, such as [[Jump Jet]]s and [[Myomer Accelerator Signal Circuitry|MASC]]s, don't use Tiers but are split into multiple Classes to cover certain 'Mech weight bands (for example, 'Mechs under 35 tons use Class V jump jets, 40–55 ton 'Mechs use Class IV jump jets, and so on).
 
===Adherence to canon===
 
As one would expect, the game also attempts to adhere to canon in terms of technology and 'Mech releases, and availability, with in-game news updates often foreshadowing the appearance of certain units or items in markets and on the battlefield. For instance, there are sightings of a mysterious "birdlike" 'Mech along the Liao–Davion border in 3024, shortly after which the experimental models of the ''[[Raven]]'' may be encountered. Likewise, [[Streak Missile Launcher]]s are only available after 3035 (and even then only in SSRM-2 variants for some time thereafter). To a similar degree, certain 'Mechs and weapons are easier to find in certain systems than others; the ''[[Victor]]'' is more common in [[Federated Suns]] territories, for example.
 
  
 
===Mission Types===
 
===Mission Types===
[[MechWarrior 5: Mercenaries/Solaris Missions#Arena Missions|'''Arena - DLC Exclusive''']] - A unique new mission type exclusive to ''Solaris Showdown'', Arena introduces [[Solaris Games|Solaris-style duelling]]. Variations of Arena include "Free-for-all", the solo player versus multiple other solo competitors, "Duel" where the player alone must defeat a single opponent, "Lance Duel" where the player and their lance must defeat an opposing lance, "Pairs" which sees the player and a another unit member facing multiple teams of two, and "Exhibition" where the player on their own must weather multiple teams focuses exclusively on defeating them. Arena missions feature specific weight requirements or occasionally "Open" options. Unlike the other mission types Arena missions are found in various Industrial Hubs and a small number of dueling or mercenary worlds in the BattleTech universe such as [[Solaris VII]], [[Galatea]] and [[Outreach]].
 
 
 
'''Assassination''' - Assassination missions see the player hired to destroy a specific individual target or a series of targets such as a commander and the rest of his lance. Such targets generally are highly skilled and feature powerful 'Mechs in good repair compared to both the player and the rest of the defending enemies. Once the required target or targets is defeated, the player must head to their DropShip for extraction.
 
'''Assassination''' - Assassination missions see the player hired to destroy a specific individual target or a series of targets such as a commander and the rest of his lance. Such targets generally are highly skilled and feature powerful 'Mechs in good repair compared to both the player and the rest of the defending enemies. Once the required target or targets is defeated, the player must head to their DropShip for extraction.
  
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[[MechWarrior 5: Mercenaries/Campaign Missions|'''Campaign Mission''']] - One-shot missions that advance the main campaign storyline. While superficially resembling the standard missions, they are usually full of prescripted sequences of events taking place on enhanced unique map layouts with large amounts of voiced radio communication dialogue. The opposition on these missions is typically also much heavier, with much more difficult opposition to defeat, especially when facing named antagonist characters. Unlike standard contracts, Campaign missions cannot be aborted, attempting to do so results in game over.
 
[[MechWarrior 5: Mercenaries/Campaign Missions|'''Campaign Mission''']] - One-shot missions that advance the main campaign storyline. While superficially resembling the standard missions, they are usually full of prescripted sequences of events taking place on enhanced unique map layouts with large amounts of voiced radio communication dialogue. The opposition on these missions is typically also much heavier, with much more difficult opposition to defeat, especially when facing named antagonist characters. Unlike standard contracts, Campaign missions cannot be aborted, attempting to do so results in game over.
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==Plot==
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{{seealso|MechWarrior 5: Mercenaries/Story}}
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The player takes the role of [[Jake Mason]], the only son of [[Nikolai Mason]], commanding officer of [[Nik's Cavaliers]], a small mercenary outfit whose home base is on the [[Federated Suns]] world of [[De Berry]] circa [[3015]]. Jake and Nikolai Mason are attempting to rendezvous with a contact to collect on payment when they are interrupted by a surprise attack by a mysterious mercenary unit demanding information from Nikolai. Refusing to divulge the coordinates they seek, Nikolai orders his son to return to base and flee aboard the unit's ''[[Leopard]]''-class [[DropShip]], sacrificing his life to ensure their escape.
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 +
Reduced to just two 'Mechs, Mason and the survivors of the Cavaliers (Operations Officer [[Ryana Campbell]] and Chief Tech [[Fahad Arazad]]) reach out to [[Sebastian Spears]], a high level agent of [[Interstellar Expeditions]] and a long-term friend of his father who provides assistance in escaping the system. Armed with a reused mercenary registration number to mask their origins, Commander Mason must rebuild his command to locate and defeat his enemies and avenge his father, against a mystery mercenary company that killed him.
  
 
==Trailers==
 
==Trailers==
<u><big>Original Trailer for MechWarrior: 3015</big></u><br>
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===Original Trailer for MechWarrior: 3015===
 
In 2009, Smith and Tinker and Piranha Games Interactive banded together to relaunch the MechWarrior series after Microsoft had not done anything with the IP since canceling FASA Studios' MechWarrior 5 in 2003. Smith & Tinker and Piranha Games Interactive released an in-engine visual slice trailer for MechWarrior: 3015 in the hope of garnering interest among video game publishers to fund the development of the game. The trailer featured 'Mech combat between an ''Atlas'', ''Jenner'', and a ''Warhammer'' in 3015 on the planet Deshler. While pitching this vertical slice to publishers, PGI and Smith & Tinker were not successful in getting funding. The IP contractual obligations with Microsoft stated that the game could only be released on Xbox and PC, so that automatically excluded the Playstation userbase and therefore limited the potential return of investment for third-party publishers. These conditions were worsened by the fact that the financial crisis in 2008 and 2009 had hit the games industry and forced publishers to slim down while third-party developers were facing hardships with finding funding. This meant that there weren't really any publishers willing to fund the project. [https://www.sarna.net/wiki/MechWarrior_Online#Collaborating_with_Smith_.26_Tinker_on_Mechwarrior:_3015 More info here]
 
In 2009, Smith and Tinker and Piranha Games Interactive banded together to relaunch the MechWarrior series after Microsoft had not done anything with the IP since canceling FASA Studios' MechWarrior 5 in 2003. Smith & Tinker and Piranha Games Interactive released an in-engine visual slice trailer for MechWarrior: 3015 in the hope of garnering interest among video game publishers to fund the development of the game. The trailer featured 'Mech combat between an ''Atlas'', ''Jenner'', and a ''Warhammer'' in 3015 on the planet Deshler. While pitching this vertical slice to publishers, PGI and Smith & Tinker were not successful in getting funding. The IP contractual obligations with Microsoft stated that the game could only be released on Xbox and PC, so that automatically excluded the Playstation userbase and therefore limited the potential return of investment for third-party publishers. These conditions were worsened by the fact that the financial crisis in 2008 and 2009 had hit the games industry and forced publishers to slim down while third-party developers were facing hardships with finding funding. This meant that there weren't really any publishers willing to fund the project. [https://www.sarna.net/wiki/MechWarrior_Online#Collaborating_with_Smith_.26_Tinker_on_Mechwarrior:_3015 More info here]
  
''MechWarrior 5: Mercenaries'' is a different game and different project than what MechWarrior: 3015 was supposed to be.
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MechWarrior 5: Mercenaries is a different game and different project than what MechWarrior: 3015 was supposed to be.
  
<u><big>First Trailer</big></u><br>
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===First Trailer ===
 
''MechWarrior 5: Mercenaries'' was first unveiled in December 2016 [https://www.youtube.com/watch?v=51GbJ4qVJV8 as a proof-of-concept alpha version developed in Unreal Engine 4]. The trailer was a live demonstration of gameplay played in real-time by Piranha Games Interactive's Russ Bullock. It featured scripted scenarios and HUYD mock-ups, first showing the perspective of a MechWarrior boarding a ''Shadow Hawk'' in a 'Mech hangar, then the perspective of the ''Shadow Hawk'' exiting the hangar and defending the base against incoming invaders in the form of an AI-controlled ''Raven''. After Bullock defeated the ''Raven'', a DropShip is entering the sky with a warning of invasion and outbidding whoever hired the MechWarrior to defend the planet.
 
''MechWarrior 5: Mercenaries'' was first unveiled in December 2016 [https://www.youtube.com/watch?v=51GbJ4qVJV8 as a proof-of-concept alpha version developed in Unreal Engine 4]. The trailer was a live demonstration of gameplay played in real-time by Piranha Games Interactive's Russ Bullock. It featured scripted scenarios and HUYD mock-ups, first showing the perspective of a MechWarrior boarding a ''Shadow Hawk'' in a 'Mech hangar, then the perspective of the ''Shadow Hawk'' exiting the hangar and defending the base against incoming invaders in the form of an AI-controlled ''Raven''. After Bullock defeated the ''Raven'', a DropShip is entering the sky with a warning of invasion and outbidding whoever hired the MechWarrior to defend the planet.
  
<u><big>Second Trailer</big></u><br>
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===Second Trailer===
 
The second trailer was teased during [[Mech_Con]] 2017. [https://www.youtube.com/watch?v=ztqhTjLVfgs Showing what would be the DropShip hangar and some gameplay.], alongside the game's narrative premise of taking over the management of Chloe's Cavaliers with voiceover by both the father and what was supposed to be Chloe (the mother of who you play as in MechWarrior 5: Mercenaries), but the character and voiceover were ultimately cut.
 
The second trailer was teased during [[Mech_Con]] 2017. [https://www.youtube.com/watch?v=ztqhTjLVfgs Showing what would be the DropShip hangar and some gameplay.], alongside the game's narrative premise of taking over the management of Chloe's Cavaliers with voiceover by both the father and what was supposed to be Chloe (the mother of who you play as in MechWarrior 5: Mercenaries), but the character and voiceover were ultimately cut.
  
<u><big>Third Trailer</big></u><br>
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===Third Trailer===
On 2 December 2018, [https://www.youtube.com/watch?v=vCXcFJBb6BM a third trailer] was shown at [[Mech_Con]] for ''MechWarrior 5: Mercenaries''. It reused the same dialogue as the 2017, but entirely by the character of Chloe.
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On 2 December 2018, [https://www.youtube.com/watch?v=vCXcFJBb6BM a third trailer] was shown at [[Mech_Con]] for MechWarrior 5: Mercenaries. It reused the same dialogue as the 2017, but entirely by the character of Chloe.
  
 
''"We've taken you as far as we can. Death comes for us all, but for you; not today. High among the stars, rebuild and avenge us!"''<br/>
 
''"We've taken you as far as we can. Death comes for us all, but for you; not today. High among the stars, rebuild and avenge us!"''<br/>
 
- Voice from the trailer.
 
- Voice from the trailer.
  
<u><big>Launch Trailer</big></u><br>
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===Launch Trailer===
 
On 5 December 2019, [https://www.youtube.com/watch?v=sDtVSX3I-Y4 the launch trailer] was released on YouTube.
 
On 5 December 2019, [https://www.youtube.com/watch?v=sDtVSX3I-Y4 the launch trailer] was released on YouTube.
  
<u><big>Steam / Xbox / GOG Launch Trailer</big></u><br>
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===Steam / Xbox / GOG Launch Trailer===
 
On 4 May 2021, [https://www.youtube.com/watch?v=P4FNUZJL3QQ a new trailer showing off the revamped and improved version of MechWarrior 5: Mercenaries alongside its Steam, GOG, and Xbox release].
 
On 4 May 2021, [https://www.youtube.com/watch?v=P4FNUZJL3QQ a new trailer showing off the revamped and improved version of MechWarrior 5: Mercenaries alongside its Steam, GOG, and Xbox release].
  
<u><big>PC Gaming Show Marketing</big></u><br>
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===PC Gaming Show Marketing===
 
In June 2021, MechWarrior 5: Mercenaries saw a big marketing push at the annual [https://youtu.be/gYwrkeb41kg?t=1700 PC Gaming Show], where the hosts performed the entire show from a BattleTech/MechWarrior-themed DropShip and catapult using the assets from the game.
 
In June 2021, MechWarrior 5: Mercenaries saw a big marketing push at the annual [https://youtu.be/gYwrkeb41kg?t=1700 PC Gaming Show], where the hosts performed the entire show from a BattleTech/MechWarrior-themed DropShip and catapult using the assets from the game.
  
<u><big>Playstation Announce Trailer</big></u><br>
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===Playstation Announce Trailer===
 
On 8 September 2021, [https://www.youtube.com/watch?v=R3d_Ld53_DU a new Playstation trailer was released] that announced that MechWarrior 5: Mercenaries would be coming to Playstation, the first time in over 25 years that the series had been on the Playstation console.
 
On 8 September 2021, [https://www.youtube.com/watch?v=R3d_Ld53_DU a new Playstation trailer was released] that announced that MechWarrior 5: Mercenaries would be coming to Playstation, the first time in over 25 years that the series had been on the Playstation console.
  
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Prior to signing with Epic Games, Piranha Games offered preorders for MechWarrior 5: Mercenaries from the MW5 website. Running from 1 January 2019 to 30 April 2019, these three Community Editions were primary focused on existing ''MechWarrior Online'' players and included steadily increasing volume of MWO content. As extra incentive to [[MechWarrior Online#Operation Inception - Founders Program|MWO Founders]], the amount of MC provided at each tier was doubled. Towards the end of the Community Preorder as an extra incentive PGI offered additional MWO 'Mechs, preorder before April 9th received the CPLT-C2 (S) ''Catapult'', WHM-9D (S) ''Warhammer'', MAD- 9M (S) ''Marauder'', KGC-001 (S) ''King Crab'', before received April 16th received the WHM-9D (S), MAD- 9M (S), KGC-001 (S), before April 23rd received the MAD- 9M (S), KGC-001 (S) and before April 30th to receive the KGC-001 (S).
 
Prior to signing with Epic Games, Piranha Games offered preorders for MechWarrior 5: Mercenaries from the MW5 website. Running from 1 January 2019 to 30 April 2019, these three Community Editions were primary focused on existing ''MechWarrior Online'' players and included steadily increasing volume of MWO content. As extra incentive to [[MechWarrior Online#Operation Inception - Founders Program|MWO Founders]], the amount of MC provided at each tier was doubled. Towards the end of the Community Preorder as an extra incentive PGI offered additional MWO 'Mechs, preorder before April 9th received the CPLT-C2 (S) ''Catapult'', WHM-9D (S) ''Warhammer'', MAD- 9M (S) ''Marauder'', KGC-001 (S) ''King Crab'', before received April 16th received the WHM-9D (S), MAD- 9M (S), KGC-001 (S), before April 23rd received the MAD- 9M (S), KGC-001 (S) and before April 30th to receive the KGC-001 (S).
  
<u><big>Privateer Standard Edition ($49.99 US)</big></u><br>
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===Privateer Standard Edition ($49.99 US)===
 
'''MechWarrior 5: Mercenaries Content'''
 
'''MechWarrior 5: Mercenaries Content'''
 
*Digital copy of MechWarrior 5: Mercenaries
 
*Digital copy of MechWarrior 5: Mercenaries
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*MW5-themed Title, Badge, Decal, Cockpit standing Item, Warhorn item, Hanging Cockpit Item
 
*MW5-themed Title, Badge, Decal, Cockpit standing Item, Warhorn item, Hanging Cockpit Item
  
<u><big>Warrior Collector's Community Edition ($79.99 US)</big></u><br>
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===Warrior Collector's Community Edition ($79.99 US)===
 
'''MechWarrior 5: Mercenaries Content'''
 
'''MechWarrior 5: Mercenaries Content'''
 
Same content as Standard Edition plus:
 
Same content as Standard Edition plus:
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*2 MW5-themed Titles, Badges, Decals, Cockpit standing Items, Warhorn items, Hanging Cockpit Items
 
*2 MW5-themed Titles, Badges, Decals, Cockpit standing Items, Warhorn items, Hanging Cockpit Items
  
<u><big>Mercenary Ultimate Community Edition ($119.99 US)</big></u><br>
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===Mercenary Ultimate Community Edition ($119.99 US)===
 
'''MechWarrior 5: Mercenaries Content'''
 
'''MechWarrior 5: Mercenaries Content'''
 
Same content as Collector's Edition plus:
 
Same content as Collector's Edition plus:
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After conclusion of the Community Edition preorder and becoming an Epic Games Store exclusive title, two preorder options were offered, providing exclusively MW5 content only.
 
After conclusion of the Community Edition preorder and becoming an Epic Games Store exclusive title, two preorder options were offered, providing exclusively MW5 content only.
  
<u><big>Standard Edition ($49.99 US)</big></u><br>
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===Standard Edition ($49.99 US)===
 
*Digital copy of MechWarrior 5: Mercenaries
 
*Digital copy of MechWarrior 5: Mercenaries
 
*Digital Game Manual
 
*Digital Game Manual
  
<u><big>Deluxe Edition ($59.99 US)</big></u><br>
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===Deluxe Edition ($59.99 US)===
 
*Digital copy of MechWarrior 5: Mercenaries
 
*Digital copy of MechWarrior 5: Mercenaries
 
*Digital Game Manual
 
*Digital Game Manual
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Originally confirmed on 27 March 2022,<ref>[https://web.archive.org/web/20220328061807/https://twitter.com/MW5Mercs/status/1508327372159787011 MechWarrior5Mercs tweet]</ref> ahead of the official announcement on 14 April 2022, ''Call to Arms'' is the third DLC released for the game on 8 June 2022.<ref>[https://mw5mercs.com/news/2022/05/71-call-to-arms-date-and-price ''MechWarrior 5: Mercenaries - Call to Arms'' Date and Price]</ref>
 
Originally confirmed on 27 March 2022,<ref>[https://web.archive.org/web/20220328061807/https://twitter.com/MW5Mercs/status/1508327372159787011 MechWarrior5Mercs tweet]</ref> ahead of the official announcement on 14 April 2022, ''Call to Arms'' is the third DLC released for the game on 8 June 2022.<ref>[https://mw5mercs.com/news/2022/05/71-call-to-arms-date-and-price ''MechWarrior 5: Mercenaries - Call to Arms'' Date and Price]</ref>
  
The center of the expansion is an additional [[MechWarrior 5: Mercenaries/High Reward Quests#.22Those in Need.22 - Steiner.2FKurita Border .28Call to Arms.29|five-mission quest line]] with the player employed by [[Free Skye|Independent People of Skye]] to capture the Lyran Commonwealth's newest BattleMech, the ''[[Hatchetman]]'', with the entire DLC focused on melee weaponry. Aside from the ''Hatchetman'', twenty-three new melee-focused variants of existing 'Mechs along with five new melee-focused Hero 'Mechs are included, using one of nine new melee weapons including [[hatchet]]s, [[Sword (weapon)|swords]], [[mace]]s, and [[claw]]s.<ref>[https://mw5mercs.com/dlc/call-to-arms ''MechWarrior 5: Mercenaries - Call to Arms'']</ref>
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The center of the expansion is an additional [[MechWarrior 5: Mercenaries/High Reward Quests#.22Those in Need.22 - Steiner.2FKurita Border .28Call to Arms.29|five-mission quest line]] with the player employed by [[Free Skye|Independent People of Skye]] to capture the Lyran Commonwealth's newest BattleMech, the ''[[Hatchetman]]'', with the entire DLC focused on melee weaponry. Aside from the ''Hatchetman'', twenty-three new melee-focused variants of existing 'Mechs along with five new melee-focused Hero 'Mechs are included, using one of nine new melee weapons including [[hatchet]]s, [[sword]]s, [[mace]]s, and [[claw]]s.<ref>[https://mw5mercs.com/dlc/call-to-arms ''MechWarrior 5: Mercenaries - Call to Arms'']</ref>
  
 
Three additional biomes—Scrapyard, Tourmaline (Rubellite), and Hoodoo Desert—and a new "Stormsurge" skin for all 'Mechs are also included, as well as a series of free updates and game refinements to all players to be released alongside ''Call to Arms''.<ref>[https://mw5mercs.com/news/2022/06/73-call-to-arms-launch-date-intel ''MechWarrior 5: Mercenaries - Call to Arms'' Launch Date Intel]</ref>
 
Three additional biomes—Scrapyard, Tourmaline (Rubellite), and Hoodoo Desert—and a new "Stormsurge" skin for all 'Mechs are also included, as well as a series of free updates and game refinements to all players to be released alongside ''Call to Arms''.<ref>[https://mw5mercs.com/news/2022/06/73-call-to-arms-launch-date-intel ''MechWarrior 5: Mercenaries - Call to Arms'' Launch Date Intel]</ref>
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Officially announced on 25 July 2023, ''The Dragon's Gambit'' is the fifth DLC for ''MechWarrior 5: Mercenaries'' released on 28 September 2023.<ref>[https://mw5mercs.com/news/2023/07/81-the-dragons-gambit ''MechWarrior 5: Mercenaries - The Dragon's Gambit'']</ref>
 
Officially announced on 25 July 2023, ''The Dragon's Gambit'' is the fifth DLC for ''MechWarrior 5: Mercenaries'' released on 28 September 2023.<ref>[https://mw5mercs.com/news/2023/07/81-the-dragons-gambit ''MechWarrior 5: Mercenaries - The Dragon's Gambit'']</ref>
  
Another story DLC similar to the premise of the ''Legend of the Kestrel Lancers'' and ''Rise of Rasalhague'', ''The Dragon's Gambit'' is centered on a [[MechWarrior 5: Mercenaries/Dragon Missions|new fifteen-mission quest line]] where the player is forcibly enlisted in [[3038]] to first assist the [[Fifth Amphigean Light Assault Group]]'s defensive and then the [[Fourth Arkab Legion]]'s offensive actions during the [[War of 3039]]. The DLC introduces the ''[[Longbow]]'' chassis with five variants and, as part of the quest line, the player has the chance to acquire six new powerful [[Otomo]] variants of [[Draconis Combine]]-themed 'Mechs. Further rewards are during the DLC's new campaign, with highly valuable LosTech caches hidden during its missions.<ref name=DG>[https://mw5mercs.com/news/2023/09/85-otomo-variants-and-custom-difficulty ''MechWarrior 5: Mercenaries'' - Otomo Variants and Custom Difficulty]</ref><ref>[https://mw5mercs.com/news/2023/09/87-longbow-loadouts ''MechWarrior 5: Mercenaries'' - Longbow Loadouts]</ref>
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Another story DLC similar to the premise of the ''Legend of the Kestrel Lancers'' and ''Rise of Rasalhague'', ''The Dragon's Gambit'' is centered on a [[MechWarrior 5: Mercenaries/Dragon Missions|new fifteen-mission quest line]] where the player is forcibly enlisted in [[3038]] to first assist the [[Fifth Amphigean Light Assault Group]]'s defensive and then the [[Fourth Arkab Legion]]'s offensive actions during the [[War of 3039]]. The DLC introduces the ''[[Longbow]]'' chassis and its five variants, additionally as part of the quest line the player has the chance to unlock as rewards or purchase seven new powerful ''[[Otomo]]'' variants of [[Draconis Combine]] themed 'Mechs. Further rewards are during the DLC's new campaign, with highly valuable LosTech caches hidden during its missions.<ref name=DG>[https://mw5mercs.com/news/2023/09/85-otomo-variants-and-custom-difficulty ''MechWarrior 5: Mercenaries'' - Otomo Variants and Custom Difficulty]</ref><ref>[https://mw5mercs.com/news/2023/09/87-longbow-loadouts ''MechWarrior 5: Mercenaries'' - Longbow Loadouts]</ref>
  
Released alongside the DLC as a free update is enhancements to the game's Instant Action option with the introduction of Team Combat mode, allowing solo or grouped players to Garrison and attack or defend their base or play a battle royale style Free-for-All version. The update also adds enhanced difficulty settings, not merely increasing or decreasing the effectiveness of enemies but also offering options for such things as unlimited ammo, reduced repair time/cost, and removing the over tonnage penalties to salvage and C-bills.<ref name=DG/>
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Released alongside the DLC as a free update is enhancements to the game's Instant Action option with the introduction of Team Combat mode, allowing solo or grouped players to Garrison and attack or defend their base or play a battle royale style Free-for-All version. The update also adds enhanced difficulty settings, not merely increasing or decreasing the effectiveness of enemies but also offering options for such things as unlimited ammo, reduced repair time/cost and removing the over tonnage penalties to salvage and C-bills.<ref name=DG/>
 
 
===''Solaris Showdown''===
 
[[Image:Solaris Showdown.jpg|left|260px]]
 
Officially announced on 22 February 2024, ''Solaris Showdown'' is the sixth DLC for ''MechWarrior 5: Mercenaries'' with a release date of 14 March 2024.<ref name=SS>[https://mw5mercs.com/dlc/solaris-showdown ''MechWarrior 5: Mercenaries - Solaris Showdown'']</ref>
 
 
 
Another story DLC similar to the premise of the ''Legend of the Kestrel Lancers'', ''Rise of Rasalhague'' and ''The Dragon's Gambit'', ''Solaris Showdown'' is centered a [[MechWarrior 5: Mercenaries/Solaris Missions|new mission quest line]] that that charges the player with pirate hunting on the [[Mercenary's Star (hiring hall)|Mercenary's Star]] of [[Galatea]], taking in the sights of entertainment world of [[Hardcore]] and traveling to the Game World of [[Solaris VII]] as they assist [[Duncan Fisher]] in the [[Solaris Games|arenas]].
 
 
 
Aside from introducing a militarized playable version of the ''[[Loader King]]'' [[IndustrialMech]], the DLC also has eleven new "Gladiator" 'Mech variants along with four new ranged weapons, three new melee weapons, and three specialized Equipment items. Outside of the new quest line, the DLC adds a new procedurally generated mission type '''Arena''' which introduces arena duelling in industrial areas across the Inner Sphere. Victory in these missions earns Fame which unlocks rewards at various levels of Prestige. As normal, a number of free quality of life enhancements, refinements and bug fixes for the base game are also released alongside the DLC.
 
  
 
==Resources==
 
==Resources==
{{columns-start|num=3}}
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:''See also: [[:Category:Real People - MechWarrior 5 Staff|MechWarrior 5 Staff]]''
===Plot===
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{{#ask: [[Category:MechWarrior 5]]
* [[MechWarrior 5: Mercenaries/Story]]
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|format=listwidget
* [[MechWarrior 5: Mercenaries/Campaign Missions]]
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|link=all
* [[MechWarrior 5: Mercenaries/High Reward Quests]]
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|headers=show
* [[MechWarrior 5: Mercenaries/Kestrel Lancers Missions]]
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|searchlabel=... further results
* [[MechWarrior 5: Mercenaries/Rasalhague Missions]]
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|listtype=unordered
* [[MechWarrior 5: Mercenaries/Dragon Missions]]
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|widget=alphabet
* [[MechWarrior 5: Mercenaries/Solaris Missions]]
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|pageitems=5
* [[MechWarrior 5: Mercenaries/Characters]]
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}}
{{column}}
 
===Gameplay===
 
* [[MechWarrior 5: Mercenaries/BattleMechs]]
 
* [[MechWarrior 5: Mercenaries/Cantinas]]
 
* [[MechWarrior 5: Mercenaries/Conflict Zones]]
 
* [[MechWarrior 5: Mercenaries/Equipment]]
 
* [[MechWarrior 5: Mercenaries/Factions]]
 
* [[MechWarrior 5: Mercenaries/Vehicles]]
 
 
 
===Other===
 
* [[:Category:Real People - MechWarrior 5 Staff|MechWarrior 5 Staff]]
 
{{columns-end}}
 
  
 
==References==
 
==References==

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