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{{otheruses|the fan-made computer game conversion/mod|the [[MechWarrior (RPG)]] adventure module|Living Legends}}
 
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{{otheruses|the fan-made computer game conversion/mod|the [[MechWarrior (RPG)]] adventure module|Living Legends}}
 
 
 
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'''MechWarrior: Living Legends''' is an independently produced total conversion modification of the [[w:Crysis Warhead#Crysis Wars|Crysis Wars]] game, now available as a stand-alone mod, which takes place within the [[BattleTech]] universe during the [[Jihad]] era. The mod mixes first-person and sim elements, creating an experience similar to [[w:Battlefield 2142|BattleField 2142]]. Additionally, it also features a diverse selection of not just pilotable '[[Mech]]s and [[battle armor]], but also [[tank]]s, [[hovercraft]], [[aerospace fighter]]s, and [[VTOL]]s, making it unique for mixing combined-arms warfare with a BattleTech setting. It can be played using the free Crysis Wars demo, which is included as a stripped-down version in an all-in-one install package.
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'''MechWarrior: Living Legends''' is an independently produced total conversion modification of the [https://en.wikipedia.org/wiki/Crysis_Warhead#Crysis_Wars Crysis Wars] game, now available as a stand-alone mod, which takes place within the [[BattleTech]] universe during the [[Jihad]] era. The mod mixes first-person and sim elements, creating an experience similar to [https://en.wikipedia.org/wiki/Battlefield_2142 BattleField 2142]. Additionally, it also features a diverse selection of not just pilotable '[[Mech]]s and [[battle armor]], but also [[tank]]s, [[hovercraft]], [[aerospace fighter]]s, and [[VTOL]]s, making it unique for mixing combined-arms warfare with a BattleTech setting. It can be played using the free Crysis Wars demo, which is included as a stripped-down version in an all-in-one install package.
  
 
==Development==
 
==Development==
 
[[Image:MechWarrior Living Legends mod logo.jpg|thumb|right|Original logo under Wandering Samurai Studios]]
 
[[Image:MechWarrior Living Legends mod logo.jpg|thumb|right|Original logo under Wandering Samurai Studios]]
  
MechWarrior: Living Legends has been in development since December 2006, and was at version 0.7.1 Beta as of January 2013. As of February 9th, 2024, the mod has been brought to version 0.16.2<ref>[https://wiki.mechlivinglegends.net/index.php?title=Mechwarrior:_Living_Legends/Versions MWLL wiki's version history log with release dates]</ref> by new developers from its community, marking over a decade of continued development and support.
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MechWarrior: Living Legends has been in development since December 2006, and was at version 0.7.1 Beta as of January 2013. As of August 21st, 2022, the mod has been brought to version 0.15.4<ref>[https://wiki.mechlivinglegends.net/index.php?title=Mechwarrior:_Living_Legends/Versions MWLL wiki's version history log with release dates]</ref> by new developers from its community, marking over a decade of continued development and support.
  
 
Originally, development was done on the Doom 3 engine{{cn}}, with the team switching to CryEngine 2 after the release of Crysis. The next major release after the initial one, version 0.5, dropped support for Crysis in favor of Crysis Wars, and was released in May 2011.
 
Originally, development was done on the Doom 3 engine{{cn}}, with the team switching to CryEngine 2 after the release of Crysis. The next major release after the initial one, version 0.5, dropped support for Crysis in favor of Crysis Wars, and was released in May 2011.
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The final official version, 0.7.1, was released on January 16, 2013. Development by Wandering Samurai Studios halted due to a decision made by the project founders; rumors that this was due to pressure from Piranha Games Inc. were denied.<ref>[https://web.archive.org/web/20170625063910/forum.mechlivinglegends.net/index.php/topic,18949.0.html Official clarification from MWLL founders on the subject of PGI involvement in MWLL shutdown]</ref>
 
The final official version, 0.7.1, was released on January 16, 2013. Development by Wandering Samurai Studios halted due to a decision made by the project founders; rumors that this was due to pressure from Piranha Games Inc. were denied.<ref>[https://web.archive.org/web/20170625063910/forum.mechlivinglegends.net/index.php/topic,18949.0.html Official clarification from MWLL founders on the subject of PGI involvement in MWLL shutdown]</ref>
  
On October 8, 2016, given permission from the project's founders, members of the community released version 0.8.0, called the Community Edition, with the intention to revive the game and continue development.<ref>[https://www.moddb.com/mods/mechwarrior-living-legends/news/mechwarrior-living-legends-community-edition Official announcement of transfer of development from WSS to the MWLL community developers]</ref> Since then, numerous updates have been released, adding a diverse assortment of new pilotable 'Mechs and vehicles - such as the ''[[Xerxes (Aerospace Fighter class)|Xerxes]]'' aerospace fighter, the ''[[Argus]]'' and ''[[Marauder]]'' heavy 'Mechs, the ''[[Kodiak]]'' assault 'Mech, and the [[Rommel]] tank - and new weapons and maps, in addition to constant fine-tuning and adjustments to make for a better experience. On top of that, the game has been made more easily accessible, with a completely redesigned game launcher and updating system, as well as an independent server browsing and tracking service.
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On October 8, 2016, given permission from the project's founders, members of the community released version 0.8.0, called the Community Edition, with the intention to revive the game and continue development.<ref>[https://www.moddb.com/mods/mechwarrior-living-legends/news/mechwarrior-living-legends-community-edition Official announcement of transfer of development from WSS to the MWLL community developers]</ref> Since then, numerous updates have been released, adding a diverse assortment of new pilotable 'Mechs and vehicles - such as the ''[[Xerxes]]'' aerospace fighter, the ''[[Argus]]'' and ''[[Marauder]]'' heavy 'Mechs, the ''[[Kodiak]]'' assault 'Mech, and the [[Rommel]] tank - and new weapons and maps, in addition to constant fine-tuning and adjustments to make for a better experience. On top of that, the game has been made more easily accessible, with a completely redesigned game launcher and updating system, as well as an independent server browsing and tracking service.
  
 
Concerning single-player, the Wandering Samurai team had stated that development focus for the foreseeable future will be on the multiplayer aspect of the game, and that while a single-player component to MW:LL is desirable, no actual design or planning had been put into it. This still holds true with the new community-based development team.
 
Concerning single-player, the Wandering Samurai team had stated that development focus for the foreseeable future will be on the multiplayer aspect of the game, and that while a single-player component to MW:LL is desirable, no actual design or planning had been put into it. This still holds true with the new community-based development team.
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In all game modes, players initially spawn as [[battle armor]] (often shortened to "BA" among players), usually in friendly bases or 'Mech bays that allow for purchases. However, depending on the game mode and map, only certain bases will have facilities that allow for the purchase of a 'Mech or vehicle. For instance, in ''Terrain Control'', the main bases players start with provide access to all weight classes of 'Mechs and vehicles, while some capturable bases only allow players to purchase weapons for their battle armor in a bunker. Some such bases do, however, also. In contrast, ''Solaris Arena'' will often only feature bases or hangars that allow the purchase of any class of 'Mech and vehicle (though some community-made Arena maps feature air-only bases). Many maps also include separate air bases allowing players to purchase aerospace fighters and VTOLs to take the battle into the air. Players receive a set amount of [[C-bill]]s when they spawn according to their rank, with rank being gained as the player gains points through damaging or destroying opponents and capturing control points. Battle armor are armed by default with an integrated battle armor-scale [[SRM-2 (Battle Armor)|SRM-2]], a [[Battle Claw|claw]]-mounted [[Machine Gun (Battle Armor)|Machine Gun]], and a [[Small Laser (Battle Armor)|Small Laser]] (which can be exchanged for a variety of dedicated weapons). Though the battle armor for each side is identical in role and performance, the Clan team battle armor is the Elemental, while the Inner Sphere team uses the Longinus. Both battle armor units use [[jump jet]]s, as well as a secondary weapon pod, and when entering a 'Mech or vehicle (excluding [[APC]]s) all dedicated weapons - including the default Small Laser - are lost.
 
In all game modes, players initially spawn as [[battle armor]] (often shortened to "BA" among players), usually in friendly bases or 'Mech bays that allow for purchases. However, depending on the game mode and map, only certain bases will have facilities that allow for the purchase of a 'Mech or vehicle. For instance, in ''Terrain Control'', the main bases players start with provide access to all weight classes of 'Mechs and vehicles, while some capturable bases only allow players to purchase weapons for their battle armor in a bunker. Some such bases do, however, also. In contrast, ''Solaris Arena'' will often only feature bases or hangars that allow the purchase of any class of 'Mech and vehicle (though some community-made Arena maps feature air-only bases). Many maps also include separate air bases allowing players to purchase aerospace fighters and VTOLs to take the battle into the air. Players receive a set amount of [[C-bill]]s when they spawn according to their rank, with rank being gained as the player gains points through damaging or destroying opponents and capturing control points. Battle armor are armed by default with an integrated battle armor-scale [[SRM-2 (Battle Armor)|SRM-2]], a [[Battle Claw|claw]]-mounted [[Machine Gun (Battle Armor)|Machine Gun]], and a [[Small Laser (Battle Armor)|Small Laser]] (which can be exchanged for a variety of dedicated weapons). Though the battle armor for each side is identical in role and performance, the Clan team battle armor is the Elemental, while the Inner Sphere team uses the Longinus. Both battle armor units use [[jump jet]]s, as well as a secondary weapon pod, and when entering a 'Mech or vehicle (excluding [[APC]]s) all dedicated weapons - including the default Small Laser - are lost.
  
The game features a fairly large list of 'Mechs and vehicles available for purchase, and many more were planned for future releases by the Wandering Samurai development team. As of version 0.4.9 there were 22 BattleMechs, 9 vehicles, 3 aerospace fighters and 1 VTOL in the game. As of the official last release, version 0.7.1, there were 32 'Mechs, 12 vehicles, 5 aerospace fighters, and 2 VTOLs (not including the hidden Karnov VTOL) available. By version 0.16.0, the total asset count grew to 43 'Mechs, 20 vehicles, 8 aerospace fighters, and 4 VTOLs. Individual unit customization - ''i.e.'' a mechlab - is not available, but MechWarrior: Living Legends offers between six and nine variants of each asset's chassis for purchase, with different loadouts of weapons, armor and equipment. Unit customization was originally (under Wandering Samurai Studios) a planned feature to be implemented in a later release, however the new community developers have stated that this in no longer a goal. Instead, variants are designed to fulfill unique roles given their corresponding chassis' speed, weight, and cost profiles, among other considerations.
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The game features a fairly large list of 'Mechs and vehicles available for purchase, and many more were planned for future releases by the Wandering Samurai development team. As of version 0.4.9 there were 22 BattleMechs, 9 vehicles, 3 aerospace fighters and 1 VTOL in the game. As of the official last release, version 0.7.1, there were 32 'Mechs, 12 vehicles, 5 aerospace fighters, and 2 VTOLs (not including the hidden Karnov VTOL) available. By version 0.14.3, the total asset count grew to 42 'Mechs, 20 vehicles, 8 aerospace fighters, and 2 VTOLs. Individual unit customization - ''i.e.'' a mechlab - is not available, but MechWarrior: Living Legends offers between six and nine variants of each asset's chassis for purchase, with different loadouts of weapons, armor and equipment. Unit customization was originally (under Wandering Samurai Studios) a planned feature to be implemented in a later release, however the new community developers have stated that this in no longer a goal. Instead, variants are designed to fulfill unique roles given their corresponding chassis' speed, weight, and cost profiles, among other considerations.
  
The lore of BattleTech plays an integral role in design and development but is often a secondary concern to balance and the "fun factor", a necessity for any multiplayer-centric game. This focus on balance can be seen in the weapons configurations of 'Mechs and vehicles, many of which conflict with or ignore canon sources for the sake of balance. For instance, the Wandering Samurai team had stated that non-'Mech assets such as vehicles, VTOLs and battle armor were made purposely more powerful in relation to 'Mechs, as otherwise they would be far too weak or ineffective for players to want to use in games.
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The lore of Classic BattleTech plays an integral role in design and development but is often a secondary concern to balance and the "fun factor", a necessity for any multiplayer-centric game. This focus on balance can be seen in the weapons configurations of 'Mechs and vehicles, many of which conflict with or ignore canon sources for the sake of balance. For instance, the Wandering Samurai team had stated that non-'Mech assets such as vehicles, VTOLs and battle armor were made purposely more powerful in relation to 'Mechs, as otherwise they would be far too weak or ineffective for players to want to use in games.
  
 
==Featured Units==
 
==Featured Units==
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===Inner Sphere===
 
===Inner Sphere===
 
'''''BattleMechs'''''
 
'''''BattleMechs'''''
{{columns-start|num=3}}
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* '''Light 'Mechs'''
 
* '''Light 'Mechs'''
 
** ''[[Anubis]]'' *
 
** ''[[Anubis]]'' *
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* '''Medium 'Mechs'''
 
* '''Medium 'Mechs'''
 
** ''[[Bushwacker]]''
 
** ''[[Bushwacker]]''
** ''[[Chimera (BattleMech)|Chimera]]''
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** ''[[Chimera]]''
 
** ''[[Hollander#Variants|Hollander II]]''
 
** ''[[Hollander#Variants|Hollander II]]''
 
** ''[[Uziel]]''
 
** ''[[Uziel]]''
{{column}}
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* '''Heavy 'Mechs'''
 
* '''Heavy 'Mechs'''
 
** ''[[Argus]]'' *
 
** ''[[Argus]]'' *
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** ''[[Thanatos]]''
 
** ''[[Thanatos]]''
 
** ''[[Warhammer]]''
 
** ''[[Warhammer]]''
{{column}}
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* '''Assault 'Mechs'''
 
* '''Assault 'Mechs'''
 
** ''[[Archangel]] *
 
** ''[[Archangel]] *
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** ''[[Mauler]]''
 
** ''[[Mauler]]''
 
** ''[[Sunder]]'' *
 
** ''[[Sunder]]'' *
{{columns-end}}
 
  
{{columns-start|num=3}}
 
 
'''''Tanks and Hovercraft'''''
 
'''''Tanks and Hovercraft'''''
 
* [[Behemoth (Combat Vehicle)|Behemoth]] *
 
* [[Behemoth (Combat Vehicle)|Behemoth]] *
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* [[Rommel]] *
 
* [[Rommel]] *
 
* [[Schrek]] *
 
* [[Schrek]] *
{{column}}
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'''''Aircraft'''''
 
'''''Aircraft'''''
* ''[[Corsair (Aerospace Fighter class)|Corsair]]'' aerospace fighter
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* ''[[Corsair (Aerospace Fighter)|Corsair]]'' aerospace fighter
 
* [[Hawk Moth]] VTOL
 
* [[Hawk Moth]] VTOL
* [[Karnov]] VTOL *
 
 
* ''[[Rusalka]]'' OmniFighter *
 
* ''[[Rusalka]]'' OmniFighter *
 
* ''[[Shiva]]'' OmniFighter
 
* ''[[Shiva]]'' OmniFighter
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'''''Battle Armor'''''
 
'''''Battle Armor'''''
 
* [[Longinus]]
 
* [[Longinus]]
{{columns-end}}
 
  
 
===Clan===
 
===Clan===
 
'''''BattleMechs'''''
 
'''''BattleMechs'''''
{{columns-start|num=3}}
 
 
* '''Light 'Mechs'''
 
* '''Light 'Mechs'''
 
** ''[[Adder]] (Puma)''
 
** ''[[Adder]] (Puma)''
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** ''[[Shadow Cat]]''
 
** ''[[Shadow Cat]]''
 
** ''[[Stormcrow]] (Ryoken)''
 
** ''[[Stormcrow]] (Ryoken)''
{{column}}
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* '''Heavy 'Mechs'''
 
* '''Heavy 'Mechs'''
 
** ''[[Ebon Jaguar]] (Cauldron-Born)'' *
 
** ''[[Ebon Jaguar]] (Cauldron-Born)'' *
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** ''[[Summoner]] (Thor)''
 
** ''[[Summoner]] (Thor)''
 
** ''[[Timber Wolf]] (Mad Cat)''
 
** ''[[Timber Wolf]] (Mad Cat)''
{{column}}
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* '''Assault 'Mechs'''
 
* '''Assault 'Mechs'''
 
** ''[[Blood Asp]]''
 
** ''[[Blood Asp]]''
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** ''[[Mad Cat Mk II]]''
 
** ''[[Mad Cat Mk II]]''
 
** ''[[Warhawk]] (Masakari)''
 
** ''[[Warhawk]] (Masakari)''
{{columns-end}}
 
  
{{columns-start|num=3}}
 
 
'''''Tanks and Hovercraft'''''
 
'''''Tanks and Hovercraft'''''
 
* [[Ares (Combat Vehicle)|Ares]]
 
* [[Ares (Combat Vehicle)|Ares]]
 
* [[Epona]]
 
* [[Epona]]
* [[Hephaestus (Combat Vehicle)|Hephaestus]]
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* [[Hephaestus]]
 
* [[Huitzilopochtli]]
 
* [[Huitzilopochtli]]
 
* [[Mars (Combat Vehicle)|Mars]] *
 
* [[Mars (Combat Vehicle)|Mars]] *
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* [[Oro]]
 
* [[Oro]]
 
* [[Shoden]] *
 
* [[Shoden]] *
{{column}}
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'''''Aircraft'''''
 
'''''Aircraft'''''
* [[Anhur]] VTOL *
 
 
* ''[[Avar]]'' OmniFighter *
 
* ''[[Avar]]'' OmniFighter *
 
* [[Donar]] VTOL
 
* [[Donar]] VTOL
 
* ''[[Sulla]]'' OmniFighter
 
* ''[[Sulla]]'' OmniFighter
 
* ''[[Visigoth]]'' OmniFighter
 
* ''[[Visigoth]]'' OmniFighter
* ''[[Xerxes (Aerospace Fighter class)|Xerxes]]'' aerospace fighter *
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* ''[[Xerxes]]'' aerospace fighter *
  
 
'''''Battle Armor'''''
 
'''''Battle Armor'''''
 
* [[Elemental (Battle Armor)|Elemental]]
 
* [[Elemental (Battle Armor)|Elemental]]
{{columns-end}}
 
  
 
===Planned===
 
===Planned===
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Units marked with a single asterisk (*) are original assets that the Community Development Team have since revealed as planned for inclusion in future updates. Those which were originally planned by WSS and later revealed as planned (and/or ultimately added as per the above lists) by the Community Development Team are marked with two asterisks. Unmarked assets are those planned by WSS but not confirmed as planned by the new developers.
 
Units marked with a single asterisk (*) are original assets that the Community Development Team have since revealed as planned for inclusion in future updates. Those which were originally planned by WSS and later revealed as planned (and/or ultimately added as per the above lists) by the Community Development Team are marked with two asterisks. Unmarked assets are those planned by WSS but not confirmed as planned by the new developers.
  
{{columns-start|num=3}}
 
 
'''''BattleMechs'''''
 
'''''BattleMechs'''''
 
* ''[[Annihilator]]''
 
* ''[[Annihilator]]''
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* ''[[Men Shen]]''
 
* ''[[Men Shen]]''
 
* ''[[Sunder]]'' **
 
* ''[[Sunder]]'' **
{{column}}
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'''''Tanks'''''
 
'''''Tanks'''''
 
* [[Alacorn]]
 
* [[Alacorn]]
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* [[Mobile Field Base]]
 
* [[Mobile Field Base]]
 
* [[Musketeer]]
 
* [[Musketeer]]
* [[Odin (Combat Vehicle)|Odin]]
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* [[Odin]]
 
* [[Schrek]] **
 
* [[Schrek]] **
 
* [[Svantovit]]
 
* [[Svantovit]]
 
* [[Swift Wind]]
 
* [[Swift Wind]]
{{columns-end}}
 
  
 
'''''Aircraft'''''
 
'''''Aircraft'''''
 
* [[Anhur]] VTOL **
 
* [[Anhur]] VTOL **
 
* [[Karnov]] VTOL **
 
* [[Karnov]] VTOL **
** Prior to version 0.16.0, the Karnov was a special case, in that it was technically playable - if very buggy - when placed in a custom map through the Sandbox Editor. Otherwise, it was hidden and unfinished.
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** The Karnov is a special case, in that it is technically playable - if very buggy - when placed in a custom map through the Sandbox Editor. Otherwise, it is hidden and unfinished.
* ''[[Xerxes (Aerospace Fighter class)|Xerxes]]'' aerospace fighter **
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* ''[[Xerxes]]'' aerospace fighter **
  
 
'''''Battle Armor'''''
 
'''''Battle Armor'''''
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* [[Gnome]] **
 
* [[Gnome]] **
 
* [[Kage]] *
 
* [[Kage]] *
* [[Phalanx (Battle Armor)|Phalanx]] **
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* [[Phalanx]] **
 
* [[Sylph]] *
 
* [[Sylph]] *
 
* A light battle armor was also planned by WSS, though specifics are unavailable.
 
* A light battle armor was also planned by WSS, though specifics are unavailable.
* The Community Edition developers have mentioned that both Inner Sphere and Clan factions will receive the [[Nighthawk]] Power Armor (Light) as the default spawn-in asset in the future. *<ref>[https://web.archive.org/web/20201219061849/https://twitter.com/MWLL/status/1340179606201135104 Official MWLL Twitter account suggests the Nighthawk PA(L) will see inclusion]</ref>
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* The Community Edition developers have mentioned that both Inner Sphere and Clan factions will receive the [[Nighthawk]] Power Armor (Light) as the default spawn-in asset in the future. *<ref>[https://twitter.com/MWLL/status/1340179606201135104 Official MWLL Twitter account suggests the Nighthawk PA(L) will see inclusion]</ref>
  
 
==Maps==
 
==Maps==

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