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Difference between revisions of "MechCommander - Prima's Official Strategy Guide"

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| image              =  
 
| image              =  
 
| name                = MechCommander - Prima's Official Strategy Guide
 
| name                = MechCommander - Prima's Official Strategy Guide
| type                = Strategy Guide
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| type                = Video Game Supplement (Strategy Guide)
 
| author              = [[Joe Grant Bell]]
 
| author              = [[Joe Grant Bell]]
 
| development        =  
 
| development        =  
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| productioncode      =  
 
| productioncode      =  
 
| year                = 1998
 
| year                = 1998
| ISBN10             =
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| ISBN10              = 0-7615-0556-3
| ISBN13             = 0-7615-0556-3
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| ISBN13              = 978-0761505563
 
| MSRP                = $19.99
 
| MSRP                = $19.99
 
| content            =  
 
| content            =  
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==From the back cover==
 
==From the back cover==
{{quote|''You may have made it to Khan of your Clan in MechWarrior 2, but an even bigger challenge awaits in this new "prequel" from the BattleTech Universe. Combat-hardened pilots like you must cast aside loyalty and honor in your quest for money, power and fame.''}}
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{{quote|''You will know what it is to command.''}}
  
 
==Contents==
 
==Contents==
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**Weapons & Equipment
 
**Weapons & Equipment
 
**'Mech
 
**'Mech
**Vehicle & Emplaced Defences
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**Vehicle & Emplaced Defenses
 
**Tactics & Techniques
 
**Tactics & Techniques
 
**Mission Walkthroughs
 
**Mission Walkthroughs
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[[Category:Books]]
 
[[Category:Books]]
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[[Category:Video Game Supplements]]

Latest revision as of 17:59, 5 November 2023

MechCommander - Prima's Official Strategy Guide
Product information
Type Video Game Supplement (Strategy Guide)
Author Joe Grant Bell
Pages 222
Publication information
Publisher Prima Publishing
First published 1998
ISBN-10 0-7615-0556-3
ISBN-13 978-0761505563
MSRP $19.99
Content
Era Clan Invasion era
Timeline 3059

Summary[edit]

MechCommander - Prima's Official Strategy Guide is a guide book for Microprose's 1998 computer game MechCommander set in the BattleTech universe. It provides information on the game mechanics, tips and strategies to completing the game. Chapter 3 provides Technical Readout style information on the 'Mechs that can be purchased. Chapters 6 through 10 give a walkthrough of the missions and how to complete them.

Canonicity[edit]

Like the computer game for which it is a supplement product, this book was produced under a valid license yet does not meet the criteria for canon. Its contributions to the BattleTech universe must thus be considered apocryphal.

From the back cover[edit]

You will know what it is to command.

Contents[edit]

  • Table of Contents
  • Foreword by Jordan Weisman
  • Introduction
  • Chapter 1 - Essentials of 'Mech Command
    • Weapons & Equipment
    • 'Mech
    • Vehicle & Emplaced Defenses
    • Tactics & Techniques
    • Mission Walkthroughs
    • Multiplayer
    • Appendix
  • Chapter 2 - Weapons and Equipment
    • Inner Sphere Weapons
      • Energy Weapons
      • Projectile Weapons
    • Clan Weapons
      • Energy Weapons
      • Projectile Weapons
    • Miscellaneous Equipment
      • Sensors
      • Other Equipment
    • Weapon Availability
    • Comparisons
  • Chapter 3 - The BattleMech Roster
    • Inner Sphere BattleMechs
    • Clan 'Mechs
  • Chapter 4 - Vehicles and Emplaced Defenses
    • Vehicle Roster
      • Vehicles Available from Battalion
    • Other Enemy Vehicles
    • Emplaced Defenses
      • Automated Turrets
    • Vehicle and Non-'Mech in Summary
  • Chapter 5 - Tactics and Techniques
  • Chapter 6 - Operation 1: Beachhead
  • Chapter 7 - Operation 2: Skyhook
  • Chapter 8 - Operation 3: Vanguard
  • Chapter 9 - Operation 4: Lynchpin
  • Chapter 10 - Operation 5: Cutthroat
  • Chapter 11 - Multiplayer MechCommander Tips
  • Appendix Interview

Gallery[edit]