Editing MechCommander (Video Game)
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;Liberate Work Camp ;Liberate Work Camp
− The Smoke Jaguars have placed dissidents into work and reeducation camps. Reese tasks Zulu company with liberating Camp Alpha and Camp Beta, as well as eliminating the local bondsman garrison—consisting of DCMS troops that have sworn to fight on the Smoke Jaguars' behalf. ''(Note: per canon, the highly traditionalist Smoke Jaguars generally refused to take any Inner Sphere personnel as bondsmen.)'' ([[MechCommander_(Video_Game)/Liberate_Work_Camp|Transcript]]) + The Smoke Jaguars have placed dissidents into work and re-education camps. Reese tasks Zulu company with liberating Camp Alpha and Camp Beta, as well as eliminating the local bondsman garrison—consisting of DCMS troops that have sworn to fight on the Smoke Jaguars' behalf. ''(Note: per canon, the highly traditionalist Smoke Jaguars generally refused to take any Inner Sphere personnel as bondsmen.)'' ([[MechCommander_(Video_Game)/Liberate_Work_Camp|Transcript]])
;Rescue Captured Pilots ;Rescue Captured Pilots
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;Liberate Re-education Camp ;Liberate Re-education Camp
− The Smoke Jaguars are holding captured Inner Sphere warriors who refused to become bondsmen at a reeducation camp in the Mayan Canyons. Reese assigns Zulu to stage an attack on the camp from a field base and rescue the prisoners, while ensuring that the field base does not fall to the enemy during the liberation attempt. ([[MechCommander_(Video_Game)/Liberate_Re-education_Camp|Transcript]]) + The Smoke Jaguars are holding captured Inner Sphere warriors who refused to become bondsmen at a re-education camp in the Mayan Canyons. Reese assigns Zulu to stage an attack on the camp from a field base and rescue the prisoners, while ensuring that the field base does not fall to the enemy during the liberation attempt. ([[MechCommander_(Video_Game)/Liberate_Re-education_Camp|Transcript]])
;Defend Allied Base ;Defend Allied Base
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 60: | Line 60: | ||
;Liberate Work Camp | ;Liberate Work Camp | ||
− | The Smoke Jaguars have placed dissidents into work and | + | The Smoke Jaguars have placed dissidents into work and re-education camps. Reese tasks Zulu company with liberating Camp Alpha and Camp Beta, as well as eliminating the local bondsman garrison—consisting of DCMS troops that have sworn to fight on the Smoke Jaguars' behalf. ''(Note: per canon, the highly traditionalist Smoke Jaguars generally refused to take any Inner Sphere personnel as bondsmen.)'' ([[MechCommander_(Video_Game)/Liberate_Work_Camp|Transcript]]) |
;Rescue Captured Pilots | ;Rescue Captured Pilots | ||
Line 111: | Line 111: | ||
;Liberate Re-education Camp | ;Liberate Re-education Camp | ||
− | The Smoke Jaguars are holding captured Inner Sphere warriors who refused to become bondsmen at a | + | The Smoke Jaguars are holding captured Inner Sphere warriors who refused to become bondsmen at a re-education camp in the Mayan Canyons. Reese assigns Zulu to stage an attack on the camp from a field base and rescue the prisoners, while ensuring that the field base does not fall to the enemy during the liberation attempt. ([[MechCommander_(Video_Game)/Liberate_Re-education_Camp|Transcript]]) |
;Defend Allied Base | ;Defend Allied Base |