LB 5-X AC
LB 5-X AC | |
Production information | |
Type | ballistic (direct/cluster) |
Tech Base | Clan / Inner Sphere (IS) |
Year Availability | Clan = 2825 (CCY) |
Technical specifications | |
Heat | Clan = 1
IS = 1 |
Damage | Clan = 5 (slug) 1/pellet (cluster) IS = 5 (slug) |
Minimum Range | Clan = 3
IS = 3 IS(THB) = 4 |
Short Range | Clan = 1-8
IS = 1-7 IS(THB) = 1-8 |
Medium Range | Clan = 9-15
IS = 8-14 |
Long Range | Clan = 16-24
IS = 15-21 |
Tons | Clan = 7
IS = 8 |
Critical Slots | Clan = 4
IS = 5 |
Ammo Per Ton | Clan = 20
IS = 20 |
Cost (unloaded) | Clan = 250,000
IS = 250,000 |
Ammo Cost (per ton) | Clan = 9,000 (slug) C-bills 15,000 (cluster) C-bills IS = 9,000 (slug) C-bills |
BV (2.0) | Clan = 93[1] 12 (Ammo)[1] |
Contents
Description
Like the LB 10-X AC, the LB 5-X AC was capable of firing two different types of ammunition: slug and cluster. A slug shot was akin to a traditional autocannon round while a cluster shot fragments like a shotgun round and spreads its damage around. This effect creates flak that is useful against VTOLs.
Variants
In the years between the Second Exodus and the beginning of Operation KLONDIKE, the nascent Clans began development of what would become the LB 5-X. Experimental prototype versions of this new weapon were used during Operation KLONDIKE in small quantities. The Clan prototype LB 5-X available during this period had identical stats to the Inner Sphere LB 5-X autocannon, other than that it required a bit more space.[3]
Models
Mydron Excel 5SG
Manufactured on | Manufactured by | Typically used in | References |
New Syrtis | Johnston Industries | Garm | [4] |
Richvale | Quikscell Company | Condor | [5] |
Type OVR-X
Manufactured on | Manufactured by | Typically used in | References |
Orestes | Odin Manufacturing | Gravedigger | [6] |
References
- ↑ 1.0 1.1 TechManual, p. 318, "Clan Weapons and Equipment BV Table"
- ↑ 2.0 2.1 TechManual, p. 317, "Inner Sphere Weapons and Equipment BV Table"
- ↑ Historical: Operation KLONDIKE, p. 156, "Prototype Clan Systems"
- ↑ Technical Readout: 3060 Revised, p. 82
- ↑ Technical Readout: 3075, p. 54
- ↑ Technical Readout: Dark Age, p. 76