Sarna News: Bad 'Mechs - Icestorm

Editing Jump Jet

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A 'Mech may have one or more jump jets installed; each thruster increases the 'Mech's maximum jump distance by 30 meters<ref name="TWp53+"/> but takes up space and weight on the 'Mech's frame.  The mass of the jump jets is proportionate to the mass of the 'Mech they are installed on, owing to the increased power needed to move a more massive object and the maximum number of jump jets that a 'Mech can carry, and thus its maximum jump distance, is limited by the motive power provided by the 'Mech's engine<ref name="TMp51">''TechManual'', p. 51, "Determine Jump Capability"</ref>. [[Improved Jump Jets]] are also available, which take up twice the mass and space of standard jump jets, but produce less heat and allow for more nozzles to be fitted for a given engine allowing for a longer maximum jump distance<ref name="TMp225+"/><ref name="TMp51"/>. Due to the power requirements, jump jets cannot function on a unit that lacks a nuclear engine, be it [[fusion engine|fusion]] or [[fission engine|fission]] based<ref name="TMp225+"/>, and a single chassis cannot mount both types of jump jets simultaneously. Jump jets can be pod mounted to grant an [[OmniMech|OmniMech]] the ability to jump and are found in numerous variants. Like all fixed equipment, any jump jets hard-mounted to an OmniMech's base configuration cannot be removed, though they can be supplemented by pod mounted jump jets<ref name="TMp51" />.
 
A 'Mech may have one or more jump jets installed; each thruster increases the 'Mech's maximum jump distance by 30 meters<ref name="TWp53+"/> but takes up space and weight on the 'Mech's frame.  The mass of the jump jets is proportionate to the mass of the 'Mech they are installed on, owing to the increased power needed to move a more massive object and the maximum number of jump jets that a 'Mech can carry, and thus its maximum jump distance, is limited by the motive power provided by the 'Mech's engine<ref name="TMp51">''TechManual'', p. 51, "Determine Jump Capability"</ref>. [[Improved Jump Jets]] are also available, which take up twice the mass and space of standard jump jets, but produce less heat and allow for more nozzles to be fitted for a given engine allowing for a longer maximum jump distance<ref name="TMp225+"/><ref name="TMp51"/>. Due to the power requirements, jump jets cannot function on a unit that lacks a nuclear engine, be it [[fusion engine|fusion]] or [[fission engine|fission]] based<ref name="TMp225+"/>, and a single chassis cannot mount both types of jump jets simultaneously. Jump jets can be pod mounted to grant an [[OmniMech|OmniMech]] the ability to jump and are found in numerous variants. Like all fixed equipment, any jump jets hard-mounted to an OmniMech's base configuration cannot be removed, though they can be supplemented by pod mounted jump jets<ref name="TMp51" />.
  
For 'Mechs that do not fit jump jets, a [['Mech Jump Pack|'Mech jump pack]] may be mounted externally to the rear of a 'Mech to provide limited jump capability or braking thrust to allow a 'Mech to be [[Drop Pod|dropped]].
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For 'Mechs that do not fit jump jets, a [['Mech Jump Pack|'Mech jump pack]] may be mounted externally to the rear of a 'Mech to provide limited jump capability or braking thrust to allow a 'Mech to be dropped.
  
 
== Protomech Jump Jets ==
 
== Protomech Jump Jets ==

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