Sarna News: Bad 'Mechs - Icestorm

Editing JumpShip

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 56: Line 56:
  
 
====Emergence====
 
====Emergence====
When materializing at their destination point (whether or not it was the intended destination of the jump), the JumpShip causes tidal stresses similar to those caused when jumping out. It advertises its presence with an electromagnetic pulse that can be detected up to 15 astronomical units (2.25 billion kilometers)<ref>''Explorer Corps'', p. 43</ref> away, and an infrared signature that can be detected from a relatively close range of up to 50,000 km. Together, these are called the '''Emergence signature''', and are determined by the total mass of the JumpShip and all attached DropShips. It is even possible to assess the mass or size of an arriving JumpShip from its emergence signature.
+
When materializing at their destination point (whether or not it was the intended destination of the jump), the JumpShip causes tidal stresses similar to those caused when jumping out. It advertises its presence with an electromagnetic pulse that can be detected billions of kilometers away, and an infrared signature that can be detected from a relatively close range of up to 50,000 km. Together, these are called the '''Emergence signature''', and are determined by the total mass of the JumpShip and all attached DropShips. It is even possible to assess the mass or size of an arriving JumpShip from its emergence signature.
  
 
While a JumpShip may be in motion relative to the origin jump point, it always arrives "stationary" relative to the jump point. A somewhat inaccurate description is that being pulled through a jump takes the momentum out of any mass.<ref>''Binding Force'', p. 31</ref> To be exact, the ship matches the motion (vector and velocity, or even orbital path) of the destination jump point upon emergence.<ref>''Strategic Operations'', p. 131</ref>
 
While a JumpShip may be in motion relative to the origin jump point, it always arrives "stationary" relative to the jump point. A somewhat inaccurate description is that being pulled through a jump takes the momentum out of any mass.<ref>''Binding Force'', p. 31</ref> To be exact, the ship matches the motion (vector and velocity, or even orbital path) of the destination jump point upon emergence.<ref>''Strategic Operations'', p. 131</ref>

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}

This page is a member of 1 hidden category: