Sarna News: Bad 'Mechs - Icestorm

Editing Ishiyama

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{{otheruses|the Solaris arena|the JumpShip|Ishiyama (Individual Invader-class JumpShip)}}
 
 
 
[[Image:MapIshiyama1.jpg|thumb|right|250px|Ishiyama]]
 
[[Image:MapIshiyama1.jpg|thumb|right|250px|Ishiyama]]
 
[[Image:MapIshiyama2.jpg|thumb|right|250px|Ishiyama]]
 
[[Image:MapIshiyama2.jpg|thumb|right|250px|Ishiyama]]
'''Ishiyama''', Japanese for "Iron Mountain," is one of five Open Arenas of the [[Solaris Games]]. Located in the [[Kobe]] sector of [[Solaris City]] on [[Solaris VII]], the manmade mountain has become something of a nightmare for the [[BattleMechs]] which fight within its subterranean tunnels, as no [[MechWarrior (pilot)|MechWarrior]] is even sure of its exact layout. This leads to exciting matches and help make the arena one of the most popular on the circuit.
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'''Ishiyama''', Japanese for "Iron Mountain", is one of five Open Arenas of the [[Solaris Games]]. Located in the [[Kobe]] sector of [[Solaris City]] on [[Solaris VII]], the manmade mountain has become something of a nightmare for the [[BattleMechs]] which fight within its subterranean tunnels, as no [[MechWarrior (pilot)|MechWarrior]] is even sure of its exact layout. This leads to exciting matches and help make the arena one of the most popular on the circuit.
  
 
==History==
 
==History==
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Within the imposing structure of Ishiyama, the twisting tunnels and caverns of the manmade mountain are only the tip of the proverbial iceberg.  MechWarriors are transported to random locations within the mountains with their machine's sensors blinded, then must catch their bearings and locate their opponent when the match begins.  Each section of the mountain is controlled by at least one level boss, who can throw up any number of obstacles in the MechWarrior's path: secret passages and pitfalls might suddenly open up, pitched darkness can be replaced by blinding light, hidden landmines activated and ambient temperature changed.  While management denies it, many MechWarriors swear that the internal layout itself can be changed, as even those who have fought many times within Ishiyama have never trod over the same area twice.  Independent efforts to try and map out the Iron Mountain have all failed as well.  Only the rich purse offered by fighting within its confines has continued to convince MechWarriors to attempt the terrors of Ishiyama<ref name=S52/><ref name=S54>''''Solaris VII: The Game World – Player's Book'', p. 54</ref>
 
Within the imposing structure of Ishiyama, the twisting tunnels and caverns of the manmade mountain are only the tip of the proverbial iceberg.  MechWarriors are transported to random locations within the mountains with their machine's sensors blinded, then must catch their bearings and locate their opponent when the match begins.  Each section of the mountain is controlled by at least one level boss, who can throw up any number of obstacles in the MechWarrior's path: secret passages and pitfalls might suddenly open up, pitched darkness can be replaced by blinding light, hidden landmines activated and ambient temperature changed.  While management denies it, many MechWarriors swear that the internal layout itself can be changed, as even those who have fought many times within Ishiyama have never trod over the same area twice.  Independent efforts to try and map out the Iron Mountain have all failed as well.  Only the rich purse offered by fighting within its confines has continued to convince MechWarriors to attempt the terrors of Ishiyama<ref name=S52/><ref name=S54>''''Solaris VII: The Game World – Player's Book'', p. 54</ref>
  
Perhaps the most dreaded type of match fought at Ishiyama was the blind challenge: a single MechWarrior faced off against a random number of opponents in 'Mechs of similar mass but unknown type. The challenge was popular with most spectators and frequently taken up by young MechWarriors hoping to prove themselves.<ref name=S54/>
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Perhaps the most dreaded type of match fought at Ishiyama is the blind challenge: a single MechWarrior faces off against a random number of opponents in 'Mechs of similar mass but unknown type. The challenge is popular with most spectators and frequently taken up by young MechWarriors hoping to prove themselves.<ref name=S54/>
  
Aside from some new tunnels constructed to replace a few that collapsed from overuse, the [[Jihad]] did not significantly alter the functionality and design of the Ishiyama arena itself, but when [[Word of Blake]] used the arenas for execution matches, they increased the frequency of the traps, and even introduced the added surprise of spontaneous "rock falls." Post-Jihad, the arena's management opted to retain these features, while also introducing after [[3080]] a "Maze and the Minotaur" option, where an expert MechWarrior, employed by the arena itself, would be sent into the venue ahead of the match, with orders to attack any competitor who crossed his path. The 'Mech—always of a weight class heavier than the largest competitor in the arena—was invariably painted in camouflage scheme of mottled blacks, browns, and grays, with cosmetic modifications made to its head to appear as if the 'Mech is wearing a horned ''kabuto'' helmet, and the addition of a ''sashimono'' (back banner) bearing House Kurita's crest. Furthermore, both the 'Mech and its pilot were always referred to as "Paul," regardless of the warrior's actual name or gender. If the heaviest unit in the match was an assault 'Mech, "Paul the Samurai Minotaur" drove a refurbished [[Omega (BattleMech)|SHP-X4 ''Omega'']].<ref name=ETRORF-29_30>''Experimental Technical Readout: Royal Fantasy'', pp. 29–30: "3146 Royal Fantasy Rules - Ishiyama (Kurita Arena)"</ref>
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Aside from some new tunnels constructed to replace a few that collapsed from overuse, the [[Jihad]] did not significantly alter the functionality and design of the Ishiyama arena itself, but when [[Word of Blake]] used the arenas for execution matches, they increased the frequency of the traps, and even introduced the added surprise of spontaneous “rock falls”. Post-Jihad, the arena’s management opted to retain these features, while also introducing after [[3080]] a “Maze and the Minotaur” option, where an expert [[MechWarrior]], employed by the arena itself, would be sent into the venue ahead of the match, with orders to attack any competitor who crossed his path. The ’Mech — always of a weight class heavier than the largest competitor in the arena — was invariably painted in camouflage scheme of mottled blacks, browns, and grays, with cosmetic modifications made to its head to appear as if the ’Mech is wearing a horned ''kabuto'' helmet, and the addition of a ''sashimono'' (back banner) bearing House Kurita’s crest. Furthermore, both the ’Mech and its pilot were always referred to as “Paul”, regardless of the warrior’s actual name or gender. For gameplay purposes, Paul the Samurai Minotaur is always a [[MechWarrior]] with Piloting and Gunnery scores of 2/2, whose ’Mech is always one weight class above the heaviest unit in the current match. (If the heaviest unit in the match is an assault ’Mech, ''Paul the Samurai Minotaur'' drives a refurbished SHP-X4 ''[[Omega]]''.<ref name=ETRORF-29_30>''Experimental Technical Readout: Royal Fantasy'', pp. 29–30: "3146 Royal Fantasy Rules - Ishiyama (Kurita Arena)"</ref>
  
 
==Seating==
 
==Seating==
Seating at Ishiyama was limited to just 34,000 total, requiring reservation times of at least a year in advance. 33,000 general seating was available for just 15 [[C-bill]]s a ticket, allowing the crowds to watch on high-resolution, large-format flatscreens.  A thousand private booths were available with admission set at 75 C-bills, offering closed-circuit [[Tri-Vid]] monitors to view the action.  Scalpers were notorious for offering tickets at up to a hundred times their listed value despite the severe crackdown by Kurita officials.<ref>''Solaris VII: The Game World – Player's Book'', p. 45</ref>
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Seating at Ishiyama is limited to just 34,000 total, requiring reservation times of at least a year in advance. 33,000 general seating is available for just 15 [[C-bill]]s a ticket, allowing the crowds to watch on high-resolution, large-format flatscreens.  A thousand private booths are available with admission set at 75 C-bills, offering closed-circuit [[Tri-Vid]] monitors to view the action.  Scalpers are notorious for offering tickets at up to a hundred times their listed value despite the severe crackdown by Kurita officials.<ref>''Solaris VII: The Game World – Player's Book'', p. 45</ref>
  
 
==Gallery==
 
==Gallery==

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